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Nahlásit problém s překladem
There's a 50%, 75% and 90% indication popups as stated from one of the patch release notes. I only saw up to the 75% indication. And I have way more hours than you (even though I know they only count time in dungeons but it's still hard to believe that we have not reached the 100 hours mark), so like you, I am also perplexed by it.
But as it's said that the Steam count is unreliable, I will do a quick calculation:
Just considering the normal map and no extra challenges (which I have all completed):
Only counting class badges:
5(directions)*4(easy+normal+hard dungeons)*11(badges, thanks to PQI equally distributed) = 220 runs, then I can also add GT and vicious tokens and come up with 233.
This means that I completed every dungeon in less than 100*60/233 = 25,75 minutes.
I agree that this is somewhere around the typical time of a normal dungeon and doesn't sound that way off, but in the calculation are also no failed and double class runs included.
So I don't know, if class challenges are not included I might even be below those 100 hours, but I am not really convinced of it.
Or it could be that it tracks time more accurately when you are attempting quests and you are losing them (you either leave the dungeon prematurely or die before you can complete it). It's just a guess.
Hm that Quest theory is interesting. In that case I won't be able to get the achievement anymore I guess, as the only quest I have left is the PQI, which probably doesn't count in that regard. I also haven't seen any progress information, though I have every dungeon (except vicious and GT) completed 14 times now (which should be really much more than 100 hours in total). So I really think there is something wrong with this achievement... Maybe the creation of a second kingdom for testing purposes destroyed all progress whatsoever?
Unless we can get statistics regarding this:
1. Does all people who have Masochist only have 1 kingdom?
2. Are there people without Masochist that only have 1 kingdom? (not sure about this, but I am guessing less than 50% of all steam players have multiple kingdoms, just purely my guess)
It's all just speculation on my part (my theory above). Also I have kept my DD account logged in for the past 20+ hours of play time in the hopes that somehow logging in will track the time more accurately.
Yes, I know very well that Steam's "hours played" and Masochist's "hours spent in dungeons" are not the same thing. I have over 300 hours played at this point, around 48-49 of which are the result of me leaving the game running overnight while in a dungeon and retiring the hero in the morning. The last time I did that, I got a prompt that said my progress was "3,194/6000".
So, discounting those 48 hours spent sitting on dungeon screens, are you seriously telling me that I managed to beat every single challenge, every single dungeon and every single quest (with the exception of Dark Souls) in less than six hours? Something doesn't add up here. Could someone please shed some light on this?
To the poster above: I have two kingdoms and I got the prompt after the second kingdom was already created (about a day ago).
According to my guess, only dungeon runs that count towards active quests (somehow PQI is/is not included, not sure) have their times tracked properly.
We don't know the exact implementation but some of us (me at least) think that guild puzzles, class challenges don't seem to be accounted for (and possibly also general runs that are not part of any quests).
I am not sure if logging in to your DD account would make any difference, @Omnisciurus, do you play with your DD account logged in?
@Omnisciurus, from what you mentioned, I would suppose that having multiple kingdoms should not interfere with getting Masochist (at least you saw the prompt).
It would make perfect sense for why I have not been able to see the last 90% progress indicator after the 75% one - I only lose rarely due to accidental clicks and also sometimes when in vicious dungeons (but I don't do much of them anyway) and sometimes in certain more tricky dungeons like shifting passages (just got stuck with no choice but to die).
Also makes sense when the tracked time got piled up quickly when I failed many times when I first tried Hard Gaan-Telet and also when I failed many times when doing the Dark Souls quest (was trying to do vampire and scumming for platemail).
If this is the case, the achievement should be easy to get as you only need to lose in dungeons up to 100 hours. Most probably, most players who lose often don't put in enough hours to hit 100 hours and those who put in many hours are generally good at the game and don't lose often (<10% of the runs).
Considering the name of the achievement, I think it actually makes sense if it only took failed runs into account. I play very methodically (in other words, slowly) and it can take me about an hour to finish a dungeon run, but I virutally never die. I only noticed the prompt for the first time once I started piling up the hours by letting the game run overnight. Six hours worth of failed dungeon runs out of 300 seems about right.
By the way, retiring apparently works fine, because I saw the prompt immediately after I clicked the "retire" button and the post-dungeon character screen popped up.
And let all the dedicated DD players who are just missing this 1 achievement get 100%.