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Using windowed 1600x900, cap 60 fps. Adjusted:
- Anti Aliasing: TAA
- Texture: Medium Quality with ANISO x2
- Mesh quality: High
- Grass quality: Medium
- Shadow: Quality Medium / Render distance High
- Contact shadow: Enable
- Bloom: Low
- Variable Rate Shading: Off
- Everything else is low/off/disabled
My recommendation is to try Benchmark from lowest setting first or at least one-two steps lower than your default "Recommended" setting and windowed resolution, Turn off everything like frame-generation, DLSS, Ray Tracing whatsoever and run everything native.
You will have some FPS drop on the intro and village parts. But that is common since the game suddenly loads lots of textures/models. Pay attention instead to the real battle part (the one where it is on desert with storm), if your FPS is stable there then you are good.
Well you won't like this...
But please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:
CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support
If you have more power, go for it. If less then well... You know...
What happens if you have a too slow NVMe/SSD can be seen here in this test:
https://steamcommunity.com/app/2246340/discussions/0/596272860832514646/
https://www.youtube.com/watch?v=E_lojXgXLLY
Capcom can/will not improve anything that is not horribly broken outside of the targeted performance. And this game does perform as they intended to.
Everyone should consider the current performance as the standard for this game. Do not expect it to get reworked for lower hardware as mentioned above. We will get a Master-Rank expansion for sure in 1-2 years, but the chances are high, the system demands will rise even more like it did in MH World-Iceborne.
Do not expect any changes to its current hardware hunger. Stability and crash improvements for sure, for these who experience them (that is not modding related), but no performance improvement for older generation hardware. That is a truth many have to face.
The games open world design, is massively designed on the speed of the PCIe 4.0 NVMe SSD with its DirectStorage feature.
PS5's PCIe 4.0 x 4 NVMe interface allows it to read uncompressed data at speeds of up to 5.5 GB/sec, and its powerful Kraken compression technology allows it to read compressed data at speeds of 9.9 GB/sec.
What happens if you have way slower storage-drive read-speeds, then the 5.5 GB/sec, is shown in the video.
The games performance in fps is not effected by the speed of the NVMe/SSD you have the game installed on. When the loading is done, all reach/settle on the same FPS. But the visual experience is! Depending on how much slower you are compared to the core-targeted 5.5GB/s readspeed, you will encounter visual issues like texture-load issues/delays, asset load issues/delays and even world load issues/delays.
WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s (Recommended)
No Issues
WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s (Slight Issues)
- Texture Load Delays
SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s (Heavy Issues)
- Texture Load Delays
- Asset Load Delays
WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s (Unplayable)
- Texture Load Delays
- Asset Load Delays
- World Load Delays & Issues
=> You may have noticed that in the test the slower drives have sometimes a slight higher framerate then the „perfect speed“ one. Thats is caused by the still to be loaded textures and asset,s that simply are still missing in the rendering process, what results in less things to render for the GPU and CPU. What increases the performance & fps. When you stand still and wait for everything to be loaded in, you have equal fps with all drives.
Interesting, you changed your copy-paste response back to supported and not required, I wonder why?
I'm unsure of the IB hardware demand when the 3700x and 2060s was effectively pretty good for 60 fps on 1080p
using the same gpu, it'd barely or maybe be good enough, if the entire game was fighting in that arena.
I'd also expect 1-2 oddly specific CPU or a GPU down the line due to patches breaking for a specific brand as occured in worlds if this is how their optimization is.
I still think they should optimize it.
It is great. The game got two improvements since release in form of patches.