Wreckfest (April 2018)

Wreckfest (April 2018)

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I_MightHaveThis May 24, 2016 @ 12:11pm
mod/workshop tool
is there a tool or programe for the workshop so i can upload tracks
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Showing 1-13 of 13 comments
Sam#223 May 24, 2016 @ 1:08pm 
All the converting and editing tools (minus the actual modelling and texturing programmes) are in your installation directory

To publish to steam workshop you do it via 'bagedit' i think
Last edited by Sam#223; May 24, 2016 @ 1:10pm
I_MightHaveThis May 24, 2016 @ 1:11pm 
where is that its not in the tools section on steam
I_MightHaveThis May 24, 2016 @ 1:33pm 
thanks :)
Purple44 May 24, 2016 @ 2:09pm 
Here what the readme says: ( readme file can be found under the \tools folder )


1. Create a preview image (.jpg or .png format, NOT .bmp) and place it in the root
of your mod folder (where your mod's "data" folder is located).
2. Open Bag Editor, right click any file inside your mod folder and choose "Mod
3. A file called modinfo.modi is created for you if it does not already exist.
4. Fill in all the info fields but leave "Published Id" to 0 - the id will be
automatically assigned when publishing your mod. For now you can leave
"Visibility" as "Hidden" (default) and make your mod visible on the Workshop
page only when you're happy with it.
5. Click "Publish to Workshop" to launch an external tool which (as long as there
are no issues detected) will start uploading the mod to the Steam Workshop.
6. After a successful upload (it might take a while) the Steam Workshop page of your
mod will automatically open and you can subscribe to your mod download it. Note
that when publishing your mod you need to accept the Workshop Legal Agreement if
you haven't done so previously.
7. There will be a separate entry in the in-game mod manager for your Workshop mod.


Launch the Mod Publish tool like the first time, update the info with the relevant
"Latest Change Note" but leave the "Published Id" field as it is and click "Publish
to Workshop".

!!! IMPORTANT !!! When creating and editing your mod always work with the files
in the game's "mods" folder and not directly those in the Steam Workshop folder.

!!! IMPORTANT !!! Note that if you have edited your mod description or other meta
data on your mod's Steamwork page they will be overwritten by what's in modinfo.modi.

Here a pic to show easiest way to get to Wreckfest game folder ( browse local files ): http://www.lay-zmattress.com/flatout2/purple44/Next%20Car%20Game%202016/steam-verify.jpg

Hee a pic to show the folder structure of customs mods under the \mods folder;
Last edited by Purple44; May 24, 2016 @ 2:16pm
senillosa Aug 4, 2017 @ 2:46am 
hi Purple44

i ve a publish error

ERROR: Item update failed, code 9 file not found
Setting breakpad minidump AppID = 228380
Steam_SetMinidumpSteamID: Caching Steam ID: my stemID [API loaded no]

what happen ?
Purple44 Aug 4, 2017 @ 4:32am 
Hi, this what a Google search found:




Doing a Steam search of Wreckfest forum " code found ", only saw your post with code 9 in it.

Reading the posts from links above, seem maybe Value\Steam may have cause this code 9 error in the past with a bad update to Steam.

Will post a link to this thread over at Bugbear forum, see if anybody there know what might cause this.
Last edited by Purple44; Aug 4, 2017 @ 4:33am
Purple44 Aug 4, 2017 @ 11:46am 
Sam suggest doing this senillosa:

Originally posted by sam223 :
delete modinfo.modi>close bag edit>restart steam>reopen bagedit and attempt to publish again
senillosa Aug 6, 2017 @ 8:45am 
thank you but not work
same error
Purple44 Aug 7, 2017 @ 12:20am 
Originally posted by senillosa:
thank you but not work
same error

Your mod load fine in single player?

Mod has the preview pic still?

This mod has been publish already? You were trying to update mod, correct? You did not say what kind of mod this is? Car, track or something else?

If a car, need to add all the new parts to car. If a track, will need to redo the menu files that show your track(s) in the new menu.

Maybe this would trigger a missing file error if you missing something Wreckfest expect to see in the June Build?
senillosa Aug 7, 2017 @ 2:01am 
Your mod load fine in single player? no

Mod has the preview pic still? no

This mod has been publish already? no

You were trying to update mod, correct? no

You did not say what kind of mod this is? Car, track or something else?

it was for AI names, tracks and cars colors
i deleted tracks and cars colors because thought i had wrong create but with AI names only it doesn't work either

Maybe this would trigger a missing file error if you missing something Wreckfest expect to see in the June Build?
maybe, but the AI ​​name file is extremely simple, the error isn't there
on your previous past you think it comes from bagedit and i think so too
there is something should not do properly
Sam#223 Aug 7, 2017 @ 4:40am 
Try run bagedit as admin
Purple44 Aug 7, 2017 @ 4:58am 
Originally posted by senillosa:
Your mod load fine in single player? no

If your mod does not work properly in single race when you enable your mod, then it not ready be uploaded to Workshop.

As long you got a good work folder, \mods\ai_mod\data\ , then you don't need to publish mod until you got it working.
senillosa Aug 7, 2017 @ 6:46am 
ok stop
thank you for your help
early acces - workshop - ROLF
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Date Posted: May 24, 2016 @ 12:11pm
Posts: 13