SQUARE ENIX AI Tech Preview: THE PORTOPIA SERIAL MURDER CASE

SQUARE ENIX AI Tech Preview: THE PORTOPIA SERIAL MURDER CASE

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Known command list
Hello! Is there any way to find out which commands are exist?

So i know about a few

1.) ask about:
kozo's death
name
the victim
the murder

2.) call Name
3.) what is an alibi
4.) show Item
5.) investigate Thing
6.) push button
7.) hit him (during the interrogation)
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i dealt with basement entrance but have no idea how to find the key to open this safe
Last edited by NS-17/RGBD/R-18 ?; Apr 23, 2023 @ 5:48pm
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Originally posted by badgenome:
To find the key examine the bookshelf in the study to find it in a book.
Wow! Didn't expect this option :APTflame:
>ask around
for generally populated areas, for extra information

edit: there is a specific phone number you need to type in as "call *******" with the asterisks being the phone number, that's difficult to figure out
Last edited by lettuce; Apr 23, 2023 @ 6:59pm
AI shouldnt need command lines... i tried to type something for "go to this location", there are so many lines that the game doesnt understand. I had to type in very direct way... much improvement needed for this "AI"
Originally posted by NS-17/RGBD/R-18 ?:
Originally posted by badgenome:
To find the key examine the bookshelf in the study to find it in a book.
Wow! Didn't expect this option :APTflame:
The original games was full of invisible objects that you just had to move the cursor around the screen and desperately 'look at' everything in case something appears in the text.

It absolutely sucked and pretty much required a strategy guide in the original game, so in this version, they've added 'sparkle' marks to the background artwork when there's something hidden there. You can see the one on the bookshelf now that you know where it is to see what it's like. They're like giant 'X' marks, and indicate you should try different commands to search wherever it's pointing at.
You can use AssetStudio on the Addressable Assets package to dump the dt_conv_*.txt files. The prompts are in the InputText column.
Originally posted by cyanic:
You can use AssetStudio on the Addressable Assets package to dump the dt_conv_*.txt files. The prompts are in the InputText column.

do you know if we could do that to know the missing evidence?
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