F1® Manager 2023

F1® Manager 2023

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Loken Jul 8, 2023 @ 8:06am
new features
any new features this year arouind?
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Showing 1-15 of 15 comments
McDandyAndy Jul 9, 2023 @ 7:22am 
mid race saves
Future dated contracts
Switch teams (coming post release)
new tyre models - carcass and surface
couple new game play types like race replay
improvements to racing line AI


I think thats it
Andy Jul 9, 2023 @ 7:31am 
Originally posted by McDandyAndy:
mid race saves

couple new game play types like race replay
The bulk of these scenarios are locked behind the paywall of the deluxe version.
nh2008 Jul 9, 2023 @ 10:17am 
Originally posted by McDandyAndy:
mid race saves
Future dated contracts
Switch teams (coming post release)
new tyre models - carcass and surface
couple new game play types like race replay
improvements to racing line AI


I think thats it
you forgot the main attraction, everyone's favourite - training schedule for the pit crew. :steamhappy:
76561199167231662 Jul 10, 2023 @ 6:46am 
Hiya!

We went through a whole bunch of new things for '23, including team switching, in a livestream last week

Here's a link to the website summary and VOD incase you want to check it out: {LINK REMOVED}
ZuzNov Jul 10, 2023 @ 12:06pm 
Originally posted by McDandyAndy:
mid race saves
Future dated contracts
Switch teams (coming post release)
new tyre models - carcass and surface
couple new game play types like race replay
improvements to racing line AI


I think thats it

wait hang on....so mid race saves are in? so what stopped them actually adding that in a 2022 patch?
Terry Tate Jul 12, 2023 @ 11:58pm 
Originally posted by ZuzNov:
Originally posted by McDandyAndy:
mid race saves
Future dated contracts
Switch teams (coming post release)
new tyre models - carcass and surface
couple new game play types like race replay
improvements to racing line AI


I think thats it

wait hang on....so mid race saves are in? so what stopped them actually adding that in a 2022 patch?

you would have less incentive to buy the 2023 version
Big Ram (Banned) Jul 13, 2023 @ 4:49am 
Originally posted by ZuzNov:
so what stopped them actually adding that in a 2022 patch?

Their complete lack of post-release support.



I say that as a joke... but also in all seriousness. I have no doubt that there are quite a few things in 23 that could have been done with 22, had it received proper post-release support.
ZuzNov Jul 13, 2023 @ 10:32am 
as much as i wanted mid saves in, it would take more than that for me to buy 23. however maybe i will at a low price on sale once all the silly people have wasted their money :)
Laurens en Daire Jul 13, 2023 @ 10:54am 
My initial reaction was a bit lukewarm for the 1st announcement which made it seem like there's barely anything worth looking at, but I noticed a few mentions on the steam store page and the VOD which made me reconsider as they address the gripes I had with the 22 one.

- Drivers have moods which can change through the weekend and evolve during the race. The drivers felt like a bunch of stats in '22 so hopefully this helps to combat that, worst case scenario it's just another thing you have to track during the race, but it could be cool, if it actually helps in keeping pace, making overtakes, defending etc.

-Part development process remains mostly same, but apparently 'focus' has been rebalanced and is supposed to be less broken.

-Drivers regress as they age, so you may have an actual reason to scout new talent. Since I'm a big fan of Alonso, it'll be bit sad to see his values drop a few points every year, but I hope they can find a good balance. Maybe have the regress limited to some attributes which have a reaction time component, but have the older drivers retain some of the other attributes perfectly. Oh and apparently race results will also affect this, so perhaps not all doom and gloom for older drivers.

-Driver attributes will progress differently. Affected by morale, race engineer and sim facilities plus driver development rate which presumable is affected by age and individual talent. You can select a focus to work on but overall, supposed to be a more organic process.

-You get the vague idea that they've attempted to add challenge and complexity rather than remove it, which is a positive. I don't know if we'll see big tweaks and improvements to the setup screen or car development which felt started to feel a bit repetitive and samey after a few races, but I guess I can hope.

The only things I'd really wish beyond this would be 1) MSM -style driver qualities that give a breakdown of where the driver is supposed to shine and add some personality to each driver.

(edited after glancing through the dev stream VOD)
Last edited by Laurens en Daire; Jul 13, 2023 @ 11:12am
ZuzNov Jul 13, 2023 @ 11:06am 
I fear adding complexities is a broken game already in the making when they failed to address the already broken stuff in 22. I also fear that adding the drivers moods will also distract them from making the game what it should of been.

It seems like a lot of the added features is not what the players was asking for, and they really are not needed either.

The regression I like the sound of which should promote more poaching and personnel procurement but were still unsure whether this will apply to ai or just the player? if ai doesn't actively look for better options then it will be the same as 22, making beating the ai easy as pie.
nh2008 Jul 13, 2023 @ 9:58pm 
Originally posted by Laurens en Daire:

-Driver attributes will progress differently. Affected by morale, race engineer and sim facilities plus driver development rate which presumable is affected by age and individual talent. You can select a focus to work on but overall, supposed to be a more organic process.

I wish you were right, because it really should work that way. More natural development, less controlled development! However, my fear is that this will be an F1M 22 2.0 where the difference will be that you will be add development points through training.

Another problem is assessing the ability of young drivers. In F1M 22 this was totally messed up. They assigned them such low scores, (combined with the allocation of development points), they had no chance of competing with others until the previous age group retired. Let's hope it will be different in 23. Of course. Unfortunately, I have my doubts. I saw a video yesterday that showed Oscar Piastri was set at 78 (no way would I set an aggregate for a driver, but whatever), compared to Norris at 89 (not good either in my opinion, but whatever). The reality is that Piastri is now close to Norris after 10 races, but apparently reality doesn't bother the Frontier developers much.

But seriously. If you had to choose which young driver could be the next Hamilton or Verstappen of the current age group, who would you think?

Piastri's career:
2019 Formula Renault Eurocup - 1.
2020 Formula 3 - 1.
2021 Formula 2 - 1.

I'm glad that when they made the last video, they patted each other on the back for a job well done, because self-confidence is so important, but in two weeks time the reality check will come.
nh2008 Jul 13, 2023 @ 10:13pm 
Originally posted by Laurens en Daire:

- Drivers have moods which can change through the weekend and evolve during the race. The drivers felt like a bunch of stats in '22 so hopefully this helps to combat that, worst case scenario it's just another thing you have to track during the race, but it could be cool, if it actually helps in keeping pace, making overtakes, defending etc.

I would be the biggest fan of the new driver confidence feature, but unfortunately there is a 'small' problem. While the free practice settings (quite rightly) have an effect on driver confidence, they no longer have any effect on the car's attributes (performance, handling). That's a far cry from reality, isn't it? I asked why, if reality is so important to the developers, they don't do it this way, but I didn't get an answer. They only answer the questions they want to answer. I certainly wouldn't do it that way, but they know better.
nh2008 Jul 14, 2023 @ 10:06am 
Originally posted by Laurens en Daire:
-Part development process remains mostly same, but apparently 'focus' has been rebalanced and is supposed to be less broken.

The car development module cries out for re-balancing. The module created in F1M 22 was basically not a bad first attempt. The car parts development had all three necessary elements; performance, handling, reliability.

The problem was that ingenious players soon realised that it was enough to just make performance-related improvements, because the game didn't penalise neglecting handling and reliability. If it had, it would have increased driver errors due to poor handling and would have resulted in retirements mainly due to brake and engine failures.

That's why it was possible to win a championship in the second season with Williams.
The solution would obviously be the need for balanced development. I could believe in this if, for example, the retirement due to engine failure feature appeared in version 23.

This question (engine failure) has been posed to the developers in several places, but of course never answered. Never mind, sooner or later, this will be revealed.
nh2008 Jul 29, 2023 @ 10:23am 
Originally posted by nh2008:
Originally posted by Laurens en Daire:

-Driver attributes will progress differently. Affected by morale, race engineer and sim facilities plus driver development rate which presumable is affected by age and individual talent. You can select a focus to work on but overall, supposed to be a more organic process.

I wish you were right, because it really should work that way. More natural development, less controlled development! However, my fear is that this will be an F1M 22 2.0 where the difference will be that you will be add development points through training.

Another problem is assessing the ability of young drivers. In F1M 22 this was totally messed up. They assigned them such low scores, (combined with the allocation of development points), they had no chance of competing with others until the previous age group retired. Let's hope it will be different in 23. Of course. Unfortunately, I have my doubts. I saw a video yesterday that showed Oscar Piastri was set at 78 (no way would I set an aggregate for a driver, but whatever), compared to Norris at 89 (not good either in my opinion, but whatever). The reality is that Piastri is now close to Norris after 10 races, but apparently reality doesn't bother the Frontier developers much.

But seriously. If you had to choose which young driver could be the next Hamilton or Verstappen of the current age group, who would you think?

Piastri's career:
2019 Formula Renault Eurocup - 1.
2020 Formula 3 - 1.
2021 Formula 2 - 1.

I'm glad that when they made the last video, they patted each other on the back for a job well done, because self-confidence is so important, but in two weeks time the reality check will come.


Finally the reality check has come. There are a lots of gamers, who choose McLaren, wich is pretty understable, because they are popular team, have a great past and currently they have the most exciting young driver pair in real F1. I feel sorry for the gamers, because frontier spoiled their fun.
Ngoc Jul 29, 2023 @ 11:52am 
the game it good it suck you in and is hard graphic is very good (cant play any of the other F1 manager with crappy graphic after you get use to this one). Difficulty need some tweaking is a bit hard and force you to certain team i like only Alfa Romeo and is the nightmare mode of the game the most difficult team double the difficulty of Williams probably with ridiculous goal for the first year.

Other than that i think they are going on the right direction if you are a cheapo with money and like to complain wait maybe 2024 or 2025 than it will be a glorious game they are improving and on the right direction maybe not just completely there yet but i will support this team every year with the hope by 2025 to have a massive cool game
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Date Posted: Jul 8, 2023 @ 8:06am
Posts: 15