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Machine: Razer Blade 2014 (i7-4702HQ, GTX 870M, 8GB). Playing in 1080p ofc, not in the native QHD+. Currently running Win10 + NVidia's Win10 drivers.
I don't have a save, regrettably. Last time I saved before my latest crash in 41C was @ 30 people. I see 41D was rolled out. I'll do a fresh install and re-test (with the 21 worker start). I'll let you know how it goes.
What happens for me:
1. Load the save.
2. Click Work Crews button to open the list.
3. Immediately after opening the list there's small 0.5-1s stutter in animations.
4. Wait ~2-5 min with Work Crews window open. The animation lag gradually increases to multiple seconds, then eventually the game freezes -- see screen shot.
5. Alternatively, if the "Ask for Favor" window opens, the game becomes highly unresponsive with noticeable animation lag, and freezes several seconds after.
6. If at this point I open Windows Task Manager, the process is at ~1,5 GB memory and ~20-23% CPU.
7. If at any point between (2) and the complete lock up I close the Work Crew list, the lag is immediately gone entirely.
Reproduces consistently every time. The lag buildup in 2-4 is the reason I believe it's not (at least, not entirely) related to my machine's performance.
Leaving the workcrew window open and just watching the game gives intermittent jumps where the game freezes briefly.
Move the camera or scroll the workcrew window and the freezes and camera jerkiness becomes more obvious.
http://i.imgur.com/OoWd8e6.jpg
Brief snapshot whilst the games running to start with without the workcrew window open, then opening it at the 18:25:55 mark. I then leave the game alone just doing its thing with the workcrew window open, not moving the mouse or camera at all. Then around the 18:27:05 mark I start scrolling the workcrew window then moving the camera.
Also the figures are based of a autosave occuring, loading the autosave and then starting tracking performance to make sure that it wasn't a gradual problem occuring from multiple sources whilst playing for extended periods of time.
http://i.imgur.com/f1rbBhJ.jpg
Same start point as the last set of data but I initially recorded this first following the same process of leave idle workcrew closed -> Open and leave alone -> Scroll and move camera. Similar results.
Difference here is in this case I didn't close the game and reload the autosave before tracking, instead the game had been running for a good 20 minutes or more. Then when the autosave occured I immediately paused and began recording performance.
Side note: If I leave the game minimalised with the workcrew open the handle count behaves the same as if the game was on screen.
http://i.imgur.com/XM0w2PT.jpg
What just under 2 minutes of normal play looks like opening up colonist information, setting workshop orders, opening all the various windows except the workcrew window, setting large area chopping orders and such.
Seems to start triggering at 50 colonists, I had a colony of 120 on the default branch 2 months ago dont know the version number sorry. So this seems odd.
I'm playing on an Overclocked Gtx 780 TI Overclocked I7 4.6ghz proccessor 16 gig of ram 2.3kmhz ect ect lets just say its not a low end PC :P
Fingers crossed then.
I have found that it's best not to open the work crew menu after about 50 colonists and just let the colonist to themselves. Some workshops seem to stop working after a while anyway so I just build a new one and that seems to work. Have managed to get all the buildings made at least in one session with a rather grand upper class house. And that is a first for me.
I did hit 1 snag where construction on 1 middle class house stopped and 1 overseer was locked into it but never would do anything, I cancelled the job hoping would renew and still havent, now have an unfished house with no way to demolish. Also have some planks in the air and not sure if they had anything to do with it.