Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

I want to finally find out about the ♥♥♥♥♥♥♥ tree render distance
This has been bugging me for many years but I never actually asked here.

No matter what I try with the graphics settings, the models in Revolution just fade away many times closer to the player than in the original games.

The most stark example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2242484715
https://steamcommunity.com/sharedfiles/filedetails/?id=2242484622

Is there a known fix or way to make it true to the originals or does nobody simply care?
There are threads about this with no answers from both 2014 and 2019...
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Messaggio originale di Antroid:
This has been bugging me for many years but I never actually asked here.

No matter what I try with the graphics settings, the models in Revolution just fade away many times closer to the player than in the original games.

The most stark example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2242484715
https://steamcommunity.com/sharedfiles/filedetails/?id=2242484622

Is there a known fix or way to make it true to the originals or does nobody simply care?
There are threads about this with no answers from both 2014 and 2019...
That's ... weird, but honestly, for me at least, I don't care. I guess the reason why almost no one talks about this is because it is hardly noticeable, and frankly it is very insignificant, it is just weird. I liked the comparison, I had never noticed that the model of the weapon is different or rather positioned in a different way. I guess optimization, but I'm not sure, I don't know about these things, to be honest.
Messaggio originale di BeethovenMuerto :U:
That's ... weird, but honestly, for me at least, I don't care. I guess the reason why almost no one talks about this is because it is hardly noticeable, and frankly it is very insignificant, it is just weird.
Bothers me way more than it does you huh. I play the original "classic" versions instead of revolution because of this. I want to see those trees, dammit!
Your FOV in Revolution is higher, which reduces the draw distance.
My FOV in Revolution was on 90 which is called "normal". I don't actually know what the original version's FOV was but either way this is absolutely stupid. The draw distance still doesn't go as far as the original even when I put it to the minimum Revolution allows, which is 70.
Maybe they did change something, which sucks... But the FOV definitely makes a difference, too, so maybe you want to sacrifice some of it.
Nah, it's a good thing to find out I suppose, but I'm not gonna play with crappy FOV and the draw distance still being shorter than it is meant to be. The classic versions still run perfectly fine for me so I'll just stick to them. It's just a shame this can't be some sort of definitive version I can recommend to others.
I've been running some methodical testing with this - whilst comparing it to SS:SE.

At identical settings, Revolution will actually lend a longer draw distance, now with regards to that..

It appears to be by and large to do with aspect ratio & the engines interpretation of applicable FOV.

Here is the testing scenario;
  • FOV set to 70. (Lowest via in-game menu settings)
  • All settings to max available through the in-game.
  • Sam positioned at the tip of the bridge at the start of Sierra de Chiapas, looking at the Telephone box.

On the island of the telephone box, there is a tree and foliage, the tree will be visible at some aspect ratios, the foliage only at the maximum rendering distance.

All resolutions at 4:3 will result in the both tree and foliage present.
All resolutions at 16:9 will result in just the tree present.
All resolutions at 16:10 will result in just the tree present.
All resolutions at 21:9 will result in just the tree present.
All resolutions at 32:9 will result in just the tree present.

The tree would be close enough to generate at all resolutions at this FOV but It has to be said, the draw distance for 21:9 and up at even 70 FOV is diabolical - unfortunately for any ultra-wide users out there, this is simply not an option unless you wish for a pretty barren experience.

Since 16:9 is the most common aspect ratio; in order to play get the best experience which would match the 4:3 view distance, I found force setting the FOV to 55 would result in the correct foliage generation to view distance, you can set this via console - 'plr_fFOV = 55'.

The minimum FOV the engine will support is 50, anything set to lower than that will simply hard set to 50.

I hope this helps anyone going forward.
Ultima modifica da 7hckw_ve; 28 mar 2021, ore 13:44
Messaggio originale di 7hckw_ve:
~~~
I hope this helps anyone going forward.
Wow, I only just noticed the notification, but this is very helpful indeed. Though playing with a FOV of 55 feels pretty rough, and the FOV/aspect ratio influencing something that should be based PURELY on distance within the game is ridiculous, hey, at least there are concrete answers. Thanks!!

Also, is it just me or does it feel like this draw distance dependance on fov and aspect ratio should be fixed, like, yesterday three years ago?
Messaggio originale di Antroid:
Also, is it just me or does it feel like this draw distance dependance on fov and aspect ratio should be fixed, like, yesterday three years ago?
Maybe it's hardcoded. Or maybe they just never thought about it.
Messaggio originale di puddingtopf:
Maybe it's hardcoded. Or maybe they just never thought about it.
I suspect the latter. This doesn't seem to happen in the classic versions. I just ran the classic version of Second Encounter, put in please fly at the beginning to hang above the lake and look onto the valley, and changed my FOV to 180. The tree drawing distance didn't change compared to 90 or 55. This bug is introduced in Revolution.
Messaggio originale di Antroid:
I suspect the latter. This doesn't seem to happen in the classic versions. I just ran the classic version of Second Encounter, put in please fly at the beginning to hang above the lake and look onto the valley, and changed my FOV to 180. The tree drawing distance didn't change compared to 90 or 55. This bug is introduced in Revolution.
Wow, that is weird. Okay, fair enough.
I guess it's related to optimizations, like in Serious Sam 4, trees dis-appear at a specific distance, some optimized maps do that too, but Revolution's still un-optimized anyway...
Messaggio originale di Varun21:
I guess it's related to optimizations, like in Serious Sam 4, trees dis-appear at a specific distance, some optimized maps do that too, but Revolution's still un-optimized anyway...
This happens in pretty much every game, Levels of Detail and all. The problem with Revolution is that it shortens the distance at which they disappear when you change the screen proportions or FOV or whichever one it was. So the default 16:9 makes everything disappear sooner.
Messaggio originale di Antroid:
Messaggio originale di Varun21:
I guess it's related to optimizations, like in Serious Sam 4, trees dis-appear at a specific distance, some optimized maps do that too, but Revolution's still un-optimized anyway...
This happens in pretty much every game, Levels of Detail and all. The problem with Revolution is that it shortens the distance at which they disappear when you change the screen proportions or FOV or whichever one it was. So the default 16:9 makes everything disappear sooner.
Oh, thanks for correcting me!
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