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Сообщить о проблеме с переводом
If you want to give the Penta points, remember the fact that the Secura Penta became a decent crit weapon. The Ogris is mostly raw damage. But with the Nightwatch Napalm mod, it's guaranteed to proc Heat at least. 100% > +40% base status, the Ogris has much longer range capabilities and higher damage when including the rocket explosion, S Penta is viable for crit/hybrid builds, and the S Penta can use Tether Grenades, Napalm Grenades, and/or Adhesive Blast. S Penta is much more flexible in terms of build and long term deadliness, but it has nothing on the Ogris' range and now reliable shooting.
Penta has less area and you can arc the shots
and also more damage, status, crit, everything than ogris.
Thing is, some people can't arc shots for ♥♥♥♥
Just as "some people can't arc shots for ♥♥♥♥", some people can't aim straight firing rockets for ♥♥♥♥ and get themselves killed. Can't call that a negative for only one since people can still kill themselves with their bouncy Penta grenades if they get cocky.
you can't mod for ♥♥♥♥ can you?
napalm grenades cause impact detonation (something you didn't even test as I see), they don't bounce and are much better than overwatch napalm as that mod is bugged and won't create fire induced panic areas.
napalm grenades has 100% chance to induce fire panic and do so in a reasonable area while also giving a 30% flat bonus status, combine that with 2 60% chance elemental mod and you have 98% status chance. That's 1 90% elemental mod and a primed cryo rounds for damage output.
Can your ogris even get 90% status?
I can also run heavy caliber without any penalty for even more damage can you?
Edit : 2 60% elemental mods actually, had to go check build as WF builder stats are bugged
Yeah, Ogris has higher raw base damage. That's irrefutable, especially with the Secura Penta which is weaker than the regular Penta in terms of raw damage. Obviously, it makes up for it with crits, and being able to use Heavy Caliber without worrying about literally shooting your own foot.
I know Napalm Grenades detonate on impact, I was talking about the Penta in general, which do bounce normally.
Something which you didn't even list, but is an obvious benefit, is the fact that it increases the total listed damage of the Penta too. From the base 375 blast damage to 650 Heat with a maxed out Napalm Grenades. I'm not on either "side" here, you moron, I'm just not frothing at the mouth because I have to defend one thing versus another like you.
You're the simple one here who asks "hurr durr who even cares about the ogris?" and then I gave you reasons why someone would. But I compared it to the Secura Penta, because I like both weapons and was trying to give a comparison in a less than super biased, somewhat objective manner.
On a side note, not understanding blast radius nerf... fear of being too fun?
then i guess you must be enjoying pretending that 50 rockets are the legitimate amount to kill a lancer lol
i begin to question if you actually use ogris in high levels.
Okay... Good job managing to kill a lancer with 25 shots then lmao. Sorry but your BS is too obvious, the weapon has no polarities so you can't begin to fit enough mods to make it that good without formas.
Ogris is a crap weapon and no amount of evidence will convince you otherwise because you are desperate to save face after being attacked with facts.
Ogris has lower damage output and utility simply because it's a dated weapon. Sit down and wait for an Ogris Wraith then we will talk crybaby.