Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
At identical settings, Revolution will actually lend a longer draw distance, now with regards to that..
It appears to be by and large to do with aspect ratio & the engines interpretation of applicable FOV.
Here is the testing scenario;
On the island of the telephone box, there is a tree and foliage, the tree will be visible at some aspect ratios, the foliage only at the maximum rendering distance.
All resolutions at 4:3 will result in the both tree and foliage present.
All resolutions at 16:9 will result in just the tree present.
All resolutions at 16:10 will result in just the tree present.
All resolutions at 21:9 will result in just the tree present.
All resolutions at 32:9 will result in just the tree present.
The tree would be close enough to generate at all resolutions at this FOV but It has to be said, the draw distance for 21:9 and up at even 70 FOV is diabolical - unfortunately for any ultra-wide users out there, this is simply not an option unless you wish for a pretty barren experience.
Since 16:9 is the most common aspect ratio; in order to play get the best experience which would match the 4:3 view distance, I found force setting the FOV to 55 would result in the correct foliage generation to view distance, you can set this via console - 'plr_fFOV = 55'.
The minimum FOV the engine will support is 50, anything set to lower than that will simply hard set to 50.
I hope this helps anyone going forward.
Also, is it just me or does it feel like this draw distance dependance on fov and aspect ratio should be fixed, like, yesterday three years ago?