Ashes of the Singularity: Classic

Ashes of the Singularity: Classic

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Sakhari Mar 1, 2016 @ 7:21am
Attack-Move Order Issue
So as things stand now, the #3 irritant in this game for me is sketchy Attack-Move behavior. The issue (in 4 easy steps):

1) Select the units/army that I wish to issue an order to.

2) Press 'A' to change the cursor to the yellow attack-move crosshair.

3) Left click to issue the move order.

4) If the mouse is moving during the left-click, the cursor begins to draw a selection box (the normal behavior when holding a left-click) however in attack-move mode, when the cursor is released, the active unit/army is unselected and the cursor is locked in Attack-Move mode until cleared with a right-click.

What I think 'should' happen (the behavior in other RTS's that I'm familiar with) is when the attack-move cursor is selected, the drag-box function is disabled and if the cursor moves while the left-click is being held, the order will be issued to the cursor-point when the click is released.
Last edited by Sakhari; Aug 5, 2016 @ 9:47am
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Showing 1-7 of 7 comments
Orange Mar 1, 2016 @ 12:22pm 
have thesame problem but only in multiplayer
cbray Mar 4, 2016 @ 10:56am 
@Sakhari - did you see this in Singleplayer? I can't seem to reproduce it (despite your awesomely detailed steps). QA is going to try in multiplayer soon.
Sakhari Mar 4, 2016 @ 11:10am 
Originally posted by cbray:
@Sakhari - did you see this in Singleplayer? I can't seem to reproduce it (despite your awesomely detailed steps). QA is going to try in multiplayer soon.

I've only played single-player skirmishes thus far so I couldn't say if it's a mode-specific issue.

Edit: After further testing, updated the OP to more accurately represent the problem.

I just started a game specifically to play with this issue and found something I can reliably reproduce. After pressing A to set the Attack-Move cursor, if you move the mouse 'while' left-clicking to issue the order (which drags a square selection-field), this will happen every time. If you're trying to issue several quick A-move orders and the mouse is moving at all when you click, this is very easy to do accidentally.

I tried it with the starting engineer and no local activity and it happened every time. Seems likely that I was just doing that accidentally and the terrain had nothing to do with it. What I think 'should' happen (the behavior in other RTS's that I'm familiar with): when the attack-move cursor is selected, the drag-box function is disabled and if the cursor moves while the click is being held, the order will be issued to the cursor-point when the click is released.

Appreciate you looking into the issue and thanks for setting up a reporting forum.
Last edited by Sakhari; Mar 4, 2016 @ 12:34pm
cbray Mar 4, 2016 @ 12:53pm 
I can repro this now. Fantastics info, thank you!

Just so I know for prioritization, is there any serious playability issue that comes from this? or just a weird thing that goes back to normal after your next click? I want to make sure I'm not overlooking something obvious.
Sakhari Mar 4, 2016 @ 12:59pm 
Originally posted by cbray:
Just so I know for prioritization, is there any serious playability issue that comes from this?

Well, since calling out specific targets isn't as common as in other games (due to the army system), I issue attack-move orders for my armies all the time and when I'm trying to quickly manage a firefight or set up a quick interception, losing 5 seconds here or there to these lock-ups is incredibly annoying. Things do go back to normal after clearing the cursor with a right-click but it can easily happen again the next time you repeat the same steps in a rush.

Perhaps my control style is an oddity - I'm surprised more people haven't run into this but like I said, for my part, it's my #1 annoyance right now. Prioritize as you like. For now, I'm just glad you're aware of it.

Last edited by Sakhari; Mar 4, 2016 @ 1:00pm
cbray Mar 4, 2016 @ 3:23pm 
Everybody's playstyle is good to know, thanks!
Sakhari Aug 4, 2016 @ 7:12pm 
Sorry for resurrecting this but the issue is still present. Just want to make sure it's still on someone's radar.
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