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My Civilization Capital is only converting 1% of tiles into tourism money. I'm playing with the Intrigue DLC enabled.
Updated the change notes.
We do want someone to have a tourist based economy but at the same time, it should be based on them doing trade offs to reach that.
That's what I was doing with the opt-in v3.0. I had it up to 5.6% before Intrigue was released.
Intrigue definitely enhances Crusade.
Yes, that is correct. We'll keep your feedback in mind and adjust as needed.
Here are the maps size changes (old vs new)
Tiny: 20 to 28 sectors
Small: 36 to 40 sectors
Large: 90 to 70 sectors
Huge: 120 to 90 sectors
Gigantic: 180 to 120 sectors
Immense: 250 to 150 sectors
Granted the list of updates and fixes is large, but I have yet to see the single most important change needed in the game. As a space-faring race, when I orbit a planet before colonizing it, I can look down on the planet and CHOOSE where to place my initial settlement/capital.
Not in GalCiv! It's a crash landing every time! I may not know all of the terrain or special items on the planet, but I sure wouldn't isolate my capital in a backwoods corner, or on a tiny island!
NOW with the farm updates, location location location is even MORE critical for the bonuses from and to the capital.
SORRY!
It's a crash landing every time!
I just bought Crusade a week ago, and FOR SURE ALREADY REGRET IT!
Now that the Map Editor is FUBAR, I can't even TRY to make a game map that will work
Waves! I'm outta here.....