Ashes of the Singularity: Classic

Ashes of the Singularity: Classic

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r0y3 Oct 24, 2016 @ 9:45pm
King of The Hill and Overlord virtually unplayable now!
Before the last few rounds of updates and fixes I have beaten both scenarios on the most difficult settings, now I can not even beat King of The Hill on easiest settings. (I am on 1.4)
Overlord is just an execise in frustration now as well. In particular Destructors, absolutely smash everything in their path. They range over the top of the hills or ridges killing all your defences before they are even seen. In both the above scenarios you must have some static defences to hold the sides but now... it is a waste of time. Combine that with the Avatars constantly spawning and taking nodes....arggghhh. (In my opinion Avatars are an abberation in this game. They have no PHC equivalent or counter, in cost or strength, and they are absolutely a nightmare on LARGE maps when they can secure nodes at a ridiculously fast rate.)
Quite frankly all the changes since I first played this game have not made the game more enjoyable to me. Disagree with me all you like but my feelings now when I think about playing AotS are; can I stand another game just to get p***ed off.
400 plus hours playing and I think I have a little understanding of the game but only in single player and scenarios. Not interested in multiplayer where I can only think my frustrations would be magnified. I was an early adopter and have pre-ordered Escalation. I have honestly given this game a fair and prolonged try but...now it just annoys me. I will give Escalation a fair go but if it is in the same vein as the current game, I am out.
Honestly I think the Devs should have fixed all the bugs (as documented so diligently and acurately by other posters) before they did any upgrades or DLC. All the little bugs were barely acceptable before but now with all the so called balancing and other changes it has become a mess in my opinion. A harsh call but a game should be enjoyable, which it was at the start but now, singler player anyway, is not so much. (For me)
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Showing 1-15 of 22 comments
APhoenixSoaring Oct 24, 2016 @ 9:54pm 
Agreed to some extent, I'm leaving off giving a harsh review on Steam yet the bugs and the lack of unit/tactical AI are exercises in frustration.
r0y3 Oct 24, 2016 @ 10:29pm 
Yes I have left off giving a review of Ashes on Steam as I sooooooo wanted this game to improve and get better with enjoyable gameplay and bugs fixed. I really do think that new players would need to be exceptionally patient with this game to get to a point where they are proficient enough to be excited at the challenge; challenged, not frustrated.
Never Oct 25, 2016 @ 3:03am 
fyi, it was a demand of the community, due the game wasn´t balance. Nobody wanted to play substrate any more, due to the tuerrets of the phc cant get killed by the substrate units. Especially the sentinal tuerret, that oneshot the subs siege unit.
The game is now by far more balanced as before.

it's a shame that there are now some players, which give now bad review due to some community wanted changes.

I have no words for such things...bad-mannered
Last edited by Never; Oct 25, 2016 @ 3:04am
Neinhalt Oct 25, 2016 @ 3:53am 
destructor range increase destroyed the balance IMO.

before you could sit on your tier 2.5 unit and destroy phc cruiser but still you had to chew the phc static defense and that could have exposed them. As it is now sub does not risk anything they just outrange any defense and phc cruiser at the point it's unplayable,
r0y3 Oct 25, 2016 @ 8:20pm 
Well I guess I am with Neinhalt on this one. Just my opinion of course but something has changed the balance TOO much and it seems to be the Destructor.

Sub definitely needed a counter to the turrents but as pointed out if I send T1 and T2 units against the Destructor (which are obviously backed up with support) they basically melt before they even get to them.

Remember I play exclusively single player and scenarios and the AI is most definitely taking full advantage of the Destrructors superior firepower. Backed up with T1 and T2 units of course. (I guess that is a compliment to the Devs AI programming) Go play King of the Hill and about the 15min mark you will see what I mean.

NEVER fyi: I expressed my opinion, I did not write a review and have no intention of writing a review as I want this game to succeed and at the moment my review would be bad. I tried to make it clear I was only playing single player and scenarios and of course nearly ALL the scenarios are PHC so no chance of playing Sub at all in them. In the current scenarios the balance has swung ridiculously in favor of Sub to the point where SOME of the scenarios are basically unplayable now even on easiest settings. (I play on the toughest settings so it only gets worse)

There is absolutely nothing wrong with the community asking for changes, I have no problem with that at all. The problem is when the changes are made it goes TOO far and currently that seems to be the trend; make a change that is over the top and then have to pull back the same change as it went too far, that applies to both PHC and Sub balancing that has been done since the start of the game. Hence my comment about the original game actually being better then what we have now. Again, that is just my opinion.

One final point, if you call someone bad mannered in English you are insulting them. I am sure that is not what you intended. Just because my opinion is not the same as yours is not reason enough for bad words. Take care and enjoy the game.
Never Oct 25, 2016 @ 11:23pm 
independently of the topic, as you say it was not intended to insult you or anyone. If you feel like this I´m sorry. The problem with the foreign languages is, there more than one translation for one word from german to englisch.
Last edited by Never; Oct 25, 2016 @ 11:24pm
Ticktoc Oct 26, 2016 @ 5:10am 
King of the hill was meant to be essentially unbeatable by design apparently, but you could score in it and then compare those score to others online. A couple of people did beat it though after marathon sessions. And then refineries came out and that made the scenario a lot easier. Refineries have now been taken away from that scenario so I guess it is way tougher again. Not saying you didn't beat it when refineries were not around. Tbh they should have designed it to be beatable as they should have known it would be unsatisfying if it was not so. Do you know if changing the difficulty actually makes it easier or harder?
The Destructor shouldn't be able to hurt units, if it is then that is a bug, it is a 100% anti-building unit. Point defences are super important for this scenario though so I get that the Destructors buff makes it a lot harder. I believe a longer range defence building which is coming to Escalation will also be ported to Ashes at some point too and that should help PHC out range the Destructor again.
I think the game only gets stronger every update. Maybe the time the devs changed the bounding boxes had some negative effects but it's much better now.

I must try out the Destructor myself. I had played a game with 3 challenging Substrate AI and I didn't see any being built.
Draginol  [developer] Oct 26, 2016 @ 12:20pm 
Hi all.

This is all really helpful feedback. Let me walk you through what's been happening and how it manifests in gameplay.

The Destructor seems to be the unit that is causing the grief here. However, the Destructor hasn't changed. What has changed is that the unit AI ovreall has gotten better.

The Destructor always had the range it has now, the difference is that before, it would rush in to do its attack which gave the illusion of shorter range. Now, the AI moves it close to its maximum range.

The Destructor's weapon is so inaccurate that it can only target buildings. However, if there are units near the structure, they will take collateral damage.

Now, when it comes to addressing this (or not) there are many paths with different consequences.

You could lower the range of the Destructor. However, doing so makes the Substrate very much at a disadvantage as they do not have an equivalent to the Centaur capital ship to lay siege on the go.

You could decrease the AOE of the weapon which would reduce the amount of collateral damage (this is what I'm favoring).

But overall, as the game itself matures, it will tend to expose unit designs that were not fully utilizing their benefits.

The best thing you can do is post here or on the Ashes home forum like you did here.

That said, posting a positive review would be very helpful to the game.
I guess decreasing the AOE would be the best option. Otherwise the Substrate don't have a long range unit where the PHC have the Artemis and Cronus.
DasUnding Oct 26, 2016 @ 12:51pm 
For me the destructor sems not to be too powerfull
Never Oct 26, 2016 @ 12:53pm 
sry the artemis has his aoe too; i don´t know y you should reduce the aoe... I played some game vs dasdunig we both agree that its really nice
Neinhalt Oct 26, 2016 @ 1:01pm 
artemis has aoe but lower range and no eradicator unit for support. my take is to take away the eradicator aoe or range . you cant have both units shooting away from the same very long distance and call that skill.
Ticktoc Oct 26, 2016 @ 1:27pm 
Originally posted by Neinhalt:
artemis has aoe but lower range and no eradicator unit for support. my take is to take away the eradicator aoe or range . you cant have both units shooting away from the same very long distance and call that skill.

For Escalation the PHC get the Hera which is a pretty long ranged unit which also can hit radar.
Neinhalt Oct 26, 2016 @ 1:39pm 
Well I guess we will see next week. still it kind of bothers me that a t2 unit has the range of a t3
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