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I'm going to go out on a limb here and say it would work 100x better than Diablo or any other real-time action game. It would not be hard at all to get the game to work with a controller for 99% of the content. Exploration, Combat, Talking, all completely possible especially turn based combat (consoles anyone?) its the interaction with items in any given location that might be the difficult part.
http://ca.ign.com/articles/2008/01/11/ces-2008-logitech-dinovo-mini
Now maybe they can figure out how to make this game work with a controller and maybe not. If there's ever going to be "lazy development," though, it's going to happen in the other direction when a company just maps controller buttons that are contextual to still be contextual on the PC version - even though our keys are more memorable (L for looting, O to open doors, T to talk...)
One thing that I'm sure almost everyone has noticed about this game is that there are A LOT of things to click on, many of which are hard to see or target unless you are zoomed in a little and this also makes it much easier to click on things..now if you are zoomed in that much..wouldn't it just be easier to move around by control stick than with a point and click method? I would like to think so. There is an obvious drawback here however, you can't view as much of the surroundings to see enemies and the like - but then again I'm pretty sure the automap needs a complete overhaul to facilitate things like perception values and quests trackers anyway. If this were done i think the game would be greatly improved.
I've seen a few posts about wanting to zoom out more but I tell you that is only going to cause more targetting headaches just to save a few clicks in movement. Controller support and pushing the game to be more click and hold movement oriented would serve it better I think. But again, there needs to be much better mapping support to make this work, the smaller scope of vision needs to end up being better for feel overall, not a hindrance. AT the beta stage it might be too late for a change like this, but here's hoping.
I agree that a controller has limitations but there are very few games that actually ultilize more than a controllers 16 buttons. If the developers use some ingenuity like others have they would be able to make almost any game work a controller. For exemple Dragon Age uses the triggers. When one trigger is pressed and held it turns the face button into secondary functions or other games that use menu wheels ect.. If these developers ever want to reach gamers on consoles it would behoove them to implement both KB+M and controller controls. A controller also has some perks that you can't get with a KB+M, like being able to sit on your couch in comfort playing a game or being able to experience force feedback, creating a more immersive feel in my opinion. Anyways, theres no reason a game like this couldn't have great controller support. Quit making excuses for laziness.