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Once you make it to the boss room, you have to fight death himself, and the reward for beating could be one of two things
An hourglass powerup which momentarily freezes all enemies in place
A scythe that removes the timer from the standard game. It would attack horizontally, similar to the baseball bat or rotate around the user when using the midair attack. Since the scythe would be proof of your victory against death, it would make sense that he would not be around to fight anymore.
Alternatively, the scythe could be used to make death possible to defeat in the standard game, creating an interesting situation where a boss battle would occur outside of the boss rooms. If defeated, then time could freeze (in order to keep people from abusing death for score)
I've been toying around with the idea all day and just had to get these possibilities out into the open.
I like the idea of a Scythe, in terms of attack it should be as long as a whip, but slower. Beingable to Defeat Reaper normally, would remove all challenge, instead he should get an optional tower, where you defeat him to get the Scythe.
Personally I think the Scythe should do something with Souls you meet, or beheadings. Every beheading increase drop rates? Every 50 Beheadings you get a 1up? Other then that, Scythe would be cool, but I read on their twitter feed they cant put in any more weapons or something (I read that stuff before going to bed so i could be wrong).
http://img.photobucket.com/albums/v517/FanGuy/SHODN1_zps77a75e0a.png
http://img.photobucket.com/albums/v517/FanGuy/SHODN2_zps6c326c1d.png
http://img.photobucket.com/albums/v517/FanGuy/SHODN3_zpsc18e66fc.png <-- zoomed in 3x
It's more noticeable when the game is in motion, but again, not a huge deal. When I'm in 1:1 windowed mode it displays without any stretching, but I'd rather play fullscreen.
Whenever something like game-balance is discussed, there is always room for different opinions.
Refer to: http://steamcommunity.com/app/224820/discussions/0/864960986995220154/
I noticed you couldn't think of a solution to make this suggestion better, and neither can I. Why? Becuase it doesn't fit in this game.
I also don't think it's fair to expect the devs to have to shoot down every poor idea personally when they clearly are very nice guys trying to make everyone happy.
Now that my "neccesary evil" speel is out of the way, I'll add a suggestion:
"Super-Hard" mode *optional* toggle, that would reduce the timer down to 30seconds or lower and disable rage mode. The point of this would be to make the Reaper a bigger part of the game, since I know there are alot of people that enjoy the tenseness of being chased by him. I've seen Megadev say he was considering it in another thread, and I support the motion.
I also think a game where the time is always 0 would be pretty cool, even if it doesn't include all the other stuff I mentioned earlier.
Only suggesting !! awesome game peace :)
Thanks for the screenshots - I always assumed that playing in full-screen mode applied some kind of filtering, but perhaps that doesn't work on all graphics cards. What I've done though is include a "Smoothing" option which should force the game to apply a smoothing filter when playing at anything other than 1:1 scale - hopefully this will improve how the game looks on your machine. The game now has a "Video setup" menu too as the options menu was getting really cluttered. ;)