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Maybe buy next COD or some AAA title and sell this to someone who will appreciate it more! :)
See my profile. Most are indie games. I stay away from AAA games for the most part.
Nah. What kind of cultural difference anyways? As it is, if anything, I am quite influenced by American culture through the media and art (games, movies, music, books).
Growing up in an American culture and simply viewing it through movies, games or music isn't the same.
Well, even then an American growing up exclusively in NYC or LA would not understand the cultural aspect of this game. They'd have to have grown up in semi-rural, rural or smaller towns to understand the game in that aspect. No?
Simply put, America is everywhere. :)
I can, however, not come up with a better explanation regarding why you didn't like the game. Different strokes for different folks, and all that? I quite liked it.
Moreover, I also think that KRZ draws on certain American myths for its motifs. There is something about the mysterious road that seem very American to me, just as we have a certain fascination with our forests in Sweden.
I don't, however, find the game to be all that impregnable. I obviously can't speak for either himmatsj or Malaysians in general, but I suspect that we would agree here. I think it's more a matter of taste than cultural differences. :)
That said, I am fully prepared to admit that Americans may find additional layers in it and I would love to hear if you did find anything. I'm a sucker for that kind of stuff.
In most adventure games, you'd just click through all the conversation choices until you can read/listen to all the story and then you'd move forward. But in KRZ, it makes your choice meaningful because you'll only get to choose to talk about one topic, and this steers the conversation in a certain direction and you can't go back. From this, certain subtle aspects of both people can be derived, and it depends on how you envision them.
For example, when Conway is asked about how his leg is doing, you will have two choices. You could make him complain about it, thus making him into an old man that's been beaten down by life. Or you can make him act like it's no big deal, thus turning his character into a grizzled veteran that won't give up for anything.
Part of the reason why some people dislike KRZ is because many games (and therefore gamers) don't want that kind of gameplay. They want the game to tell them the story, not the other way around. If you look at most modern FPS games, you'll see that they don't want the player to think about anything. The game tells players exactly where to go, what they need to do, and who they are supposed to shoot. In short, the game tells you everything. Since there's been multiple Call of Duty/Battlefield games that do this, the only explanation is that certain gamers WANT it that way.
Oh yeah, I wasn't saying that the cultural difference aspect was the definitive reason why he didn't like it, but it could have contributed substantially. You say that you think it is "more a matter of taste" than of culture. At least as I understand, culture will greatly influence your taste.
As far as the little details, what I was mentioning up above about how the game is written from a urban-American point of view, I think that this forms a very fetishized version where American myths of rural America come in. While the game is very tragic, and likely will continue to become so over the course of the next 3 Acts (Jake Elliot willing), it is also very romantic in the philosophical sense of the word. The themes of the game are informed by classic American theatre and historical events which shaped our society. There is mention of the Haymarket Massacre in one portion of the game and the story about the mines is true story in that town of Kentucky. Again, as a Swede, you are likely going to have a more similar mindset, but it isn't completely there, just as I wouldn't be able to understand the cultural significance of art, fully, that is coming out of Sweden. But I still love Little Dragon. ;-) (However, I think Little Dragon is greatly influenced by American R&B and Jazz).
WHAT? Dude.... replay it. and if you haven't play episode 2. Episode 2 is when this thing shows it's cards. IF you say KRZ is soulless I think you have no idea what that means.
He wasn't making a statement. He was attempting to create an extension of my argument in a way which is clearly false. If you read the next thing I say, it is an answer to that extension. He was making an argument by paraphrasing mine, not making a statement about what he believed.