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I've 2 builds one as above range and duration, good for mobile defense, excavation etc.
The other is a dps whipclaw build: range, strength a little efficiency and 70% duration. Add a good stat stick melee, duration is enough to group enemies before obliterating them with whipclaw.
I believe the only real benefit to weapon selection for whipclaw is that there are a few weapons that get syndicate augment nods that add another +100% melee damage. Jaw Sword, dual cleavers, skana and their various versions. Because Whipclaw acts as if it is a seperate weapon using the mods on your melee, it doesn't matter to it if your melee weapon itself is weak, only what mods are on it.
This is my current build for everyday use. It's a balance build.
So my build has 200% strength and 175% range, duration is not required unless you wanna stand in one place and do nothing. Otherwise everything dies so why would you build her not to play her.
Health and Adaptation work well on her, or health and armor.
Her Whipclaw requires a melee build, critical stuff, damage, elemental and combo.
No range, no blood rush, no condition overload, no attack speed as those do not give anything to whipclaw.
Rivens do so bear that in mind, also steel Charge helps.
You end up sacrificing your melee weapon but you get insanely strong Whipclaw.
Venari with Hunter Recovery heals you quite a bit so you do not have to switch to heals.
Pack Leader on Venari and you can heal her with one swing, also health and armor on Venari and rest is like Medi-pet Kit, Maul, Bite, Fetch,whatever floats your boat there.
She is one of my favorite warframes but I dislike sitting inside the Strangledome and doing nothing, she is insanely good when played somewhat aggressive and imho way more fun.
And sacrificing ability strength rips Whipclaw which is imo a huge waste as it's the strongest weapon any warframe has that's not exalted.
And with stretch and Augur Reach you get more than enough range to work with, with Overextended you get more range but you tickle enemies.
Farming build now does encourage more range and duration, there strength does not matter but that is a squad build with a unique purpose
Excalibur's Slash Dash can not crit or status so pure damage mods on melee are best. It's also 70% slash damage so + slash is decent. It's also affected by Excalibur's 10% damage boost with sword / rapier weapons.
Atlas's Landslide has 5% crit chance and 5% status chance so building for either crit or status can be difficult but possible. It's also 100% impact damage so + impact can be great.
Gara's Shattered Lash has 0% crit chance (I think 0% status too but not sure) so isn't good to build crit on at all. It CAN crit from direct crit chance add stuff like kavat charm or cat's eye buff. Depending on use, it's 100% puncture or 100% slash damage so you "could" build for either and get a good benefit.
Khora's Whipclaw has 25% crit chance and 20% status chance so you could build for crit and see a good increase. It has balanced impact, puncture and slash though so less effective to mod for those.
Of those 4, I'd only recommend crit build for Khora but Khora sees the least increase from IPS mods which could be included in most of the others' pure damage builds.
Rivens with Crit chance and Crit damage really make Whipclaw sing on any level
Only really helpful for Khora's Whiplash which would use the 2 crit mods so wouldn't have room for a syndicate mod in a build with one of those weapons. And you're also right that a strong crit riven would definitely be better than either for Whiplash.
That is if you have some ability strength, if not then i don't know as it felt underwhelming for me and after that one mission I never went back for that build.
I am yet to get a good Mire riven, currently I run Mios with her as I have +CC +CD -finisher and she shines.
A lot of trash weapons can be used for that as rivens for it are dirt cheap, just anything with high disp 3 and above, and best options being Mire for reasons above and Amphis as it currently has the highest disposition in game out of all melee weapons.