Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

uuamenator Jan 12, 2021 @ 6:11am
Play this or HD first and Second encounter?
Title says it all. I have several options to replay First and Second encounters.
I have First and Second encounter Classic, I have SSC: Revolution, and i have the HD First and HD Second encounter.

Which version of the First and Second encounter should I choose to replay and why?

Please help!
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Showing 1-15 of 15 comments
Play classic Encounters. After, you can try HD. But NEVER START THIS PEACE OF GARBAGE
Rakanishu Jan 12, 2021 @ 10:09am 
Words.
uuamenator Jan 12, 2021 @ 10:22am 
Originally posted by M@x512 BLR:
Play classic Encounters. After, you can try HD. But NEVER START THIS PEACE OF GARBAGE
What's wrong with this thing?
Macario Jan 12, 2021 @ 3:01pm 
Originally posted by uuamenator:
Originally posted by M@x512 BLR:
Play classic Encounters. After, you can try HD. But NEVER START THIS PEACE OF GARBAGE
What's wrong with this thing?


Originally posted by uuamenator:
Originally posted by M@x512 BLR:
Play classic Encounters. After, you can try HD. But NEVER START THIS PEACE OF GARBAGE
What's wrong with this thing?
Nothing, it's literally the same games but with more content, just that everyone hates it because some people have technical problems with the game, and the extra campaign it has is garbage, but if you don't have technical problems with it, play it, it's the same ♥♥♥♥
Last edited by Macario; Jan 12, 2021 @ 3:03pm
Rakanishu Jan 13, 2021 @ 2:14am 
Nothing is wrong? Are you sure? The wide screen support is broken, the multiplayer is broken (99% of time there are bad synchronization making the multiplayer unplayable). This game is literally abandonned and major fixes have never been done since 2016. Developers didn't even know how to fix it - or at least if it's not about skills, it's really a bad will from the devs. How can they dare pushing this game out of the early access with "new content" such as the new broken campaign without fixing the major problems. That's why this game is dead and is far to be a "revolution". Play classics, the community is still active, events are being done and the games are playable.

Some features from classics Sams are broken, so I can't call it the "same" as classics. It's a downgrade of classic Serious Sam's.
Last edited by Rakanishu; Jan 13, 2021 @ 2:15am
Macario Jan 13, 2021 @ 12:27pm 
I say that there is nothing greater, I have played the normal ones and this one has problems, but nothing that a casual player notices. Multiplayer is rubbish (Besides that the multiplayer of the originals is rubbish too anyway, at least the Online), but it's not like there are quite a lot of people playing these games anyway. And I said yes, Brigth Island is rubbish. You didn't say anything that affects the games themselves. It's still the same, there are people who say there are more enemies, but I've never noticed ♥♥♥♥. I would say that he will play this version only for the Workshop, it is not that Revolution ruins the original games (At least nothing serious, only things that only a vicious person who has played these games for years would notice), it just does not give you reason to play it apart from the originals, I only play this, because the sensitivity of the original versions is terrible and because of mods like the Xbox models.
Rakanishu Jan 14, 2021 @ 1:12am 
The multiplayer isn't rubbish in classics since it works. Play revolution in multiplayer and you have 99% chances of bad synchronisation.
uuamenator Jan 14, 2021 @ 5:07pm 
Originally posted by Macaco:
I only play this, because the sensitivity of the original versions is terrible and because of mods like the Xbox models.
I vaguely recall classic SS having pretty crappy mouse movement, like, no finesse, very jerky...

But thank you all for a response! This is exactly what I've been looking for. I don't plan on ever doing multiplayer, so I will take this into consideration.

By the way, what's up with HD versions? any issues with them? Are they done properly, like, only better graphics and no extra bugs/nothing broken? If so, then HD would probably be the way to go for me
MASTAN Jan 14, 2021 @ 5:16pm 
HD are fine, textures are much nicer, sand dunes on some levels became 3D instead of plane. The only major difference is HD versions lack directional gravity. Ie there are areas where you can walk on any part of cylinder room or switch gravity upside down. HD version's engine doesn't support it and so devs remade all those areas. Otherwise maps and enemies are the same.
uuamenator Jan 14, 2021 @ 5:51pm 
Originally posted by MASTAN:
HD are fine, textures are much nicer, sand dunes on some levels became 3D instead of plane. The only major difference is HD versions lack directional gravity. Ie there are areas where you can walk on any part of cylinder room or switch gravity upside down. HD version's engine doesn't support it and so devs remade all those areas. Otherwise maps and enemies are the same.

Thank you, i think i got all the info i needed. Shame about directional gravity, but it was no more than like an engine capability demo in original SS's anyway, so I will probably not miss them much.
[IHRB] (P)(R)oland Jan 16, 2021 @ 11:48am 
ok so what's the conclusion here?

Is it really impossible to contact Croteam or whoever was developing this project, and simply talk about possible fixes, what has been already discovered etc? It seems to be the easiest thing on the planet to do for people related to Croteam already.

Not sure why it cannot take place for like 30+ months? No work force to work on this project atm? I undestand. But make online meeting, spend 2-4h to discuss, make some conclusion, and put official statement about the future of the project - is it really too much work over 3-4 years period?
Rakanishu Jan 16, 2021 @ 12:51pm 
Originally posted by IHRB (P)(R)oland:
ok so what's the conclusion here?

Is it really impossible to contact Croteam or whoever was developing this project, and simply talk about possible fixes, what has been already discovered etc? It seems to be the easiest thing on the planet to do for people related to Croteam already.

Not sure why it cannot take place for like 30+ months? No work force to work on this project atm? I undestand. But make online meeting, spend 2-4h to discuss, make some conclusion, and put official statement about the future of the project - is it really too much work over 3-4 years period?

I get you man. Atm the only one you can contact is me (not to be arrogant), but I'm not involved in this project anymore since Croteam took back the project and I'm not part of Croteam.

I was in Alligator Pit which is a dead team now. I applied to work for SS:R before it gets out early access. I got ignored.

The conclusion is that Croteam just doesn't care about this game anymore and that probably all of the members don't have any knowledge anymore on SE1 as it's too told - they wouldn't even know fixing the bad synchronizations.
Originally posted by Rakanishu:
Originally posted by IHRB (P)(R)oland:
ok so what's the conclusion here?

Is it really impossible to contact Croteam or whoever was developing this project, and simply talk about possible fixes, what has been already discovered etc? It seems to be the easiest thing on the planet to do for people related to Croteam already.

Not sure why it cannot take place for like 30+ months? No work force to work on this project atm? I undestand. But make online meeting, spend 2-4h to discuss, make some conclusion, and put official statement about the future of the project - is it really too much work over 3-4 years period?

I get you man. Atm the only one you can contact is me (not to be arrogant), but I'm not involved in this project anymore since Croteam took back the project and I'm not part of Croteam.

I was in Alligator Pit which is a dead team now. I applied to work for SS:R before it gets out early access. I got ignored.

The conclusion is that Croteam just doesn't care about this game anymore and that probably all of the members don't have any knowledge anymore on SE1 as it's too told - they wouldn't even know fixing the bad synchronizations.
ahhhhhhh, thats sad mate! I hoped there is some future on this project, but seeing information from you, I start to think it's dead. And I would even understand it - but I cannot axxept 0 information from Croteam on this. Theirs decissions, even on SS4, are totally wrong to me, which I posted on another topic for SS4.

I am unsure if management team has changed, but it feels its not the same Croteam it was back in the days. And to be 100% understood correctly - current version is miles behind the old Croteam
Rakanishu Jan 17, 2021 @ 2:44am 
It's 100% dead for sure. 2019's Croteam's retake gave me some hope....but it became fastly hopeless
Gusti May 1 @ 3:16am 
Its been more than 20 years , ofc they dont give a ♥♥♥♥ anymore about a game that wasnt that popular back when it came out originaly (maybe in croatia it had a name in the begining since it was the only game back then that Croatians did) i know cause im Croatian and played it when i was 11, they got money they remade the originals they got more money , tbh and tbf i would also not give a ♥♥♥♥. To top it all of , as i know they made it open source , so you can do with the games what ever you wish. Its all up to you now if you feel like exploring their codes and stuff. Good luck.
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