Legacy of Kain: Soul Reaver

Legacy of Kain: Soul Reaver

The game's no longer on sale
It says that it's just temporary because they're working on some updates. What do you think that will happen?
< >
Showing 16-30 of 61 comments
wrace Mar 25 @ 2:08pm 
All LoK games are on sale very often. About 10 times each year. So it is not problem at all.
Blackthorn Mar 26 @ 11:13am 
So what happens to those that already have the game? We just get updated as the new stuff happens?
Originally posted by Blackthorn:
So what happens to those that already have the game? We just get updated as the new stuff happens?
I hope so, otherwise, we'll have to pay for a ♥♥♥♥♥♥ update.
Peanut!!!! Mar 26 @ 1:30pm 
Did SE make a mistake and remove Soul Reaver instead of Nier? That has a new version and its pretty lazy of SE not to remove that instead of a old ass game no gives ♥♥♥♥ about..
Last edited by Peanut!!!!; Mar 26 @ 1:30pm
Originally posted by wrace:
I provided in my thread the direct quotes from the words of the chief of the gog dev team which is working now on the update for SR1. There are no other links now. If you want, you can try to write into gog tech support and, perhaps, they will provide for you the needed contacts. Or will not provide. I do not know.

Do you have links to the appropriate comments rather than to the thread as looking through 29 pages of comments when we don't know what we're actually looking for isn't very helpful.
wrace Mar 26 @ 2:44pm 
Originally posted by Blackthorn:
So what happens to those that already have the game? We just get updated as the new stuff happens?
Yes, of course. For example, on gog the new stuff (original rpl files of video with low quality which will be shown with black stripes in the game and two additional wrappers - DX through DX7 and DInput) will be added into the game folder and some old stuff (all bink files, binkw32.dll, BinkPlay.exe and bugged atiumdag.dll that was added by gog in 2012) will be removed (I saw this moment when I tested gog product using the code for the beta test of new release). I am not sure whether old stuff will be also removed on the PC of Steam players because I did not see yet such situations at updates of other games on Steam.

Originally posted by K A I N:
I hope so, otherwise, we'll have to pay for a ♥♥♥♥♥♥ update.
How do you imagine this? It will be the same profile of the game, not the new one.
Update will be regular one, not DLC. Just because SE can't use original distributive because it contains bink api and SE do not want to buy its license for SR1 from RAD Video Tools.

Originally posted by Ranger:
The patch that Wrace made seems to be a quality fan patch and is probably the best we can hope for without access to the game's source code.
gog also do not have access to the game's source code.
Moreover, since SE did task to gog, so I think that they also do not have sources of SR1.

Originally posted by Ranger:
But perhaps rumors are true and Square-Enix does indeed intend to release a modernization? I just hope they aren't doing a remaster and then pull the old game out of circulation so no one can buy it anymore. I hate when we lose access to old games. But a compatibility fix I'd be really behind. And wouldn't mind paying a few bucks to have.
Do not dream. As I said already, SE can't even buy license on using of bink api (though they sold more than 1 million copies of SR1 on Steam and gog) and asked gog for compatibility fixes, but you want to force them (SE) to create modernization though even gog do not want to do any fixes which I did already in my product.

Originally posted by Peanut!!!!:
Did SE make a mistake and remove Soul Reaver instead of Nier? That has a new version and its pretty lazy of SE not to remove that instead of a old ass game no gives ♥♥♥♥ about..
As I said already, SE locked sales of SR1 on Steam just due to problems with legality (bink api) due to activity of Valve. On the gog SR1 is not locked for sales even now.
wrace Mar 26 @ 2:57pm 
Originally posted by DakotaThrice:
Do you have links to the appropriate comments rather than to the thread as looking through 29 pages of comments when we don't know what we're actually looking for isn't very helpful.
I provided already all needed into in this thread too, but if you want direct quotes, ok.

Initial idea of the chief of gog dev team:
Originally posted by chief:
I really appreciate the offer of having your fix in the GOG version but I'm afraid that this wont be possible. We were thinking about this but there seems to be too much gray area (legally speaking) in this fix currently. For example the bik files require a separate license and the intro is not the original PC one (it's actually better). SquareEnix was also notified about this already and they expect us to provide them with a 'legally clean' fixed version of the game. Meaning that we needed to start a project to create our own solutions for Soul Reaver. This project is currently ongoing and should end in 2 weeks when the updated version of the game will be released.

The new version will have a number of quality of live and compatibility fixes but it will not have any 'enhancements' from your fix like the higher resolution intro, New Game+, achievements etc. What we could do however, is to highlight your work on the game's product page with a link to a forum post where users will be able to enhance their experience if they choose to by using your product.

I realise that technically we won't be able to match your work (especially since we will just making the game work and look as it did back in the day without making any improvements), but we will do our best here! When we are done I would greatly appreciate your opinion about the build and maybe draw our attention to things that we might have missed. Your expertise would be very much appreciated!

The decision has been made to make Soul Reaver 100% our work. However, we will make sure that the compatibility with your update is maintained and I would really appreciate if we could let the users know that if they would like to enhance their experience even further, than your patch exists (a link on the product page would be nice).

Changelog of gog product (first its version for beta test):
- added support for widescreen resolutions (including HD, FHD, 2K, 4K, 8K)
- added support for windowed mode, antialiasing, anisotropic filtering and integer scaling
- added support for 60fps gameplay
- added full support for controllers (including Sony DualSense, Sony DualShock 4, Sony DualShock 3, Microsoft Xbox Series X/S, Microsoft Xbox One X/S, Microsoft Xbox 360, Nintendo Switch Pro)
- fixed video playback issues
- fixed registry virtualization problems
- fixed audio stuttering
No support of mouse and additional actions for two unused buttons of gamepads (L3, R3), no support of vibration, no support of subtitles and additional languages, no changes for the sound engine, no possibility of skipping of ingame cutscenes, no new save system, no mode "New Game+" (i.e. with resolved already block puzzles), no Debug Menu.

Originally posted by wrace:
I checked WideScreen in the gog product. It is exactly the same as we use and it still has the old bug with Soul Reaver. Also - in FullScreen mode - the game recreates its video renderer as it was with the early version of bink patch which is still included into official distributive. In addition to this I played about 20 minutes into the game (walked from the start of it to the Abyss because old saves are not supported by some strange reason) and the message box with the text "Load queue is full or corrupted" appeared in the background (overflow of sound mixer or buffer) and after Alt+Tab on this message box and pressing ok in it the game was closed. Very interesting solution of the problems with sound.

Notes / Answers with gog dev team:
N: "Using of wrappers (ddraw and dinput) is very great; it will be very cool if your team can do the same for other LOK games (SR2 at first, BO2 and Defiance) because these games are needed only such corrections, no more (+ affinity mask for only one core)."
A: "We might do that! (SR2, BO2, and Defiance)."

N: "I used Windowed Mode and I had such bug – the window is still locked somehow after leaving of the game, so I need to press Alt+Tab for that to unlock it (for that cursor can move for its boundaries after leaving of the game)"
A: "This is a wrapper issue - we will try to fix that before launch."

N: "The quality of movies is VERY bad (black lines as I said early) + in the starting logo movies there are no sound at all + it is impossible to skip logo movies by strange reason."
A: "I'm afraid that the movie quality is as it was in the original PC release so we need to keep them as such for now. This is not a technical problem (we know we could do it) but a purely legal one. As for the sound issues -- we can't reproduce it, seems that this is not a common thing, we will continue trying though!"

N: "Music is restarting on the pause instead of being paused."
A: "This is as it was in the original PC release."

N: "Strange thing with saves – I tried to replace file sav.her in the folder saves by my own, but game can’t read it at all."
A: "This is intentional as there might be compatibility issues (like we had with Infernal Machine before)."

N: "It seems that the settings of Gamma still does not work in the game while with dgVoodoo (as I saw on the site of this utility you are working together) they work; moreover, this utility activates Steam Overlay in the game; I do not know whether you DX wrapper can do the same."
A: "This one is super complicated. Generally speaking -- DirectX API gamma correction works only in full-screen as designed by Microsoft. There is a way to change this but it will require a wrapper update that is planned post-launch."

N: "Your team changed kain2.exe so I have some doubts that the memory of the game has now the same structure as I patched."
A: "Unfortunately this turned out to be the only way to do it..."

N: "the game distributive still has obsolete files:
kain2.arg – not used used by the game at all;
kain2.map – the map file of the kain2.exe (which was modified by your team in strange way) and it is not needed also;
patch001.dat – can be also removed;
Patchv12_Readme.txt – file with very outdated info;
readme.txt – previous version of the file above;
Dec130.dll, Edec.dll, Winsdec.dll, Winstr.dll – parts of original video player; if you will replace it by your code, so these files will be also unneeded;

game does NOT use the registry settings below:
[HKEY_LOCAL_MACHINE\SOFTWARE\crystal dynamics\legacy of kain: soul reaver\1.00.000]
"Executable"="*"
"TextureSourceFile"="*"
"DataSourceFile"="*"

Moreover, in your code you have duplicated strings for the same parameter "DataSourceFile" which just overwrite each other:
<list>"

A: "We decided to preserve all of the original PC release files. Even if they are not used."

N: "You do NOT need to set compatibility mode for kain2.exe at all"
A: "Registry/compatibility flags - all fixed in the new version."

N: "3 additional localizations: links"
A: "There has been a new development with regards to the additional language versions - unfortunately those were never released on PC so we can't include them after all I'm afraid..."
Shortly: they will do nothing, they just keep the original PC version from 1999 (hm, with the strange changes in the kain2.exe) + will add two wrappers. That's all they will do. No more. So fans will obtain the version of the game with the worst movies. And - as I understand - they will NOT add additional OFFICIAL localizations.
Last edited by wrace; Mar 26 @ 2:58pm
wrace Mar 26 @ 6:51pm 
Hm, interesting info - Kane & Lynch are also removed from sales now (from 11 March), but in this case there were no problems with legality + SE have some contacts with Microsoft (which product was used) + this game can have coop and SE are very interesting in such mode in games (by their own words), so there is the reason to remove this game from sales to return it in the future (hm, as a new game?) with a new price (???).

Another interesting thing - the SE publisher promotion from 18 up to 29 March.
In the catalog of this promotion there are no LOK and Kane & Lynch games.
Last edited by wrace; Mar 26 @ 8:30pm
Jam1511 Mar 27 @ 1:10am 
Battlestations Pacific is also removed from sales
Last edited by Jam1511; Mar 29 @ 11:21pm
Castyles Mar 27 @ 10:52am 
I just hope they don't break the ♥♥♥♥♥♥♥ game, if it's an update, that is.

Also: They should bring the first Blood Omen already.
Originally posted by Castyles:
I just hope they don't break the ♥♥♥♥♥♥♥ game, if it's an update, that is.

Also: They should bring the first Blood Omen already.
I think BO 1 is on some sort of legal limbo, that's why they're not able to distribute ir anymore, but I could be wrong.
Originally posted by wrace:
Originally posted by Blackthorn:
So what happens to those that already have the game? We just get updated as the new stuff happens?
Yes, of course. For example, on gog the new stuff (original rpl files of video with low quality which will be shown with black stripes in the game and two additional wrappers - DX through DX7 and DInput) will be added into the game folder and some old stuff (all bink files, binkw32.dll, BinkPlay.exe and bugged atiumdag.dll that was added by gog in 2012) will be removed (I saw this moment when I tested gog product using the code for the beta test of new release). I am not sure whether old stuff will be also removed on the PC of Steam players because I did not see yet such situations at updates of other games on Steam.

Originally posted by K A I N:
I hope so, otherwise, we'll have to pay for a ♥♥♥♥♥♥ update.
How do you imagine this? It will be the same profile of the game, not the new one.
Update will be regular one, not DLC. Just because SE can't use original distributive because it contains bink api and SE do not want to buy its license for SR1 from RAD Video Tools.

Originally posted by Ranger:
The patch that Wrace made seems to be a quality fan patch and is probably the best we can hope for without access to the game's source code.
gog also do not have access to the game's source code.
Moreover, since SE did task to gog, so I think that they also do not have sources of SR1.

Originally posted by Ranger:
But perhaps rumors are true and Square-Enix does indeed intend to release a modernization? I just hope they aren't doing a remaster and then pull the old game out of circulation so no one can buy it anymore. I hate when we lose access to old games. But a compatibility fix I'd be really behind. And wouldn't mind paying a few bucks to have.
Do not dream. As I said already, SE can't even buy license on using of bink api (though they sold more than 1 million copies of SR1 on Steam and gog) and asked gog for compatibility fixes, but you want to force them (SE) to create modernization though even gog do not want to do any fixes which I did already in my product.

Originally posted by Peanut!!!!:
Did SE make a mistake and remove Soul Reaver instead of Nier? That has a new version and its pretty lazy of SE not to remove that instead of a old ass game no gives ♥♥♥♥ about..
As I said already, SE locked sales of SR1 on Steam just due to problems with legality (bink api) due to activity of Valve. On the gog SR1 is not locked for sales even now.
The way I imagine this happening is that all of the sudden they decide to do something similar to System Shock EE, but instead of giving away the original one for free, they charge for it. But then again, GOG isn't doing that at the moment, so I doubt they will ever do that.
wrace Mar 27 @ 1:52pm 
Originally posted by K A I N:
I think BO 1 is on some sort of legal limbo, that's why they're not able to distribute ir anymore, but I could be wrong.
You are right. Square Enix vs Activision which did PC port as I know.

Originally posted by K A I N:
The way I imagine this happening is that all of the sudden they decide to do something similar to System Shock EE, but instead of giving away the original one for free, they charge for it. But then again, GOG isn't doing that at the moment, so I doubt they will ever do that.
We discussed this moment yesterday in PM with one fan and now - with the info about locked sales of Kane & Lynch (which can be really improved with making different enough product and which does not have legal issues at all like SR1) - I also have some doubts about the procedure of locking sales of games because usually publishers do not do this in the case of regular updates. Moreover, we can also consider this situation as advertising of updates because now the info about this situation was placed on pcgamer and other resources like this one. Especially due to locking of these games one week before publisher sales (which lasts two weeks). I.e. now this chain of events looks very logical and predefined. Although it may just be a coincidence.

About gog - I do not know what they doing last several weeks, but there are no other updates for the beta release of their product (I checked yesterday it). If they finished their product, so I do not understand why they and SE did not release it yet (hm, perhaps it is due to current publisher sales).
I bought the Soul Reaver, I will pay it again to get it again and if it is renewed, it will support a controller
wrace Mar 27 @ 5:26pm 
It already supports some DInput controllers. With my patch it supports all controllers, all 12 buttons of them (instead of 10) with additional actions for L3/R3 and vibration / moving of the camera by right stick / walking mode for the small deviations of left stick for XInput gamepads, special buttons of gamepads. gog patch, perhaps, will provide also support of controllers, but will not provide other features I listed.
Last edited by wrace; Mar 27 @ 5:27pm
< >
Showing 16-30 of 61 comments
Per page: 15 30 50