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It's not like the game suddenly becomes a breeze just because you can use a mouse. Instead, I find a stark reminder that just because you can aim better doesn't mean you can survive better.
looking up and down with crosshairs and being able to jump just isn't doom's original gameplay. It completely ruins how the game originally felt. If you feel that you must play in a more modernized scheme go ahead, but my whole post is about people never playing doom before and skipping straight to zdoom or skulltag or what have you. Some people even buy doom just for brutal doom and that pisses me off. People who are really interested in doom should really try using chocolate doom first, sure the resolution and the graphics may be dated, but it really shows you how vanilla doom has aged so well.
Another thing is that chocolate doom still has those subtle differences that the zdoom engine changed. For instance, dark rooms are actually dark like they were supposed to be, they actually make it hard to see enemies, now you know why people thought this game was scary back then. Another thing is the movement, zdoom changes the movement physics just slightly and feels kind of off in some cases. Zdoom also changed the enemy AI, it's not exactly for the worst but it's kind of a purist preference thing.
I use Skulltag myself because of the active online community and because steam in-game works perfectly.
Chocolate doom IS basically DOSBox doom, it's just not emulated like ♥♥♥♥. Chocolate Doom is original doom with working mouse support and more options to make it run better on modern systems.
I mean you CAN play DOSBox doom if you really want to play with a keyboard like you did back in the day before people realized that using the mouse and auto sprint is 100x better.
Fair enough. Maybe I ought to try this Chocolate Doom out. I do admit that Skulltag and other porting programs get the brightness of the game far too high and it requires a fair bit of tinkering with the settings to get them dark and creepy moments in Doom I loved back.
Have you tried PRBoom+[doom.wikia.com]? It's far more 'Doom-like' than ZD in terms of engine quirks (you can adjust the level of vanilla compatibility with the -complevel cli parameter[doom.wikia.com]) but lets you have the higher resolution you need.
edit: also, cool story bro @ OP
Personally I found the game much more frightening wit truly dark rooms and its weird mouse control. The mechanic of sidestepping into your momentum was every bit as good and free as aswd once I got the swing of it.
An important note: The design of certain levels takes advantage of inability to look up and down. They knew the limitations of the engine and in no way had to set things up that way, but chose to place things out of view because it created a claustrophobic effect and a feeling that enemies had high ground. They could see down at you but you could only get a glimpse of them.
I'm pretty sure there are also locations which are difficult to spot without looking up and down, but offhand I can't think of one.
For the mod "Brutal DOOM", the looking up and down thing is essential.
Plus, the ports are less gritty.