Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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Big Kid Sky Feb 13, 2014 @ 8:33am
Multiplayer Suggestions
While it is quite an awesome accomplishment to have squeezed nearly the most out of an old build for modern multiplay, I believe there could still be a few things added to really tighten the deal if possible given the JFDuke code.

Mid and post game stats. A simple list of player names with kills/deaths/secrets/ping with a hotkey (like tab or something intuitive).

Player ID. It's hard to tell who is who without names showing when you see a bunch of Dukes on your screen. Or possibly have the names in the stats colorized according to the sprite's skin color.

Improved chat functionality. Moving the text to the left side of the screen with a smaller font size if possible would make it more orderly. Right now it tends to be confusing, especially given the limited amount of characters.

Improved level transition for co-op. During the post game stats, players should be able to Ready Up (if possible to code in) before moving on to the next level. At least upon ending an episode, the server should move to the next episode in the list without the server having to restart.

Improved netcode. While it's clear that, as it stands, little to nothing can be done to improve this, it would still be good to keep it optimized.

I'm not sure if it's just me or what, but I can't seem to notice much of OpenGL's support for multiplayer. Am I doing something wrong? EDIT: Nevermind.

I hope these suggestions are considered. I'm not a programmer, just an artist, so I understand the complications involved. Thanks for this opportunity, though. Really appreciate it!

Last edited by Big Kid Sky; Feb 13, 2014 @ 8:41am
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AN BIFFED ELF!!!! Feb 13, 2014 @ 8:38am 
Maybe post game stats can have a constant updated refresh so they'd be able to have Steam screenshots work on it.

Megaton uses OpenGL rendering only, so it already is.
Last edited by AN BIFFED ELF!!!!; Feb 13, 2014 @ 8:38am
Songbird Feb 13, 2014 @ 8:39am 
But the main question is can you still lock up people in the prison level?
Big Kid Sky Feb 13, 2014 @ 8:42am 
Originally posted by Songbird:
But the main question is can you still lock up people in the prison level?

That'd be funny but I don't think it's a big concern at the moment. :B1:
Sgt.StabStabs Feb 13, 2014 @ 8:57am 
said it before and said it again, CO-OP needs revive ( hold use over body for 3 seconds ) so you get your items/weapons back or choose to start again, it alll works cause the ammo respawn, weapons stay, so either wait for your mate to clear the area for the chance of a revive or he screws up and you both have to start again

its just so annoying starting from the start agin and add some kind of risk / reward values for co-op, also can get around some over signts in co-op maps where the paths get blocked.

please its could be simple to implement and enhance the co-op experiences flow and fun so much more
Last edited by Sgt.StabStabs; Feb 13, 2014 @ 8:58am
Big Kid Sky Feb 13, 2014 @ 9:11am 
I've edited and moved this to the Feature Requests sub-forum. http://steamcommunity.com/app/225140/discussions/1/540733523603694206/
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Date Posted: Feb 13, 2014 @ 8:33am
Posts: 5