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Thanks for the continued support on the game. I am glad to have been a part of it!
ps. i totally agree what facciola007 said, sooner or later those people have to upgrade their PCs if they want to enjoy their HOBBY!
Is there any more detail you'd be able to offer on this bullet point?
Specifically, will this include the option to restrict units and (more importantly) orbital abilities in single-player lobbies?
The expansion is going to be an expandalone so it'll be a new product (new forums unfortunately on Steam).
But the two should be able to play each other in MP (though it'll have the lowest common denominator units for ranked games for fairness -- and expansion players will be able to filter who they connect to).
The upgrade to Escalation is going to be very aggressive. Only $9.99 which is basically the same as 2 DLC even though it's a pretty huge update.
I do want to emphasize that the base game will continue to get updates including the Steamworks integration we have planned.
Isn't that its own kind of splitting the community?
-pac
At least that's how I hope it works.
Oh man... thats NOT cool - why?
Why cant it just be a patch and it ALL be Ashes of the Singularity? I dont know how customers and new players will react with an entirely new Ashes product being released soo soon after the first is released - but in my experience playing games that have done that, its not good!
Its such a pain in the /\SS having multiple titles for, what is essentially, the same game.
Its something EA Games would do to milk an IP (sorry :P) - i honestly believe it would be better for the existing community AND new players if the Ashes title stays singular and you just build into it - and all that really helpful information on the Ashes forum will be lost for newcomers :(
A lot more needs to be done too with multiplayer.
Multiplayer gives games longevity.
While i believe ranked and custom games right now are fine as they are - i feel we REALLY need a non-ranked matchmaker. A no-stress, no-pressure, no-stats recorded multiplayer mode that people can just click, enter, play and not have to worry if theyre not playing at their best or if their stats are going to take a hit or if their rank is going to drop.
.... but seriously, new standalone product for Escalation i dont think is cool - at all. Sorry :(
Supreeme commander was released, and then comes
I do not see the interest of optimizing the game for low-cost systems like something good, a DX12 game that faces the future with the latest technology thinking in systems with 8 years old will alow lag games on multiplyer, its the fact we have to understant if you think in +6 players games.
In faf to many New Players have old systems,making players with good systems baned them from multiplayer games because they just kill all the fun.
No one buy GTA 5 or Tomb raider 2016 or Project Cars or any other latest game this last 3 years if they dont have a decent PC configuration and honestly any actual gamer must have at least I5 and a graphic card that alowed run the last 2 years games with medium settings.
I understand the wy , but its not worth the engineers time vs the amount players ashes can have its what i think ,when they can work in multiplayer performance or any other task like:
- Background Applications and Running Processes.
- Server Latency.
- Optimize Router Settings and Environment.
- Client Rate setting to see how many packets the game server sends to your machine to keep it synchronized.
- Steam workshop.
All the rest i see Ashes has the best RTS to be to play and work , this game its just daam good, when you start understand all the process is done and will be done .No one here will see any other team doing, what Ashes team is doing in a RTS game.
Re expandaloens: SupCom: Forged Alliance was an expandalone. Sins of a Solar Empire: Rebllion, is an expandalone.
Nothing will change on the game's official site: www.ashesgame.com. It's still all one forum. But Steam handles their forums differently.
ps. Draginol, some screenshots from some new untis maybe? ;)
currently i am waiting for the upgradeable defense buildings and the DX12 panning bug since i wanna enjoy this game in the best possible state
If you release the non-ranked 1v1 at the same time then the non-expansion owning players can practise with the new units in there before going into ranked, so won't be at the disadvantage you seem to be worrying about.
PA got ♥♥♥♥♥♥♥ on for doing it.
Why not do it normal way like Paradox does...
^ This, also not even sure how Ranked going to work do to expansion...