Ashes of the Singularity: Classic

Ashes of the Singularity: Classic

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Frogboy  [developer] Oct 24, 2015 @ 11:42am
ASHES DEVELOPMENT ROADMAP
Ashes of the Singularity tentative schedule.

Note: Stardock is the oldest independent studio/publisher in the game industry. At 23 year old, its success and longevity are based on providing high quality games and software that it supports for years after.

The schedule below is subject to change based on player feedback.


== Part 1: Origins ==

Origins: September 2010
Stardock's Elemental project fails largely due to 3D engine not being able to handle original design, 2GB limit. Firaxis ships Civilization V with a new, custom 3D engine.

Oxide formed: January 2013
Stardock teams up with Civilization V leads to form new company, Oxide Games to create a new type of 3D engine that can handle massive scale strategy games.

Development Begins: 2013
Nitrious engine development. Groveling to Microsoft to create a DirectX 11 successor that implements multi-core GPU access.

Private Prototypes: 2014
Demonstrations of SWARM tech, Khronus group work to help design Vulkan to ensure multi-core access to GPUs. Object Space Lighting in a real-time engine validation. DirectX 11 engine completed. Mantle work.

== Part 2: Alpha Phase ==

Prototype: May 2015
Initial Founders build. First DirectX 12 game.

Alpha 1: July 2015
Added Post-Humans, First series of maps. No real opponents.

Alpha 2: August 2015
Multiplayer added, Benchmark added.

Alpha 3: September 215
AI added. Two-Tier economy added.

== Part 3: Early Access ==

Alpha 4: October 2015
Early access begins.

Alpha 4: November 2015
First balance pass, first polish pass, new maps based on feedback. Power amplifier added.

Alpha 5: December 2015 (0.70)
Ice worlds added. Orbital Fabricator building added. Incursion ability added. Engineering calldown added. Plasma storm ability added. First aid ability added.

== Part 4: Beta Phase ==

Beta 1: January 2016 (0.80)
New Race: The Substrate. Dreadnought veterancy added. More orbitals added. Oribital Strike added. Orbital Nullify added. Ranked games.

Beta 2: February 2016 (0.90)
Multi-GPU support Added.
Techs based on player feedback added.
Multiplayer: Season 0 begins.

Beta 3: March 2016 (0.94)
Balance
Tutorial Added


== Part 5 Post-Release Phase ==

Version 1.0: March 31, 2016
Ascendancy Wars made public
Scenarios released
Season 1 BEGINS

Version 1.1: April
Improved Modding Support (free)
New Orbital Ability (free)
End Screen Graph additions (free)
UI improvements (free)
AI personalities (free)
Overlord & Assault Scenarios for early adopters (free)
New unit (free)

DLC 1: Overlord
Free to those who have the game at this point, $3.99 otherwise.
Scenarios + Maps

Version 1.11/1.12: May
Game Launcher with MP info (so you can monitor activity from the launcher)
UI Improvements (selecting air units easily)
Modding improvements (select an AI personality in a scenario)
Steam overlay returns
PHC Refinery (free)
Mini-map improvements (size differences for resource production icons)
Release the book: Dawn of the Singularity!
Multiplayer friend organizating
Hall of Fame support for scenarios
Scoring update

DLC 2: Gauntlet
$3.99
New maps and scenario

Version 1.2 / 1.21 June
Deluxe Campaign (free)
New campaign missions (free)
New unit: PHC Athena (free)
New unit: Subsrate Eradicator (free)
New cut-scenes for campaign
Voice overs for campaign
Modeless dialog support
Terrain cosmetic pass
New Defense building: PHC Long-range Artillery
Narrative volume control
Substrate UI improvements
Clear-queue button
Global Chat
Auto-UI scaling for UHD displays (4K, 5K, 8K)
CPU Benchmark

Major Balance update

DLC 3: Turtle Wars
$3.99
New maps and scenarios
Centered around turtling

Version 1.24: July
Observer Mode
Terrain compression
Unit differentiation update
Full production queuing of all factories
Season 1 finale balance update
Dreadnought auto-leveling option
Memory optimization
Players can select AI personality in skirmish (and we can determine which AIs are most effective)

DLC 4: Large Map Pack
$3.99
Series of very large maps for larger games.

Version 1.3 / 1.31: August
Bunch of new maps (free)
New unit physics system (units more responsive)
Map PING support
New perf options
New Army algorithms to make armies behave better
UI updates

Version 1.4: series Fall
Balance pass based on player feedback
Performance Update for lower end systems


===========================================
Expansion 1: Escalation - Standalone expansion

Ashes of the Singularity gets its first expansion pack. Escalation, sold as an expand alone that includes everything in the base game. Focused on hard-core RTS players. See http://store.steampowered.com/app/507490 if you are interested in it.

New Unit: PHC Sapper, anti-building unit
New Unit: Substrate Harvester, flying unit that can go out and steal resources
New Unit: Substrate Sky Rampager. Hovering gun ship for mass destroying enemy swarms.
New Unit: PHC Marauder. Anti-large unit precision air unit.
New Unit: PHC Instigator. Flying unit that can capture undefended regions.
New Unit: Substrate Caregiver. Slow moving shield recharging unit.
New Unit: PHC Hera. A huge chunk of metal with a deadly cannon. Moves incredibly slowly. Don't let it get to your base.
New Unit: Substrate Saboteur. Fragile but very very fast moving unit that shoots a seemingly endless stream of ion bolts. Very good for hit and run attacks.
New Unit: Substrate Masochist. Mobile shield generator. Absorbs nearby damage because, let's face it, it really likes it that way.
New Building: PHC Artillery Post - fixed artillery unit
New Building: PHC Emergency Turret (call down). Spend quanta to defend against an air rush / incursion / avatar
New Building: Substrate Serpent (call down). Spend quanta to slow down an unexpected flank.
New Building: PHC Air Eliminator. One shot, one kill against air. Very expensive.
New Building: Substrate Disruptor. Expensive but can target many nearby units for death. Good against mass swarms of units but can't penetrate heavier armor.
New Building: Substrate Pulverizer . Very long range direct fire beam weapon that slowly kills most any unit. Very expensive. Late game defense.
New Building: Substrate Exterminator. Short range killer of strong units. Last line of defense in late game.
New Building: Substrate World Shredder: Late game super weapon that tends out very long range plasma bursts designed to destroy enemy buildings.
New Building: PHC Barrager. Upgrade from the Smarty. Much hardier than a Smarty. We plan to bring this unit back into the base game in the future.
New Building: Substrate Heavy Annihilator. Upgrade to the Annihilator cannon. Much deadlier. We plan to bring this unit back into the base game in the future.
New Building: PHC Oblivion. Upgrade to the Artillery post. Fires a single depleted uranium around that absolutely wrecks whatever it hits. Late game turtler weapon.
New Building: Substrate Aviary. Required to build advanced air units.
New Building: Advanced Sky Factory.
New Orbital Abilities
New Environment: Volcanic worlds
New Environment: Crystaline worlds
Strategic Zoom
Support for up to 16 players
Huge Map size
UI revamp
Additional game setup options

=======================================

Version 1.5: series Fall/Winter
Multiplayer team features (gift regions)
Major cosmetic pass across the game.
Lots of under the covers changes (performance)
New Multiplayer option: Quick Match (non-ranked MP)
Visual pass to improve graphics
UI scaling support to support lower resolutions
Season 3 maps
UI update
New defense: PHC Artillery Post (free DLC)
New defense: Substrate Harvester (free DLC)
New Unit: PHC Mobile Jammer - very late game unit that can protect units from enemy orbitals (free DLC)
New Unit: Substrate Blocker - Substrate equiv of Mobile Jammer (free DLC)
External Multiplayer Browser app

DLC 5: Volcanic Worlds $4.99
Set of maps and scenarios

Version 1.6 series: Winter 2017
Replays
In-Game notification system
Steam Workshop integration
Vulkan Support
HDR support
Season 4 maps

DLC 5: Crystal Worlds $4.99
Set of maps and scenarios

Version 1.7 series: Spring 2017
Integration with Escalation Multiplayer (if possible)
Auto-Map downloading for multiplayer syncing.
Steamworks Map sharing
Steamworks Scenario sharing
New Substrate T4 unit (free)
New PHC T4 unit (free)
Season 5 maps

Version 1.TBD


Last edited by Frogboy; Dec 24, 2016 @ 6:32pm
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Showing 46-60 of 231 comments
Frogboy  [developer] Mar 31, 2016 @ 5:21pm 
I don't think I had that in this post. THere's another post where I talk about Vulkan.

Unfortunately, Vulkan is not being adopted by Apple.
facciola007 Mar 31, 2016 @ 5:30pm 
I dont understand why "Gamers" continue to buy crap OS such as mac and linux. There inferior and always a port that isnt as good as the other. Gamers should buy windows and join the master race.
Kookus Mar 31, 2016 @ 6:45pm 
Buy? Your insults fall a little flat when you display a complete lack of understanding of the economics involved.

For the record, I've gamed on Windows for years, and that after gaming on DOS in the years prior. I choose to game on Linux now, and while I make exceptions for games currently in my inventory via wine and dosbox, I prefer to only support current offerings that cater to my OS of choice. You're free to find that as objectionable as you see fit, but it's not going to make dollars fly out of my wallet, so... yeah.
facciola007 Mar 31, 2016 @ 7:09pm 
Originally posted by Kookus:
Buy? Your insults fall a little flat when you display a complete lack of understanding of the economics involved.

For the record, I've gamed on Windows for years, and that after gaming on DOS in the years prior. I choose to game on Linux now, and while I make exceptions for games currently in my inventory via wine and dosbox, I prefer to only support current offerings that cater to my OS of choice. You're free to find that as objectionable as you see fit, but it's not going to make dollars fly out of my wallet, so... yeah.

Has nothing to do with economics, also not trying to pursuade you other than your OS ios invalid and games are made for windows. I think you have a complete lack of understanding on gaming. Enjoy your second rate gaming.
lizardmech Mar 31, 2016 @ 8:39pm 
Originally posted by facciola007:
I dont understand why "Gamers" continue to buy crap OS such as mac and linux. There inferior and always a port that isnt as good as the other. Gamers should buy windows and join the master race.
Most linux users have windows partitions, many people dislike windows but most developers will not allow us to fund development for linux. Typically the windows version gets released, all the linux users play it via wine or dual booting, then the linux version comes out, as most of the linux users already bought the game and played it for months it looks like there's no users.

I would have no issue with paying extra for games and applications if it allowed me to get rid of windows, most of the high end 3d programs I use have had linux versions for quite a while, many people are making back up plans to dump windows due to the direction MS are going with since windows 8. But for the most part companies will not take my money, the only time I can recall being allowed to throw money at linux support was planetary annihilation.

I spent $150 on that, many others gave money to cover development to have linux support at launch and everyone was happy.
MartialDoctor Mar 31, 2016 @ 11:25pm 
Great to see a roadmap.

Here's a few aspects that I would like to see:

- A ranked 2v2 and 3v3. Allow players to make teams and join or join as an individual (and be teamed with others).

- Ability to deselect certain maps from ranked selection. Other games have done this and I like the option. There are some maps I don't like so much and I'd like to be able to deselect them.
Fathom Apr 1, 2016 @ 2:02am 
Sound effect when clicking and moving units is still utterly horrible and low-quality... when will that get fixed?
Tuxle Apr 1, 2016 @ 4:00am 
When will you release the Linux Edition?
:Deer::ftlhuman::ftlmantis::ftlrebel::ftlslug::ftlzoltan::fsshield::fan::EyelessGhost::sunportal::sunracer::summermoon:
Techno Apr 1, 2016 @ 4:45am 
Also waiting for the Linux Version...
0x4C Apr 1, 2016 @ 6:44am 
Yea :(
athelasloraiel Apr 1, 2016 @ 9:51am 
Where did expansion post dissapear?
Frogboy  [developer] Apr 1, 2016 @ 10:35am 
Originally posted by athelasloraiel:
Where did expansion post dissapear?

That will be in the 1.3 series.
Kidm0bius Apr 1, 2016 @ 5:21pm 
so will there be another episode for campaign? or is it just stuck with the 11 missions and thats that.
Frogboy  [developer] Apr 1, 2016 @ 6:23pm 
There will be an episode 2, 3, 4. etc. in the future.
Kidm0bius Apr 1, 2016 @ 6:33pm 
Originally posted by Draginol:
There will be an episode 2, 3, 4. etc. in the future.
ok when would that be on the roadmap? or is it going to be paid dlc..
Last edited by Kidm0bius; Apr 1, 2016 @ 9:44pm
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