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Also, we're linking some of this incredible RAM overhead to Denuvo for the moment - the DRM solution operates in RAM the entire time the game is running.
If you're using Windows 10, Microsoft developed a new system where if you leave your computer on for long, Windows "caches" everything to RAM and just leaves it sitting there, for quicker fetching.
I'm reading mostly performance issues for nVidia users, and crashing for AMD users. But if you insist, I'll change it to a maybe.
Added.
Yeah if you search Crash on the forum, you'll see people with Nvidia 970 GPUs complaining of crashing just as much as people with AMD GPUs. It doesn't seem to be a direct correlation to the brand specifically.
Also, some of the people crashing on AMD have yet to update their drivers, and have reported that doing so alleviates a lot of their problems.
Will add the driver note, although I'm still using the latest Catalyst drivers (pre-Crimson).
And the ground renders? You're one of the lucky ones then. The post-Crimson beta driver on 11/30/2015 patched the issue where AMD cards were seeing the ground fail to render. So if they have missing triangles all over the place, they need to update. Also, the new Crimson driver fixed the fan overdrive problem that the WHQL release somehow missed.
As for crashes, and AMD users, I've had 2 I think so far (Intel i5, Radeon R9 280) in 11 hours of play time. The 2 crashes I had were during the worst of the stutters, when something insane happened (everything was pretty much on fire) and the game just crapped its self