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Merlin_the Mar 14, 2014 @ 7:43pm
issues with installion from CD
i bought the CD but cant install it on my windows 7 machine help please
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negke Mar 15, 2014 @ 12:56am 
You'll have to use DosBox to run the setup. Though I think on some CDs the files are included uncompressed in which case you can just copy them over manually and drop some source port into the directory.
Hogi Mar 15, 2014 @ 10:51am 
Do you have the WinQuake CD or the DOS CD?
Hogi Mar 15, 2014 @ 10:53am 
If it's DOS you'll have to play it through dosbox and mount the CD to play it. If it's Quake Windows 95 CD I don't know if it would work.
JLaw Mar 15, 2014 @ 12:02pm 
negke mentioned getting the files from the CD; here's a little bit more about that, because that's what I had to do when I first tried to make a Quake install after leaving Windows XP behind.

The files you need are "pak1.pak" and "pak0.pak". Any modern Quake engine can play the entire game as long as you have those files, placed in a subfolder named "id1".

If you can find those files on your CD, great! Copy them out and go to work.

However my CD doesn't have those files immediately available; instead it has a big file named "RESOURCE.1".

"RESOURCE.1" is an archive in the "lha" format, and it contains the pak files that you need (and lots of other stuff). So to open it up, you need a program that can extract things from an lha archive.

I got a Windows installer for an lha command-line tool from here: http://gnuwin32.sourceforge.net/packages/lha.htm

... but I'm sure there are also other options.

For some reason, you have to rename the archive file to "RESOURCE.x", or else the lha tool will complain about a checksum error.

After renaming the file I was able to get all the stuff out of it like this, using the lha tool from above:
'C:\Program Files (x86)\GnuWin32\bin\lha.exe' e .\RESOURCE.x

That will extract a bunch of files, so you probably want to do this in a temporary folder to contain the file-spew. Once it's done you can move the "id1" subfolder it created -- which contains "pak0.pak" and "pak1.pak" -- to the real location where you're going to put your Quake program.

Then you can delete all the other extracted stuff that you don't need. Unless you feel like reading the Quake background story in the manual again, or digging up the phone number for the "Game Hints Line". :-)
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Quake > General Discussions > Topic Details
Date Posted: Mar 14, 2014 @ 7:43pm
Posts: 4