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Let s say you made a map. You must save it anywhere in content
For example: Content/SeriousSam/Levels/Mylevel/mymap.wld
You now have to create a .ZIP file. ZIP, not RAR, otherwise it won't work
inside that zip file you have to create those folders again Content/SeriousSam/Levels/Mylevel and place the file in there
Now you basically do that with every custom file (weapons, enemies, music etc. and also every custom file used in your maps) you place there
Content/Music/eminem.mp4
Content/Models/Weapons/Bazooka/Bazooka.mdl etc
And I also think in the Classics editor it has a setting to pack a gro by itself
I can recommend my own GRO packer that works with all classic games and is arguably better for Revolution than RevPacker, though it's only in console form. Instructions on how to use it are on the page; a simple double click on a WLD file for standalone maps.
https://dreamycecil.itch.io/dreamy-gro