Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Bright Island's final boss is Horrendous.
This guy is the cheapest thing I've ever seen, He is practically Mordekai (the final boss of Second encounter), but worse, at least Mordekai started with small enemies, and when he lost life, he started to summon stronger and bigger enemies, but this bastard from the first second begins to summon enemies with an absurd amount of life, the problem is not that they are difficult, but that it takes a long time to kill one and they are too many (even with the cannon) it is eventually so full of projectiles that it is impossible to avoid damage I thought the trick was to shoot them, but you can only destroy the lava projectile, It also doesn't help that you previously fought 4 bosses in a row and the game does not have the courtesy to bring you life (yes, I know there is life in the hecenary, but it takes too long to get there, The same applies to ammunition and armor, the resources are too far apart.) It's a fight entirely based on luck, I beat him, but it was just because I don't stop using the Save State, otherwise I have no idea how Beat this guy. I liked Bright Island in general, but this boss was a terrible way to shut it down.
Last edited by BeethovenMuerto :U; Jul 6 @ 8:27pm
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I'm surprised you said you liked Bright Island. Most people find the whole thing horrendous, and the final boss is one of the smallest problems (even though it sucks).
Originally posted by puddingtopf:
I'm surprised you said you liked Bright Island. Most people find the whole thing horrendous, and the final boss is one of the smallest problems (even though it sucks).
Most of the negative reviews are before the updates, I honestly don't know what the Brigth Island maps have done particularly wrong, except for the horrible performance, I honestly didn't find it very far from the original games, because, for to be honest, the original maps are not a big deal, they are only based on walking and shooting the next wave of enemies, with artificial difficulty in the whole rule, the problems you have are easily applicable to the original maps as well. That doesn't make it good, but it is: Anyway, it's just more Serious Sam and I'm not complaining.
No... Bright Island's pacing is much worse, and it has some horrible level design which awkward platforming and weird backtracking. I'm not saying the original campaigns are perfect, but they were overall much better. I've played Bright Island after the updates and it was still terrible.
Originally posted by puddingtopf:
No... Bright Island's pacing is much worse, and it has some horrible level design which awkward platforming and weird backtracking. I'm not saying the original campaigns are perfect, but they were overall much better. I've played Bright Island after the updates and it was still terrible.
I don't even know what you mean by pacing, if you mean there is too much time without action, I don't agree, I never felt "oh, almost nothing happens" about platforming I agree, but there aren't too many of these sections, I think there are only 2 ?, I don't know what you mean with Backtraking, I don't remember any level where you have to do that, maybe on the second level of the elevator, but it's not Backtraking as such, rather you follow a path that ends up leading back to the elevator.
Originally posted by puddingtopf:
No... Bright Island's pacing is much worse, and it has some horrible level design which awkward platforming and weird backtracking. I'm not saying the original campaigns are perfect, but they were overall much better. I've played Bright Island after the updates and it was still terrible.
One criticism I have is that the new weapons sucks, only one is good (I don't remember what it's called, but it's an orange weapon that can shoot 5 shots at a time) but the other 2 sucks, the Ghostbuster is a ♥♥♥♥ version of the Flamethrower and spend the ammunition of the Plasma Weapon, which is 10 times more useful, and a generic and useless mine launcher.
Originally posted by BeethovenMuerto :U:
Originally posted by puddingtopf:
No... Bright Island's pacing is much worse, and it has some horrible level design which awkward platforming and weird backtracking. I'm not saying the original campaigns are perfect, but they were overall much better. I've played Bright Island after the updates and it was still terrible.
One criticism I have is that the new weapons sucks, only one is good (I don't remember what it's called, but it's an orange weapon that can shoot 5 shots at a time) but the other 2 sucks, the Ghostbuster is a ♥♥♥♥ version of the Flamethrower and spend the ammunition of the Plasma Weapon, which is 10 times more useful, and a generic and useless mine launcher.
I know these are content removed from the game, but still, that doesn't justify that the weapons are that bad, I don't know, if at least the Ghostbuster had infinite range at least it would be worth using, the mine launcher itself is a horrible concept as well I don't know what they could have done.
slider86 Jul 20 @ 11:48am 
The pacing of the levels is completely off. Some levels are over really quickly while some go on forever. I can live with all that but the tree top level is what pushes me over the edge with its maze like level and terrible platform navigation. The game wasn't designed for this.
Last edited by slider86; Jul 20 @ 11:48am
Originally posted by slider86:
The pacing of the levels is completely off. Some levels are over really quickly while some go on forever. I can live with all that but the tree top level is what pushes me over the edge with its maze like level and terrible platform navigation. The game wasn't designed for this.
That level is supposed to be a maze? I've never gotten lost there, I guess I've been lucky.
Yes, I agree, fortunately there are not many sections of platforms, in general I hate when a rom hack, or a custom map, or whatever, they put platforms in games that clearly They weren't designed for that, I still remember a Zelda Oot rom hack where there was a PLATFORMS section, when clearly that game wasn't made for that.
slider86 Jul 22 @ 8:28am 
Originally posted by BeethovenMuerto :U:
Yes, I agree, fortunately there are not many sections of platforms, in general I hate when a rom hack, or a custom map, or whatever, they put platforms in games that clearly They weren't designed for that, I still remember a Zelda Oot rom hack where there was a PLATFORMS section, when clearly that game wasn't made for that.
When Konami made TMNT Battle Nexus a part platform game when the game engine isn't designed for it that was pretty stupid.
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