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Paul has shared some great ideas and plans with me, and I share the same sentiments as Paul, we're not backing out!
The patience and understanding of people on this forum is really astounding, and the honesty too is really refreshing. I think that support is going to help us push through and bring out the next update of UTO, and I don't want to say much else, since that's Pauls job ;) but keep the faith, good things will come in time! <3
As much as this is sad news and I feel for you and Mike, I myself won't give up on you and your future endeavors. I will stand beside you as a supporter and keep faith that things will become better.
You guys deserve the upmost respect with how the internet can be so cruel at times.
Thanks to the team for their committment, their passion and for them not giving up when the situation felt like they should.
Keep strong and your head held up high.
Still, I wish you the best of luck, and hope that you guys can move forward. I'm glad to hear you're not quitting, it gives me faith that despite this, you're going to keep pushing. :)
In terms of refunds, I agree that you should stop for a while. You have a family - a very young child, and they come first, always. If you're struggling, then the money you have should definitely go towards keeping yourself and your family afloat.
Of course i don't know what their agreement was with each other and i don't know if they had signed contracts and things, but it's possible if Mike "owns" half the Alpha 9 build then no one can release that build without his agreement to do so.
~
To Paul, Thanks for keeping us updated, even about this painful news. i really like the new "open" direction you plan to go in, allowing supporters to sort of see the game "grow" with you in what sounds like a more candid way than before. Good luck.
But desperate times, desperate measures, and all that. Ive uploaded 5 builds tonight so I don't think it will be too long before its floating. And yeh, alpha 8 might actually be better to lift graphics etc from as it is considerably simpler, I will cross that bridge when I come to it.
And I too would have been happy to try out and and support the 3D direction of the game, but I would be even happier with the focus on 2D =p. And by all means, if it makes it easier for you, that's even better.
I am in awe of how much incredible passion and commitment for game development a person can have. Despite everything, Mike leaving, no money, people wanting refunds, a family to feed, you still press foward and not let any of that get in the way of your goal.
I have faith in you, and the project, I am in this to the end, and I think the game is going to be wonderfull once it's finished =).
It's not to do with the money; the cash from UTO dried up a while ago, and we both have figured out alternate sources of income. We both take our obligation to finish the game very seriously, and it's not the first time we've spend thousands of hours finishing up a project with no expectation of future sales.
Ultimately, though, we fundamentally disagreed on the best path to take the game, and it was seriously slowing down progress. So it became clear that one of us was going to have to take over the project fully. I was (and am still) willing to do so, but since the game is a sequel to one of Paul's, he has the first right of refusal, and ultimately wanted to be the one to take over.
I expect Paul to make progress much more quickly on his own than we were doing together, especially with a clean slate approach. Fistful of Gun is a great game, and it's clear that his style of development works for him; low fi focus and changing direction frequently to find the best path through (the 2D->3D update would be an example of direction changing).
When we tried to do that with a larger, polished 3D environment, changing directions becomes much more expensive, and in my opinion there's a complexity level past which you really have to solidly plan and commit to a direction.
So with Paul wanting to not plan and do things on the fly, and with me wanting to plan and reluctant to work on what was likely to be thrown out, we just ended up with a big mess, getting none of the benefits of either approach and all of the downsides.
I'd be more than happy to put the hours in to finish the project - I take pride in finishing what I start - but I think my involvement at this point will hurt more than it will help. Which is why we made this tough decision together.
I'll be moving on to other projects, and anyone that has purchased a copy of UTO is welcome to a Steam key of whatever that might be (unfortunately there's no way to easily give them out en masse), which hopefully in addition to a freshly completed UTO will make up for the mess Paul and I have caused here.
May you both be at peace with yourselves and each other.
You can download my progress here: https://www.dropbox.com/sh/bfu2je6fmmityxb/AAAmPTYUIwjBV6_C0p-ACkJ4a?dl=0
Daily builds until I either make a game, or die trying.