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http://www.youtube.com/watch?v=l4LJpL2lPbI
http://www.jacqueskrige.com
I've been meaning to take a look at it. I share your opinion that mouse input feels choppy/raw/direct with the only way to reduce it by either having m_filter on and/or setting the sensitivity lower.
Got it on my TODO list now. :)
EDIT/I removed stuff about suspecting hyper-threading to be the root of my probems because it turns out my problem wasn't related to that after all. It turns out having FRAPS running was causing all my troubles, which i usually have running at all times without even thinking twice. The FPS counter overlay doesn't even have to be showing, just having the program running at all is enough to cause slight hitches in mouse movement now and then. I do find it strange that this only affects mouse input (keyboard turning is completely smooth at all times), but at least I've tracked down the problem./EDIT
Thanks again for all your great work! I absolutely love your minimalist true to the originals approach on all your ports.
Thanks for your feedback, its very encouraging. :)
If you got any problems with UQE, feel free to let me know about it! :D
I am to assume you just open each folder and copy and replace the files into the Quake II directory?
Also added is the console variable "vid_overbrightbits" with settings 0-2 is brighten-up the environment.
I worked month and months to get this engine mod perfect. I basically touched on each and every thing I could think of that was an issue for me. Even into very detailed stuff like fixing the absolutely horrible cinematic rendering the original did. :)
...not to mention that off-set crosshair issue. :P