Hegemony Rome: The Rise of Caesar

Hegemony Rome: The Rise of Caesar

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krrrf  [developer] May 2, 2014 @ 5:52am
Changelog Update v30687 (2014-05-02)
As you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore typos and cropped texts, those will be handled in future updates). So, feel free to check those versions out!

And last but not least, here's the according changelog:

- AI no longer builds units that it doesn't have the upgrades for
- Training Ground and Watchtower upgrades are now working
- Fixed garrison units that were missing on some wall types
- Fixed morale debuff when recruiting units from hostile cities
- Fixed a fog bug with targeted enemies inside cities
- Fixed a bug with unit numbering
- Fixed a bug with alert tabs closing themselves when there are too many alerts
- Fixed a bug with some General's attributes not being applied to cities properly
- Fixed a bug with AI disbanding units that were needed to complete objectives
- Fixed a problem with drifting camera when a gamepad is plugged in
- Fixed several CTD errors
- Adjustments to new tooltips
- Added date and season text to the minimap (WIP; not fully implemented in the campaign yet)
- Added unique names for indie sandbox factions
- Added unit-on-board buff to indicate ships with units on them in cities
- Reworked global stats to account for supply loss and unconnected farms
- Supply lines through marshes or alpine regions are now blocked in the appropriate seasons
- Implemented basic auto-grouping when dragging out move command with multiple units selected (WIP)
- Implemented French and Italian localizations (WIP; typos and cropped texts will be fixed in future updates)
Last edited by krrrf; May 2, 2014 @ 5:56am
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Genobaudes May 2, 2014 @ 4:16pm 
*sound great*keep on your good working!!!Greatings
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Date Posted: May 2, 2014 @ 5:52am
Posts: 1