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It's only available on the Epic store right now. Although there are some issues with it and seems to have been released a bit early without enough support.
I liked Gal-Civ 1,2 & 3. Gradually got better, but it stagnated.
One thing I liked the most, was the replay-ability of the “Procedurally generated” galaxies and DISCOVERING through the initial FOW (fog of the ‘undiscovered’).
I don’t want to be critically-destructive but – Constructive,
So there go my suggestions: EVERYTHING should be “Procedurally generated”
1. “PROCEDURALLY GENERATED” NAMES & ATTRIBUTES/ CHARACTER TRAITS & start-up assets (tech, ships, etc) for ALL AI races. So it’s unpredictable. You don’t know, who has what and what they are like. The human players can customise their own race.
2. “PROCEDURALLY GENERATED” TECH TREE (hear me out).
The game might have a “skeleton” science tree (un-disclosed, to any players) that… it - constantly “adds to… as needed. In any one completed game maybe, only 10% of the many possible sub-branches of science, MIGHT/ COULD EVER be researched so… REPLAYABILITY.
At the beginning of game you might ONLY see 4-6 options for research, researching any –might reveal say 2 further, options and/or further researching upgrades/ improvements to current one. (That means one might research speed many times so that race become so fast other races can’t kill them, coz thy can’t catch them, (but they might be weak otherwise) or someone is so stealthy others just can’t find them). So… bigger SPECIALISATION in a field of one’s choice… that both human players and AI can pursue, so… complete TACTICAL SECRETSY. As different players’ -research choices- takes them further, in their chosen direction; so their TECH TREES BECOME VERY DIFFERENT from other players tech trees, diverging in a huge variety of secret, tactical styles. The direction of research for AI would be determined by their randomly assigned character Traits/ sub-traits, sub-sub-traits, etc to add diversity.
3. “PROCEDURALLY GENERATED” RESOURCES in space or on settled planets. Sure, there might be a ‘skeleton’ small group a basic resources, in all games, but unique resources might appear randomly (at the beginning of game OR DURING… “Procedurally selected” from hundreds of options the game has, so you can play the game 50 times and still find new resources. New resources, would need research into that resource and subsequent applications of it. (Example after researching a resource you could then, research Wormhole generation, and install such a module on a capital ship)
4. UNIQUE LINES OF RESEARCH, could be triggered – not only by unique resources but also by other conditions like: having researched a group of 2 or more other items or number/combination of scientist/citizen on a planet or the happiness/ prosperity/ military victories, etc in an empire, or even random, so there could be a big variety of triggers…
The point being: both the real player/s and AI/s, DO NOT KNOW those trigger conditions, so it’s always a MYSTERY-SURPRISE what might happen when.
More I could say, on the above subjects, if there’s interest. At the moment playing GC3 (and I would say GC4 as well, I haven’t bothered to buy it coz it’s too similar to previous GC3) - is like: a train on a track, covering the same tech tree where I know end-game techs from the beginning, the races and their tactics = predictable; planets/ resources = predictable, frankly a bit boring, no mystery-surprise, no thrill of discovery and you the developers want to give us superficial tweaks while you regurgitate more of the same-all… same-all. Pardon my honesty, but I AM trying to be CONSTRUCTIVE here not destructive, because I LIKED your games and I come back to them every now and then. I would like to see true innovation not the same tired game clichés. See my article on: new - combat options in the other thread.
Custom Civilizations has a +8 Class to homeworld instead of +4
Text descriptions for the planet class when you're selecting a planet for a custom cilization has not been updated for the actual planet sizes
I'm also not sure if Custom Civilizations start with an extra scout. That said, I usually start with a Colony Ship and I only got the Colony Ship.
When I got one of the Random Events and selected the option that gave me a "marginal colony," I got a Class 8 colony. I'm not sure if that was intentional or not, but I recall that colony is usually a Class 1.
Will add more as I play more.
Then I found out that one of the new changes was: "AI’s will now merge with the weakest other civ if they are hopelessly behind after 75 turns"
This is absolutely ruining all my games at the moment and making me rage quit the game.
I sometimes like to play a diverse and relaxed peaceful game with a lot of other civs on an easier level and take over civs only by culture.
But now left and right civs keep "being destroyed" and randomly taken over by another civ.
By example in my latest game at turn 75, 6 civs were "destroyed" and taken over all by the same one which was then spread all over the galaxy.
And in my other games this kept going as I became more advanced (at that time I didn't understood what was happening).
This is immersion breaking as suddenly your neighbours with which you were friendly, without a war suddenly changed into another civ.
I wish this merging thing could be made an option, because I don't like it at all. (Or a mod to turn this feature off)
Surrendering opponents we're already merging with the other AI opponents long before this update. They just didn't surrender to you and it can still be turned off in pregame settings
I had to roll back to version 2.80 of the game last year to get the stardockian achievement which is the only way to still get it. Had issues with trying to revert to current-for-the-time version 4.2 as no matter what I did the game was broken. I tried verify file integrity, uninstall-reinstall, even manually editing the registry to no avail. Responses to my ticket on the forum were slow and then non-existent with no resolution. I kept playing 2.80 for a few more weeks but eventually moved on. Interestingly my laptop which I only use for gaming if I travel and I did not revert to 2.80 does not exhibit this issue but I'm not going to play on that when I've invested substantially in a ultrawide monitor, RTX graphics and 5.1 audio setup. Maybe it's fixed with 4.5 patch. I did revert my HTPC as well so maybe I'll try the new patch there. Not sure of the other 2 achieves you mention as I don't have that DLC.
Thanks Ghost88. I'll try that