War for the Overworld

War for the Overworld

Statistieken weergeven:
Noontide  [ontwikkelaar] 25 sep 2018 om 12:03
Community Update & Dev Stream Tomorrow!
Darkest greetings Underlord,

The dungeons of Kairos rest dormant, waiting for their next opportunity to strike at the innocent and hapless world above. But in their depths, the foundry fires still burn, the development imps stoke the flames and strike the anvils within, less fanatically but still unperturbed.

Today in our update we’re announcing another of our now regular developer streams with Lee and Cian as well as some details about the upcoming v2.0.5 minor patch and community spotlight.

So equip your torch and light the way into our dungeon’s depths, there’s always more to explore.


Streaming to Steam on Wednesday 26th of September
As promised we’re continuing with our Developer Streams and are planning to run these more regularly from now on. We’re very content with the format that we’ve developed allowing us to show off community content and play our existing content whilst providing insightful commentary.

In particular, we love interacting with you and answering your questions about us, development and WFTO in general!

We invite you to drop by our Steam Store or Broadcast Page on Wednesday at 3:30PM UK Time. (Click here for the start time in your Time Zone[www.timeanddate.com])

This week we’ll be attempting a no-doubt ill-fated speedrun of a Heart of Gold level and explore more of the community’s creations. Wrapping up with our regular Q&A session where we’ll answer the questions from chat and questions left for us in our dedicated steam thread!


Community Spotlight Next Week!

We’ve mentioned it was coming and now there’s only one more week to wait! We’ve spent some time delving into the Steam Workshop searching high and low for the most exceptional, fun and downright impressive maps and campaigns.

There’s honestly so many out there that it’s difficult to pin them down into a single list and we’re sure that we’ll have quite a few to highlight in comings months as well!

And as always we welcome both creators and players to suggest maps they think would make the cut in our dedicated thread.

We’ll be releasing our first spotlight sometime during the next week, keep your eyes peeled Underlords!


Minor Patch 2.0.5 Coming Up

To wrap up we want you to know that we’re still dedicating some of our time each week to maintaining War for the Overworld. To that end, we have a minor patch releasing sometime in the near future.

Although we’re not actively developing new content moving forwards we do have a few things coming in with the patch beyond the usual fixes and improvements. Namely some new VO for a few more units and some updated localisation assets.

Naturally, we will certainly be fixing a number of issues that you’ve reported to us as well as deliver a few improvements in a couple of places.

We’ll see you tomorrow Underlord!

Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord[discord.gg]
Never miss an update! Sign up to our newsletter![wftogame.com]
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1-13 van 13 reacties weergegeven
Noontide  [ontwikkelaar] 25 sep 2018 om 12:03 
Leave your questions for the Q&A below :)
Question 1:
What will the tournament winner get for a prize?

Question 2:
When will Abyss and Carderra and the other 4Player maps move out from the Legacy secrion?
[Edit] mistory solved, issue on my side
Laatst bewerkt door Biervampir [AUT]; 26 sep 2018 om 5:02
Question 3:
Will the Yogscast Worker skin become available again at any point in the future?

Question 4:
Favourite and least favourite Dungeon themes?
Origineel geplaatst door Biervampir AUT:
Question 1:
What will the tournament winner get for a prize?

Question 2:
When will Abyss and Carderra and the other 4Player maps move out from the Legacy secrion?

Atleast spell it right, it's Caldera. I'm pretty sure they already have been moved as well.
Origineel geplaatst door nutter666:
Origineel geplaatst door Biervampir AUT:
Question 1:
What will the tournament winner get for a prize?

Question 2:
When will Abyss and Carderra and the other 4Player maps move out from the Legacy secrion?

Atleast spell it right, it's Caldera. I'm pretty sure they already have been moved as well.
Haven't 100% sure about it. And no I wont spell it righ

Question 5:
Will the MP bugs beeing looked at again?
Laatst bewerkt door Biervampir [AUT]; 26 sep 2018 om 0:17
Question 6:
At the moment some achievements are bugged, apparently related to loading saves. This is a problem for missions that can take longer or require extra attention to stop your minions from swarming an optional objective you want to leave alone. Will these issues be addressed?
Noontide  [ontwikkelaar] 26 sep 2018 om 10:14 
Thank you for all your questions and to those who stopped by. The VOD is available on Twitch now.[www.twitch.tv]
Origineel geplaatst door Noontide:
Thank you for all your questions and to those who stopped by. The VOD is available on Twitch now.[www.twitch.tv]
Great, I just came home. Will watch :3
Sadly missed the livestream but I'll check out the VOD tonight.
Well that was unbelievably painful to watch. :/
Origineel geplaatst door Kasrkin84:
Well that was unbelievably painful to watch. :/
Which part? ^^
I found it amussing to see Dev's don't knowing their game very well :P
Laatst bewerkt door Biervampir [AUT]; 27 sep 2018 om 3:30
Noontide  [ontwikkelaar] 27 sep 2018 om 7:20 
Origineel geplaatst door Biervampir AUT:
Origineel geplaatst door Kasrkin84:
Well that was unbelievably painful to watch. :/

Which part? ^^

I found it amussing to see Dev's don't knowing their game very well :P

Something you'll quickly realise about developing games is you're rarely anywhere near as good as your players when you actually sit down and play the game.

Typically we're intrinsically familiar with the game itself and the options available but it's often thinking when and how to do things where we're less developed. Essentially our game sense is reduced because our exposure as developers to the game and its experiences are so fundamentally different than the experience players have.

We don't cultivate the same game sense when playing because we don't step into the game to play, we step into it to work and our work minds are engaged with it at the time. We also experience the game in bursts, following changes that are made and often in a non-sequential manner. So it's very easy to forget things which have changed and where we are at any individual point.

Frankly, it's great fun to actually sit and play the game and experience it as players do. We don't get anywhere near enough time to do that. As it's not a great use of our time in our general working hours. :)

If you're looking for people to play the game well, we're not the people for it. We'll just play it and have a good laugh at the time, while sharing some of our personal insights.

Edit:

Oh for those interested when I mentioned I had played the level and speedrun it before here's a link to the video I made to help someone with doing it Sentinel only.

https://youtu.be/usO4zyNCx-o

I would say my play has progressed since then but I'm far, far and away from where our players are at. It's always astounding to see just how good many of our community members are at WFTO!
Laatst bewerkt door Noontide; 27 sep 2018 om 7:40
Origineel geplaatst door Biervampir AUT:
Origineel geplaatst door Kasrkin84:
Well that was unbelievably painful to watch. :/
Which part? ^^

Spirit Sanctum. They seemed to immediately forget that the level starts you out with a Spirit Chamber and a couple of easy-to-capture Torture Chambers, and instead of executing prisoners to get spirits as intended they spent aaaaaaaages hunting for some Succubi to convert them instead.

It's cool though, gameplay videos are ten a penny on Youtube. I'm just watching for the chat. :)
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