Killing Floor 2

Killing Floor 2

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How TWI could have saved the game...
This would have recieved backlash if they had gone with what I'm about to suggest... but it would've been miles better than what were going to get now.

People have suggested a battle pass system. If they had simply locked SOME of each events content TEMPORARILY behind a pass, they could have made bank.

Lock one weapon per season to the pass. You need to own the pass to use the weapon, and owners can share it with others on the server. After 3 months, everyone gets the weapon. For the duration of the season, have challenges that give keys as a reward.

Say you buy the pass, and you're garunteed 4 keys of your choice, as long as you complete your challenges before the season ends.

10$ is already the price of 4 keys, so people would feel the pass is more fairly priced than 10$ for one weapon and 5 skins for said weapon.
Last edited by Bongwater Pizza; Aug 11 @ 6:10am
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Showing 1-15 of 20 comments
Siluva (Banned) Aug 11 @ 6:16am 
Locking gameplay content behind a paywall is actually the problem, so I don't think it would have saved the game, even temporarily.

TWI could have saved the game if they focused on attract new players and make sales, instead of focusing on trying to find new ways to milk money from the existing playerbase.
Originally posted by Siluva:
Locking gameplay content behind a paywall is actually the problem, so I don't think it would have saved the game, even temporarily.

TWI could have saved the game if they focused on attract new players and make sales, instead of focusing on trying to find new ways to milk money from the existing playerbase.
Considering content being locked behind a paywall has been the bread and butter for online games like CoD, i dont think locking a single weapon for 3 months is a big deal.

Esspecially, like I said, you'd be getting keys as well.

This wouldve also increased their console sales MASSIVELY. Most people who own it on console, got it "free" as part of a service, and have never bought a key.
Siluva (Banned) Aug 11 @ 6:26am 
Originally posted by Bongwater Pizza:
Considering content being locked behind a paywall has been the bread and butter for online games like CoD, i dont think locking a single weapon for 3 months is a big deal.

Esspecially, like I said, you'd be getting keys as well.

This wouldve also increased their console sales MASSIVELY. Most people who own it on console, got it "free" as part of a service, and have never bought a key.
Yeah but the KF2 community is different from CoD's, so I dunno.

Wait, consoles had the game for free? ° -°
Originally posted by Siluva:
Originally posted by Bongwater Pizza:
Considering content being locked behind a paywall has been the bread and butter for online games like CoD, i dont think locking a single weapon for 3 months is a big deal.

Esspecially, like I said, you'd be getting keys as well.

This wouldve also increased their console sales MASSIVELY. Most people who own it on console, got it "free" as part of a service, and have never bought a key.
Yeah but the KF2 community is different from CoD's, so I dunno.

Wait, consoles had the game for free? ° -°
Anyone on the PS+ service, and microsofts xbox subcription service (forgot the name), got the game for free.

On top of their garbage support for consoles, combined with this fact, made thier console revinue almost worthless.

They probably made more money from Sony and M$ paying them to put them on their service, than they did from console sales and micros combined.

Had they provided proper party and server support, or even offered a console server renting service like minecraft does, they couldve actually made money off consoles.
Last edited by Bongwater Pizza; Aug 11 @ 6:33am
Siluva (Banned) Aug 11 @ 6:36am 
Originally posted by Bongwater Pizza:
Anyone on the PS+ service, and microsofts xbox subcription service (forgot the name), got the game for free.

On top of their garbage support for consoles, combined with this fact, made thier console revinue almost worthless.

They probably made more money from Sony and M$ paying them to put them on their service, than they did from console sales and micros combined.

Had they provided proper party and server support, or even offered a console server renting service like minecraft does, they couldve actually made money off consoles.
Oh great, and now they want us to pay for their bad marketing decisions...lol.
Well thanks for the infos though.
Dr.Xance Aug 11 @ 6:36am 
Originally posted by Siluva:
Locking gameplay content behind a paywall is actually the problem, so I don't think it would have saved the game, even temporarily.

TWI could have saved the game if they focused on attract new players and make sales, instead of focusing on trying to find new ways to milk money from the existing playerbase.
make sales? on thrid party key websites KF2 costs 3€
Originally posted by Siluva:
Originally posted by Bongwater Pizza:
Anyone on the PS+ service, and microsofts xbox subcription service (forgot the name), got the game for free.

On top of their garbage support for consoles, combined with this fact, made thier console revinue almost worthless.

They probably made more money from Sony and M$ paying them to put them on their service, than they did from console sales and micros combined.

Had they provided proper party and server support, or even offered a console server renting service like minecraft does, they couldve actually made money off consoles.
Oh great, and now they want us to pay for their bad marketing decisions...lol.
Well thanks for the infos though.
Yep! Each download from those services counts as a "sale".

So even though KF2 has "sold" "millions" of console coppies, very few sales were actual purchases.

They probably only made a few dollars, or even less for each of those "sales".

They hoped theyd catch a few whales on console. But no one ♥♥♥♥ing plays it.
I think weapons should still remain free as they are the only game changing content we get each update. Instead, give us a season battlepass which gives us all the new seasonal cosmetics and allows us to play holiday maps out of season. Or just make the events locked behind a $5 paywall to even participate, where new weapons will become free to everyone after the event (and ultimately get nerfed).
Siluva (Banned) Aug 11 @ 6:57am 
Originally posted by Bongwater Pizza:
Yep! Each download from those services counts as a "sale".

So even though KF2 has "sold" "millions" of console coppies, very few sales were actual purchases.

They probably only made a few dollars, or even less for each of those "sales".

They hoped theyd catch a few whales on console. But no one ♥♥♥♥ing plays it.
I guess they shot themselves in the foot since the beginning, predictable.
Originally posted by Dr.Sexy Aznar:
make sales? on thrid party key websites KF2 costs 3€
Well, despite those sites are classed as illegal, most of they sales come from "legit" ways (like dunno, someone had the boxed version but wanted to sell the key), so I guess they still got money from it.
Originally posted by Bongwater Pizza:
Originally posted by Siluva:
Yeah but the KF2 community is different from CoD's, so I dunno.

Wait, consoles had the game for free? ° -°
Anyone on the PS+ service, and microsofts xbox subcription service (forgot the name), got the game for free.

On top of their garbage support for consoles, combined with this fact, made thier console revinue almost worthless.

They probably made more money from Sony and M$ paying them to put them on their service, than they did from console sales and micros combined.

Had they provided proper party and server support, or even offered a console server renting service like minecraft does, they couldve actually made money off consoles.
KF2 was never available for free on Xbox One.
Originally posted by DeathSaves:
KF2 was never available for free on Xbox One.
Looks like you're right. My bad. I had seen something about it before... Looks like they did a free weekend for xbox, and I must've misremembered it.
prtycruz Aug 11 @ 9:20am 
All Tripwire needed to do was nothing. Absolutely nothing. They could've NOT asked people to pay 10$ for a single weapon, and their updates would have slowed down. I think people would've been fine with that. We shouldn't forget that all these updates are just extra on top of an already existing game. With this change Tripwire insists that we NEED 4 large content updates a year. They are telling US what we need. Think about that.
Last edited by prtycruz; Aug 11 @ 9:26am
Roca Aug 11 @ 10:09am 
Originally posted by prtycruz:
All Tripwire needed to do was nothing.

This I think what only needs to be said. They've had a good run but there's only so much you can do with an ancient gamemode from the old Unreal Tournament. More paid content isn't the answer to support a game. Hell, if TWI has shown any support it's on the same quarterly bases with zilch for refinement going on. I'm bored, all I play is for prestige and skins now which I've resorted to going to leveling servers after doing it for all 10 levels for the first 3 times. Every new addition may as well be designed by Team Afterthought™ as nothing really gains depth and nothing gets better. Maybe just limitations of Unreal but there are so few times Tripwire has ever impressed me.
Last edited by Roca; Aug 11 @ 10:11am
Walker Aug 11 @ 10:14am 
10 bucks for all the weapons on the event is fair atleast for me, but 10 for each
https://www.youtube.com/watch?v=5Dm0NQgDQWY
fubar Aug 11 @ 10:15am 
Meh.. don't wanna grind level for weapons.I want them instantly.
Last edited by fubar; Aug 11 @ 10:15am
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Date Posted: Aug 11 @ 6:09am
Posts: 20