Hegemony Rome: The Rise of Caesar

Hegemony Rome: The Rise of Caesar

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krrrf  [developer] Oct 2, 2014 @ 7:54am
New DLC and update 2.1.0 v.32736 | 2014-10-02
Hello everyone,

we just published a new update which brings a lot of AI improvements as well as a completely new game mechanic for you make usw of:

Version 2.1 adds an all new mercenary mechanic that lets you hire fully trained veteran units using the new Mercenary Post upgrade. Mercenaries don't need recruits, but they are expensive and don't replaces losses after combat so you'll need to manage them wisely.

For now, available mercenaries include the standard skirmishers, spearmen, cavalry, etc. plus special units from the campaign like the Cretan Archers or Baelaric Slingers.

Also, if you take a look at the store page of Hegemony Rome: The Rise of Caesar and you will notice a new DLC which adds additional and even stronger mercenaries to Hegemony Rome!

Last but not least, here's the official changelog:

  • New 'Mercenary Post' upgrade for cities
  • New 'Hire Mercenaries' button in the city command panel
  • Disband/Raze button has been moved from the top-right to the centre
  • Units can now be disbanded in the field
  • New warning button before units are disbanded
  • Units will no longer get recruits if their home city doesn't have the upgrades to support them
  • Fixed issue with rebellion speed when city or fort is under attack
  • Improved filtering of data in the graphs window (may lead to a one-time 1-2 min freeze after loading really long games e.g. 1000+ mins)
  • Fixed AI seeding crash
  • Fixed problems disabling DLC from the in-game menu
  • Fixed script crash during the defeated unit tutorial
  • Adjustments to strategic level sandbox AI (work-in-progress)

Have fun!
Last edited by krrrf; Oct 2, 2014 @ 8:01am
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Showing 1-15 of 20 comments
Shanor Oct 2, 2014 @ 8:49am 
Great news! Thx!
ValkyrieMoon Oct 2, 2014 @ 3:18pm 
I am a happy Equestrian now:hromehappy:. Praise Jupiter the grandfather of Romulus:Antipho: and Remus:Dossenus:. Hail Caesar!!!!!:Birds:
Yggdrasil Oct 3, 2014 @ 1:19am 
Thanx again!
leonid_the_1 Oct 3, 2014 @ 2:20am 
Why not give this dlc for free for those who bought the early acsess???
VDmitry Oct 6, 2014 @ 1:27pm 
Are you sure AI adjustments really included? I've just started Nervii campaign on small map. Captured 6 cities, didn't mention any changes. Captured 2 more cities belonging to rival faction, wooden wall included, still didn't mention any changes.

In-game charts show minimal AI-factions activity. Raiders are simply staying at starting place and doing nothing until I clash into them. I've captured an average walled city having 5 garrisoned units with my four. They didn't do anything, simply wating till city surrenders (though I had about half of my army slaughtered in siege). No one came to help either.

I wonder because in Philip Macedon even raiders made some raids, one raider fort was sending reinforcements to another, and I can even remember how AI-factions sent reinforcement from nearby cities to help besieged ones.
Alrik Dec 1, 2014 @ 2:53pm 
How do I hire those special Mercenaries? I can olny hire regular troops. DLC installed, playing singel campain chapter 3.
Ijtzoi  [developer] Dec 1, 2014 @ 3:06pm 
You have to build a mercenary post, then the "build mercenaries" menu will work. In the mercenary menu you will be able to hire a selection of randomly-selected brigades. It might randomly select regular brigades instead of the special ones, but the special ones should come up frequently.
Alrik Dec 1, 2014 @ 3:09pm 
Ok, then I understand! :-) Thanx for the quick reply!
uhhggg the randomness of it is really annoying also there should be more to recruit in it. As of yet i have not encountered even one of them all I ever get is skermishers and while i'm at it are you ever going to add more units to the game, it seems really bare bones with only like 6 troop types for every faction that are exactly the same. i love the gameplay would just like to see more variations.
Ijtzoi  [developer] Dec 1, 2014 @ 4:40pm 
Created a quick mod to make the DLC mercenaries 8 times more likely to appear; the game still has a bias against previous unit types appearing again, so it won't exclusively be DLC units, but they should appear much more often now. You can edit the mod yourself to make the units even more likely to appear if you like.

{LINK REMOVED}. Do NOT activate this mod if you do not have the Mercenaries DLC.
Originally posted by Ijtzoi:
Created a quick mod to make the DLC mercenaries 8 times more likely to appear; the game still has a bias against previous unit types appearing again, so it won't exclusively be DLC units, but they should appear much more often now. You can edit the mod yourself to make the units even more likely to appear if you like.

{LINK REMOVED}. Do NOT activate this mod if you do not have the Mercenaries DLC.
Thanks so much for this one i'll try it out
Ryuga Dec 2, 2014 @ 6:15am 
I'd *really* like some way of "refilling" my mercenary units... :/ maybe by "drafting" from the population (recruits) of a city they are stationed at, at a 2:1 or 3:1 rate, with the possibility to switch it on/off...
Alrik Dec 2, 2014 @ 4:42pm 
Originally posted by Ijtzoi:
Created a quick mod to make the DLC mercenaries 8 times more likely to appear; the game still has a bias against previous unit types appearing again, so it won't exclusively be DLC units, but they should appear much more often now. You can edit the mod yourself to make the units even more likely to appear if you like.

{LINK REMOVED}. Do NOT activate this mod if you do not have the Mercenaries DLC.

How do I activate the mod? Do I just copy the files to the DLC-folder or should I do something else?
Ijtzoi  [developer] Dec 2, 2014 @ 5:02pm 
Originally posted by Ryuga:
I'd *really* like some way of "refilling" my mercenary units... :/ maybe by "drafting" from the population (recruits) of a city they are stationed at, at a 2:1 or 3:1 rate, with the possibility to switch it on/off...
Mercenaries being un-refillable is the tradeoff for their starting with free upgrades and full recruits. Mercenaries are meant to be a supplement for your army, not just a stronger version capable of replacing it entirely. When they have too few units to be useful, you should disband them to get your gold back.

Originally posted by Alrik:
How do I activate the mod? Do I just copy the files to the DLC-folder or should I do something else?
You'll need to move the MoreSpecialMercs folder (extract it from the .zip) into My Documents/Longbow Digital Arts/Hegemony Rome/Mods. It should appear in the "Mods" flag of the "New" menu if you get it successfully installed.
what tools are used for creating mods
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