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Objective mode itself contradicts what the developers said before about the game : they want the players to create a story themselves when playing the Survival mode. Basically some imaginations and RNG with encounters and in-game physics. So now we get a fully "Objective" mode that does not only says "Just kill them all" .
I don't remember the devs ever saying that, and many people have been asking for objective mode since EA.
As for the game's story potential, it's very much there as the original KFM's campaign, KF1's final objective map Transit, the entirety of KF:Incursion, and several bits of KF2's more suttle storytelling(certain character voice lines, the premise of maps like Evac Point, etc.). You wouldn't know it of course because apparently the writers decided to just ignore everything that's been set up and go down some random new path.
Instead of having this Dr. Buyu having us poke around Zed Landing for Horzine's info, we could have Colin from KFI coming to us for help. Instead of Buyu guiding us through Outpost, We could have Rachel Clamely sending us in to retrieve data to aid in the war.