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By your standards I think most modern game would have to remove several achievements.
That being said, I don't really care either way - they're not particularly bad. I thought the level 1 ones were more creative than most...
SE:HD isn't better. It's has 70 achievements and around 50 of them about multiplayer. Yes, it's have game modes other than DM, but guess what, nobody play it, especially this days.
I'm not saying SS:HD is bad or something, CroTeam present it as something mindblowing and we all must spend life playing it.
BFE and Fusion in better position, I guess. Almost all achievements about single player and easy to get (unlike "kill 5000 frogs"). Fusion just put them all together, which is alright by me.
The problem is they all restricted to one particular level.
I'm OK to complete the level without jumping or killing anyone, but not by playing same level over and over again.
Finish the level with less than 8 kills? There's The Sacred Yard's "geek portal", which allow you to accomplish that. It's good combination, since you can't figure it out without reading walkthroughs.
...Actually, all of those "level 1 achievements" can be done in The Sacred Yards as well, I think. Still, if they want to make something creative, don't stricted it to one level. Let me choose where I want to done that.
First of all, I'm not comparing SS:R with modern games when I wrote that. I know, that some of them have stupid achievements, and honestly, I'm not surprised at all.
And second, I re-read my SE:HD section and realise that I almost described modern live-service games, lol.
This one is alright, I think. It's rather easy, and when I completed it on first try I was surprised myself by how brief it was. Enemies are predictable in this game, and their spawn points are fixed. But I can see why it's not desirable to a lot of people who don't wanna save & load and rinse and repeat.
Yep, these are all ridiculous. Finish with less than 8 kills? How is that supposed to work? I've been playing this game for like, since 2002 as a kid and it's never been a stealth game where you can make it through a level by just 8 kills. Salute to those who achieved these feats but man, these achievements should be removed.
This one is easy to complete, but yes, it's pointless in my opinion. I mean what's the point of decreasing HP to 1 point and then hide just to get the achievement?
Agree, either removed or reduced in counts. It took me lots of grinding to complete, it took the fun out of the game.
You can use split screen to kill other "players" but the point remains: it's unecessarily grindy.
In short, I agree that the grindy achievements should be removed, or reduced in count. The pointless achievements though, like Jumping Is Overrated, should just be removed straight up (those who have gained those achievements can keep them, of course).
"Discovery" achievements are great in my opinion. I'm OK with the "discover the Alligator Pit" thing, doesn't take long to complete. Pointless, but seems ok, and I really don't care about Alligator Pit to appreciate the "surprise" of this achievement. I feel like "discover the Croteam heads" is much more worthy as an achievement, since they are Easter eggs.
Also, if they really want "cool" achievements, why not just make discovering secrets in a level as achievements (for example, "Discover All Secrets in the City of the Gods"). I'm surprised that these aren't achievements actually. In truth, there's not a lot of achievement available for this game. It's a straight forward game, an old school FPS, can't really go too crazy with the achievements like they did with this whole "no jumping" thing or "knife-only" thing and what-not.
Edit: By the way, which version is better for Serious Sam Classic? I realize that there are a few versions on Steam, all over the place. Something tells me that this is the worst version... When I picked this version I had no idea it wasn't by Croteam. No wonder the game has new problems that I don't remember having previously (like problems jumping out of water, or missing jaguar statues in the South America episodes, etc).
There are quite a few groups on steam and discord, etc...
Most of the times if you ask there, people will usually lend a hand.
I got that one with strangers, and we all just got together to get that achievement done.
With this I'm not saying some of the achievements are not bland or boring.
I completely agree with the level 1 achievements, making them obtainable on other maps would be cool.
I got the "Roadrunner" by playing with my friend and we both used split-screen.
Still, you can get 500 kills by just playing with "yourself", but in order to get the "Roadrunner" (by running like an idiot), you need somebody else to "play".
Perfect logic.
Serious Sam Classic have three games - TFE, TSE and SS:R.
The first two are similar to CD-version of the games with minimal differences (like dead multiplayer, since they worked via GameSpy). SS:R is the "fan-project", originally made to promote The Bright Island improve the classic games by adding Steam support, Workshop, widescreen support, etc.
And yes, the classic games doesn't have such problems, which the SS:R had during it's entire existence since Early Access.
Which version is better is up to you. If you want full widescreen, more-or-less active multiplayer (and lots of bugs), SS:R is ok. If you want just to have fun, the classic duo is more than enough.
Still, to emphasize on my previous point, I don't get why they don't make secrets as the achievements. It's a no brainer. Instead, they make you run around with a knife or have 1 HP for a number of seconds. Makes no sense.
Either use guides, or get better.
This is coming from someone still missing the 100K kills achievement and I am Ugh Zan. So i have some big things in front of me.
But 8 kills and no jumping were fun challenges.
If there is TWO achievements about racking uo weapon kill you can find only once as secret weapon, why that game doesn't have achievements with ordinary weapons as well?
If there is few secret discovery achievements, why there is literally 0 achievement for discovering original secrets?
Why there is like 6 or 7 achievements about beating one particular level (which isn't even very first or very last one!) in game that has 30 levels?
Kill 5000 marchhoppers with chansaw? Why not killing 200 major biomechnoids with a knife or killing 1000 kamikaze with a grenade launcher or killing 9000 beheaded rocketeers with serious bomb, it would be stupid and illogical as well. Why 5000? Why marshhoppers? Why chainsaw? What the point?
Kill 100001 enemies? Do devs even know how many enemies in their games? Even beating both encounters 4 times in the row is not enough to obtain that acheivement!
Co-op and multyplayer achievements are utter crap for any achievement hunter, no exception, and half of the achievements in that half dead game are requiring other players to play with.
I'm so glad i care much less about achievements now, because otherwise i would rip my hairs out in frustration. Yet i am still dissapointed over that mess.