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Повідомити про проблему з перекладом
What will the tournament winner get for a prize?
Question 2:
When will Abyss and Carderra and the other 4Player maps move out from the Legacy secrion?
[Edit] mistory solved, issue on my side
Will the Yogscast Worker skin become available again at any point in the future?
Question 4:
Favourite and least favourite Dungeon themes?
Atleast spell it right, it's Caldera. I'm pretty sure they already have been moved as well.
Question 5:
Will the MP bugs beeing looked at again?
At the moment some achievements are bugged, apparently related to loading saves. This is a problem for missions that can take longer or require extra attention to stop your minions from swarming an optional objective you want to leave alone. Will these issues be addressed?
I found it amussing to see Dev's don't knowing their game very well :P
Something you'll quickly realise about developing games is you're rarely anywhere near as good as your players when you actually sit down and play the game.
Typically we're intrinsically familiar with the game itself and the options available but it's often thinking when and how to do things where we're less developed. Essentially our game sense is reduced because our exposure as developers to the game and its experiences are so fundamentally different than the experience players have.
We don't cultivate the same game sense when playing because we don't step into the game to play, we step into it to work and our work minds are engaged with it at the time. We also experience the game in bursts, following changes that are made and often in a non-sequential manner. So it's very easy to forget things which have changed and where we are at any individual point.
Frankly, it's great fun to actually sit and play the game and experience it as players do. We don't get anywhere near enough time to do that. As it's not a great use of our time in our general working hours. :)
If you're looking for people to play the game well, we're not the people for it. We'll just play it and have a good laugh at the time, while sharing some of our personal insights.
Edit:
Oh for those interested when I mentioned I had played the level and speedrun it before here's a link to the video I made to help someone with doing it Sentinel only.
https://youtu.be/usO4zyNCx-o
I would say my play has progressed since then but I'm far, far and away from where our players are at. It's always astounding to see just how good many of our community members are at WFTO!
Spirit Sanctum. They seemed to immediately forget that the level starts you out with a Spirit Chamber and a couple of easy-to-capture Torture Chambers, and instead of executing prisoners to get spirits as intended they spent aaaaaaaages hunting for some Succubi to convert them instead.
It's cool though, gameplay videos are ten a penny on Youtube. I'm just watching for the chat. :)