Warframe
tfw orgris damage nerf only to make it even more insignificant than it already was
thanks de
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Сообщения 1630 из 38
Автор сообщения: Pyrozen
Автор сообщения: Something Something Watermelons
Secura Penta can't shave the Grineer off a ship incoming half a mile away on the Plains.

But it can fire reliably and deal a ton of damage with the new 40 base status mod.
Can Ogris do that?
What do you mean fire reliably? The Ogris is now semi automatic, with no charge time, and its rocket fires straight forward with no drop by gravity. It now fires more reliably than a Penta.
If you want to give the Penta points, remember the fact that the Secura Penta became a decent crit weapon. The Ogris is mostly raw damage. But with the Nightwatch Napalm mod, it's guaranteed to proc Heat at least. 100% > +40% base status, the Ogris has much longer range capabilities and higher damage when including the rocket explosion, S Penta is viable for crit/hybrid builds, and the S Penta can use Tether Grenades, Napalm Grenades, and/or Adhesive Blast. S Penta is much more flexible in terms of build and long term deadliness, but it has nothing on the Ogris' range and now reliable shooting.
Отредактировано Watermelons; 5 апр. 2019 г. в 10:02
I noticed this in the patch notes and my reaction was pretty much "we're already past april fools". Ogris is absolutely trash even riven modded. You'll get maybe 30-40k dmg per shot at most if your riven has base dmg and multishot which for Ogris is basically a god roll. DE should've doubled its damage instead of reducing it. Not to forget that you can't even put Heavy Caliber on it without killing yourself.
I mean reliably as in not killing yourself, Ogris fires a straight line rocket with high area of effect
Penta has less area and you can arc the shots

and also more damage, status, crit, everything than ogris.
Thing is, some people can't arc shots for ♥♥♥♥
Автор сообщения: Pyrozen
I mean reliably as in not killing yourself, Ogris fires a straight line rocket with high area of effect
Penta has less area and you can arc the shots

and also more damage, status, crit, everything than ogris.
Thing is, some people can't arc shots for ♥♥♥♥
So you're ignoring the part where the Ogris has more raw damage, and can be guaranteed a Panic inducing Heat proc with Nightwatch Napalm. S Penta has crit and flexibility over the Ogris, I already listed that, thanks for repeating. Ogris has raw damage, a better napalm mod with guaranteed Status, and range/straight firing.

Just as "some people can't arc shots for ♥♥♥♥", some people can't aim straight firing rockets for ♥♥♥♥ and get themselves killed. Can't call that a negative for only one since people can still kill themselves with their bouncy Penta grenades if they get cocky.
Отредактировано Watermelons; 5 апр. 2019 г. в 10:06
Автор сообщения: Sceles
I noticed this in the patch notes and my reaction was pretty much "we're already past april fools". Ogris is absolutely trash even riven modded. You'll get maybe 30-40k dmg per shot at most if your riven has base dmg and multishot which for Ogris is basically a god roll. DE should've doubled its damage instead of reducing it. Not to forget that you can't even put Heavy Caliber on it without killing yourself.
Decided to try out Heavy cal on Ogris. I kinda like it combined with nightwatch napalm and multishot mods - usually the rockets cover larger space with the fire, meaning it becomes good for keeping every enemy in one chokepoint. Downside is of course, you can't really fire it accurately enough
raw damage lol
you can't mod for ♥♥♥♥ can you?

napalm grenades cause impact detonation (something you didn't even test as I see), they don't bounce and are much better than overwatch napalm as that mod is bugged and won't create fire induced panic areas.

napalm grenades has 100% chance to induce fire panic and do so in a reasonable area while also giving a 30% flat bonus status, combine that with 2 60% chance elemental mod and you have 98% status chance. That's 1 90% elemental mod and a primed cryo rounds for damage output.

Can your ogris even get 90% status?
I can also run heavy caliber without any penalty for even more damage can you?
Edit : 2 60% elemental mods actually, had to go check build as WF builder stats are bugged
Отредактировано Doragor; 5 апр. 2019 г. в 10:30
Автор сообщения: Pyrozen
raw damage lol
you can't mod for ♥♥♥♥ can you?

napalm grenades cause impact detonation (something you didn't even test as I see), they don't bounce and are much better than overwatch napalm as that mod is bugged and won't create fire induced panic areas.

napalm grenades has 100% chance to induce fire panic and do so in a reasonable area while also giving a 30% flat bonus status, combine that with 2 60% chance elemental mod and you have 98% status chance. That's 1 90% elemental mod and a primed cryo rounds for damage output.

Can your ogris even get 90% status?
I can also run heavy caliber without any penalty for even more damage can you?
Edit : 2 60% elemental mods actually, had to go check build as WF builder stats are bugged
Why are you getting so upset? I'm not on "ogris team" while you're on "Penta team", sit the hell down, you child. I'm just not single minded, I've been pointing out the strengths and weaknesses of both weapons.

Yeah, Ogris has higher raw base damage. That's irrefutable, especially with the Secura Penta which is weaker than the regular Penta in terms of raw damage. Obviously, it makes up for it with crits, and being able to use Heavy Caliber without worrying about literally shooting your own foot.
I know Napalm Grenades detonate on impact, I was talking about the Penta in general, which do bounce normally.

Something which you didn't even list, but is an obvious benefit, is the fact that it increases the total listed damage of the Penta too. From the base 375 blast damage to 650 Heat with a maxed out Napalm Grenades. I'm not on either "side" here, you moron, I'm just not frothing at the mouth because I have to defend one thing versus another like you.
You're the simple one here who asks "hurr durr who even cares about the ogris?" and then I gave you reasons why someone would. But I compared it to the Secura Penta, because I like both weapons and was trying to give a comparison in a less than super biased, somewhat objective manner.
Отредактировано Watermelons; 5 апр. 2019 г. в 12:01
CazadorDeLobo (Заблокирован) 5 апр. 2019 г. в 12:01 
Who cares about facts, my analysis of Ogris is bettur than urs!!1

On a side note, not understanding blast radius nerf... fear of being too fun?
using a ogris with no forma and im having no trouble against level 80-100 grineer.
Автор сообщения: Jigmac
using a ogris with no forma and im having no trouble against level 80-100 grineer.

then i guess you must be enjoying pretending that 50 rockets are the legitimate amount to kill a lancer lol
Автор сообщения: Gumcyro
Автор сообщения: Jigmac
using a ogris with no forma and im having no trouble against level 80-100 grineer.

then i guess you must be enjoying pretending that 50 rockets are the legitimate amount to kill a lancer lol
thats because i have put mods on my ogris unlike you lol.
i begin to question if you actually use ogris in high levels.
Автор сообщения: Jigmac
Автор сообщения: Gumcyro

then i guess you must be enjoying pretending that 50 rockets are the legitimate amount to kill a lancer lol
thats because i have put mods on my ogris unlike you lol.
i begin to question if you actually use ogris in high levels.

Okay... Good job managing to kill a lancer with 25 shots then lmao. Sorry but your BS is too obvious, the weapon has no polarities so you can't begin to fit enough mods to make it that good without formas.
Автор сообщения: Something Something Watermelons
Why are you getting so upset? I'm not on "ogris team" while you're on "Penta team", sit the hell down, you child. I'm just not single minded, I've been pointing out the strengths and weaknesses of both weapons.

Yeah, Ogris has higher raw base damage. That's irrefutable, especially with the Secura Penta which is weaker than the regular Penta in terms of raw damage. Obviously, it makes up for it with crits, and being able to use Heavy Caliber without worrying about literally shooting your own foot.
I know Napalm Grenades detonate on impact, I was talking about the Penta in general, which do bounce normally.

Something which you didn't even list, but is an obvious benefit, is the fact that it increases the total listed damage of the Penta too. From the base 375 blast damage to 650 Heat with a maxed out Napalm Grenades. I'm not on either "side" here, you moron, I'm just not frothing at the mouth because I have to defend one thing versus another like you.
You're the simple one here who asks "hurr durr who even cares about the ogris?" and then I gave you reasons why someone would. But I compared it to the Secura Penta, because I like both weapons and was trying to give a comparison in a less than super biased, somewhat objective manner.
Ohh cry me a river, I'm calling you on your BS so quit acting you are all high and mighty. Don't try creating ficticious "teams" to enforce your lack of arguments
Ogris is a crap weapon and no amount of evidence will convince you otherwise because you are desperate to save face after being attacked with facts.

Ogris has lower damage output and utility simply because it's a dated weapon. Sit down and wait for an Ogris Wraith then we will talk crybaby.
Автор сообщения: Pyrozen
you are desperate to save face after being attacked with facts.
Oh yeah. Owned me hardcore epic style with facts and logic. That's why you're frothing in the mouth over someone using an Ogris and I'm sitting here sometimes using my Ogris and wrecking ♥♥♥♥, and then sometimes using my Secura Penta and also wrecking ♥♥♥♥. You got me.
Apparently the two people who used Ogris complained loud enough, because in today's hotfix DE reverted the changes altogether.
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Дата создания: 5 апр. 2019 г. в 7:54
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