Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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HardAzRockz 25 Jan, 2014 @ 7:25am
Controller support?!
Will this game support a controller? I never thought Diablo would work well with a controller but to be honest its much better and enjoyable than I imagined. This will a deciding factor if I buy this game.
Last edited by HardAzRockz; 25 Jan, 2014 @ 7:26am
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Showing 1-15 of 22 comments
lokitrixter 25 Jan, 2014 @ 7:56am 
I don't know if Larian will launch it with controls set up for a controller. However, I have been messing around in the Input file and found some controller button support and have gotten a few things working using a controller. So it will be possible to map the buttons how you would want. You would just have to do the work if it's not already done for you.
shiranui 25 Jan, 2014 @ 8:02am 
I never thought Diablo would work well with a controller
But keep in mind that the combat is nothing like Diablo. So that statement says nothing about how well the turn based combat would work with a controller.
HardAzRockz 25 Jan, 2014 @ 9:23am 
I really hope they add controller support. I think it will add to more sales. I know some games are best with KB&M but I like have the option. I have a lot of friends that would be turned off by the lack of controls.This would lead to less sales.
Raze_Larian 25 Jan, 2014 @ 1:33pm 
Some time ago Larian made a post in their forum to gauge how much demand there was for controller support (Good isometric RPGs with controller support?[www.larian.com]). If they have made a final decision on that, though, it has not been announced.
Blink 25 Jan, 2014 @ 9:10pm 
Originally posted by shiranui:
I never thought Diablo would work well with a controller
But keep in mind that the combat is nothing like Diablo. So that statement says nothing about how well the turn based combat would work with a controller.

I'm going to go out on a limb here and say it would work 100x better than Diablo or any other real-time action game. It would not be hard at all to get the game to work with a controller for 99% of the content. Exploration, Combat, Talking, all completely possible especially turn based combat (consoles anyone?) its the interaction with items in any given location that might be the difficult part.
lokitrixter 25 Jan, 2014 @ 9:12pm 
I've gotten it to work fairly well with my PS4 controller and the touchpad as my mouse. The real issue I'm having is getting the mouse to map to the analog sticks. When I get movement it's only in a up-left direction.
Seraphyna 14 Feb, 2014 @ 9:10pm 
Can only hope they do....
Scuba 15 Feb, 2014 @ 1:03pm 
I loved playing the latest XCOM with full controller so am hopeing for the same here. Sitting on the couch with a glass of wine and enjoying the game in comfort is really appealling. Please dont just add controller support also consider to offer increased font size as its hard to read text on the TV otherwise.
tictactoe_13 17 May, 2014 @ 1:46pm 
I am on OSX and using GamePad Companion. Works like a charm. ot perfect for precise mouse control for picking up really small items (Vials), but really so far it has been alot of fun on a gamepad. The only other challenge is conversations with more than 4 options. Would look at this option as well:

http://ca.ign.com/articles/2008/01/11/ces-2008-logitech-dinovo-mini
Zloth 17 May, 2014 @ 7:34pm 
Hmmm, say they do get controllers working but not very well. Is there a way to mark the game as "controller compatible but not recommended"?
HardAzRockz 18 May, 2014 @ 9:04am 
They're probably trying to patch in controller support late in the game. I guess they would need to redesign some things such as menus. I'm sure I can be done but we they take the time to implement the controls correctly? A lot of developers are lazy and will make their games "partial support". I know a lot of friends that won't buy game that don't have FULL controller support. I use both KB+M and controller. I like having the option.
Zloth 18 May, 2014 @ 12:50pm 
Well, you see, there's a thing.... a controller has what? 10 buttons and two analog sticks? That's compared to a keyboard with 101 keys including 3 modifier keys and a mouse with at least two more. If you've got a game where many actions are possible at any given time, the controller might simply not have enough keys to handle it. So then the developers have to start making "contextual keys" where the A button opens doors, starts the looting process, and initiates NPC dialogs depending on what's close by at the time. All well and good - until you get an NPC standing on some loot near a door.

Now maybe they can figure out how to make this game work with a controller and maybe not. If there's ever going to be "lazy development," though, it's going to happen in the other direction when a company just maps controller buttons that are contextual to still be contextual on the PC version - even though our keys are more memorable (L for looting, O to open doors, T to talk...)
Syger 18 May, 2014 @ 1:16pm 
This game could do well with controller support after a couple changes and here's why:

One thing that I'm sure almost everyone has noticed about this game is that there are A LOT of things to click on, many of which are hard to see or target unless you are zoomed in a little and this also makes it much easier to click on things..now if you are zoomed in that much..wouldn't it just be easier to move around by control stick than with a point and click method? I would like to think so. There is an obvious drawback here however, you can't view as much of the surroundings to see enemies and the like - but then again I'm pretty sure the automap needs a complete overhaul to facilitate things like perception values and quests trackers anyway. If this were done i think the game would be greatly improved.

I've seen a few posts about wanting to zoom out more but I tell you that is only going to cause more targetting headaches just to save a few clicks in movement. Controller support and pushing the game to be more click and hold movement oriented would serve it better I think. But again, there needs to be much better mapping support to make this work, the smaller scope of vision needs to end up being better for feel overall, not a hindrance. AT the beta stage it might be too late for a change like this, but here's hoping.
Megaflux 19 May, 2014 @ 3:33pm 
+1 for this idea (see they arent ALL ♥♥♥♥!). it worked great for EU, i see no reason it wouldnt apply here.
HardAzRockz 20 May, 2014 @ 2:14am 
Originally posted by Zloth:
Well, you see, there's a thing.... a controller has what? 10 buttons and two analog sticks? That's compared to a keyboard with 101 keys including 3 modifier keys and a mouse with at least two more. If you've got a game where many actions are possible at any given time, the controller might simply not have enough keys to handle it. So then the developers have to start making "contextual keys" where the A button opens doors, starts the looting process, and initiates NPC dialogs depending on what's close by at the time. All well and good - until you get an NPC standing on some loot near a door.

Now maybe they can figure out how to make this game work with a controller and maybe not. If there's ever going to be "lazy development," though, it's going to happen in the other direction when a company just maps controller buttons that are contextual to still be contextual on the PC version - even though our keys are more memorable (L for looting, O to open doors, T to talk...)

I agree that a controller has limitations but there are very few games that actually ultilize more than a controllers 16 buttons. If the developers use some ingenuity like others have they would be able to make almost any game work a controller. For exemple Dragon Age uses the triggers. When one trigger is pressed and held it turns the face button into secondary functions or other games that use menu wheels ect.. If these developers ever want to reach gamers on consoles it would behoove them to implement both KB+M and controller controls. A controller also has some perks that you can't get with a KB+M, like being able to sit on your couch in comfort playing a game or being able to experience force feedback, creating a more immersive feel in my opinion. Anyways, theres no reason a game like this couldn't have great controller support. Quit making excuses for laziness.
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Date Posted: 25 Jan, 2014 @ 7:25am
Posts: 22