login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Relax. I consulted with the fan that plays in SR1 with gamepad and he said that this moment depends on the own settings of gamepad, not on my patch. If your gamepad is in the digital mode, your stick will work exactly as DPad (8 directions). If your gamepad is in analog mode, so your stick will work as stick. As you wish it. I.e. it is your own bug, not one of my patch.
What key do you want to use for map instead of F1?
Steam can create screenshots if and only if there is Steam Overlay in the game, which does not exist at all (due to bad hands of the Steam programmers) in the games with DirectX 6 (SR1).
There are two solutions now:
1) use dgVoodoo (download it from its site) to activate Steam Overlay in SR1;
2) just press Print Screen in the game and use the created image (shot###.png) from the folder %UserProfile%\Documents\Soul Reaver.
Is he using 3rd party software like Steam controller settings?
Conclusion: both problems (with FPS and 8 directions) are the consequence of using of the code of other fans as is without additional modifications just because I do not use such features at all and other fans think that these features work as intended + do not provide info about incorrect work of them. So thank you for your observations. I will fix these moments (bad code of other fans) in the next version of my patch. (In the case of the fix for 8 directions I will need the results of your test of the correct work of this feature because it seems that only you can see such difference).
I had as shortcut alt+F1 to take screenshots with NvidiaOverlay (i think is the default shortcut). I can change that shortcut in any case. Thank you!
I remembered suggestion of one fan that said that it is better to use Tab for map instead of F1.
Thanks you too. It is not possible to fix any bugs without proper tests of clever people.
Don´t worry, no need to complain anymore about your country blocking sites, I uploaded it for you and others with the same problem on g-drive:
Latest soundtrack for the retail version:
https://drive.google.com/drive/folders/1Xpay1JGQPI2r6M7WJVH_KIZhRIusd4n0?usp=sharing
EDIT: Link back up.
If anybody wants the newest alpha release where the prototype tracks and the order matches the alpha version, that is here:
https://drive.google.com/file/d/186B6jbDPFl59ncvzmaQLiE5PW5oMnemt/view?usp=sharing
Oh and a polite reminder to credit me if you end up using any of them, as we know you have a habit of doing.
How does me using win7 and ps1 bother you again? PS: I already have win10, you can sleep well tonight! ;)
How will recording them as flac suddenly make the source sound better? It simply can´t. Unless you can extract the tracks directly from the ps1 version (not possible atm), you won´t get any better quality than an emulator can provide. The most recent settings I am using are PSX Reverb with gaussian interpolation. You are also talking about an old, outdated version of the OST above, I have not used the title "Morlock Encounter" for a while now, it´s been renamed to Tomb Guardian Encounter.
I totally agree with my country which blocked such hostings like you used due to piracy on them.
I said you already that you have exactly 0 rights on these tracks.
Ripping of them from the game and distributing is nothing else than piracy.
But I will add the string "Ripped by Raina Audron" in the IDv3 tags of your ogg files.
Or you can add this string by yourself in the tracks that I will choose.
That's all I can do. Because I do not provide unneeded info in my ReadMe.txt (even my nick).
Moreover, I also modified them (by normalizing their volume and removing of some garbage), so now - by your logic - these tracks are "my".
P.S.: I did not upload yet such modified version of them on my OneDrive because it requires updated version of the Sound Engine which will be released with the next version of my patch.
Using of outdates OSs and consoles usually also leads to using of outdated hostings.
The links are back up now (the first one is relevant to you) and all include tags that they have been ripped by me or obtained by The Lost Worlds where appropriate. I can help you choose the best suited tracks for each location if you so wish.
"Using of outdates OSs and consoles usually also leads to using of outdated hostings."
How is ps1 relevant to hostings is beyond me (you can´t play ps1 games on the latest consoles btw) but nevermind. I did not have g-drive back then so had to use alternatives. I agree that g/one drive are better to use than sites with ads.
It won't, and I never said such.
Whilst I think some of the tracks you have are too loud, I hope you mean you just Amplified, rather than "Normalizing", because that is bad practice. It screws with dynamic range (lifting quieter frequencies and limiting louder ones). That is not good for the ears, nor speakers.
Thanks for the tracks and for providing info in IDv3 tags - I do not need to spend my time for this.
About choosing the best suited tracks for each location by you - this will be very helpful because I include these tracks for the fans of PS version of SR1 and you should know better which track will be the best choice for them because I did not play in PS version at all (exactly, I tried to play into it on the PS emulator but due to head pain from midi sound after several munites of gameplay I did not try to do this again).
From the tracks that I included now into the SR1_Music.zip (you can check them) I like very much the tracks for the Stone Glyph and Turel Clan (the last one I use now for the Fire Glyph because original track of this location causes head pain for me), the track for the Water Glyph is good enough, and the tracks for the bosses are not bad.
And I am using the main theme of Defiance for the pillars (because one can hear the words of Ariel in this track - "what are you, little soul" - she say the same words in this location at the first appearance in it) + the main battle theme of Defiance (Kain vs Raziel; which is the same as the theme for the last battle in BO2) for the last battle with Kain in SR1. Though I have some doubts about using the last track. Also I want to check the original tracks for the pillars and the last battle. I checked already the track "Kain Encounter" and I think that there is something interesting in it.
The main problem with these tracks that they should have the same volume as regular sound files and should be played nice inside the game. Here is the last version of the zip that I use now for myself (with normalized volume and with removing of starting blocks from the original tracks for glyphs levels): this.[drive.google.com]
Of course, I will prefer that someone else (who has the big skill with working with sound files) will provide the best version of the tracks, but due to absence of such one I did this by myself.
To test them in the game, music.dat should be modified for the old format by adding this header:
So I need the tracks for these predefined locations and also the tracks for the encounter of Kain (on the pillars and, perhaps, the last battle), the track for the battle with Morlock (if there is this one and it has big distinctions with the theme of the Raziel Clan which is used now in the PC version) and, perhaps, the distinct track for the Tomb of the Sarafan or Oracle' Cave if their track on PS are distinct or if you have another track for use for one of this location (or I can just leave the current situation when both areas have the same track).
The best way - already normalized and adjusted tracks that will fit perfectly into the game.
P.S.: if you will provide the tracks by yourself, you can also add into the archive with them the file Music_ReadMe.txt or Music_info.txt or something else (or may be just include all info to the header and the end of music.txt - in commented state; I do not know what way will be better) with all needed info that you want to include. In such case I will just upload this archive (with the same format as I provided in the last archive - i.e. it should have the file music.dat and the folder music) on my OneDrive. After checking these tracks in the game by myself, of course.
You can play in ps1 games on the PS1 console.
Also as one can still use WinXP as I did up to the release of Win-10.