Monster Hunter Wilds

Monster Hunter Wilds

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Tits May 12 @ 12:20am
How is the performance now?
I've been holding off on buying this until some optimization patches got released.
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Showing 1-10 of 10 comments
DragonWTF May 12 @ 12:31am 
still ♥♥♥♥
Noel (Banned) May 12 @ 12:44am 
I'm running well on GTX 1660 Ti and i5-9600k with AMD FSR naive AA and medium textures 40~60 FPS (was unplayable at beta), if you're above go for it.
Last edited by Noel; May 12 @ 12:45am
ChaosFred May 12 @ 12:54am 
Ryzen 3600, RX 6700XT (12 GB) with 16 GB ram. Windows 11 (build 26100) with Adrenaline Driver 25.3.1. Running quite good 52-57 FPS stable vs AT Rey Dau, Stutter 44 fps over 25ms. Only crashed once over this week. Flickering on small environment parts almost not noticeable unless you stare at a spot for quite long.

Using windowed 1600x900, cap 60 fps. Adjusted:
- Anti Aliasing: TAA
- Texture: Medium Quality with ANISO x2
- Mesh quality: High
- Grass quality: Medium
- Shadow: Quality Medium / Render distance High
- Contact shadow: Enable
- Bloom: Low
- Variable Rate Shading: Off
- Everything else is low/off/disabled

My recommendation is to try Benchmark from lowest setting first or at least one-two steps lower than your default "Recommended" setting and windowed resolution, Turn off everything like frame-generation, DLSS, Ray Tracing whatsoever and run everything native.

You will have some FPS drop on the intro and village parts. But that is common since the game suddenly loads lots of textures/models. Pay attention instead to the real battle part (the one where it is on desert with storm), if your FPS is stable there then you are good.
NeoX May 12 @ 1:02am 
Originally posted by Tits:
I've been holding off on buying this until some optimization patches got released.

Well you won't like this...

But please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

If you have more power, go for it. If less then well... You know...

What happens if you have a too slow NVMe/SSD can be seen here in this test:
https://steamcommunity.com/app/2246340/discussions/0/596272860832514646/

https://www.youtube.com/watch?v=E_lojXgXLLY

Capcom can/will not improve anything that is not horribly broken outside of the targeted performance. And this game does perform as they intended to.

Everyone should consider the current performance as the standard for this game. Do not expect it to get reworked for lower hardware as mentioned above. We will get a Master-Rank expansion for sure in 1-2 years, but the chances are high, the system demands will rise even more like it did in MH World-Iceborne.

Do not expect any changes to its current hardware hunger. Stability and crash improvements for sure, for these who experience them (that is not modding related), but no performance improvement for older generation hardware. That is a truth many have to face.
Noel (Banned) May 12 @ 1:15am 
Originally posted by NeoX:
Originally posted by Tits:
I've been holding off on buying this until some optimization patches got released.

Well you won't like this...

But please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

If you have more power, go for it. If less then well... You know...

What happens if you have a too slow NVMe/SSD can be seen here in this test:
https://steamcommunity.com/app/2246340/discussions/0/596272860832514646/

https://www.youtube.com/watch?v=E_lojXgXLLY

Capcom can/will not improve anything that is not horribly broken outside of the targeted performance. And this game does perform as they intended to.

Everyone should consider the current performance as the standard for this game. Do not expect it to get reworked for lower hardware as mentioned above. We will get a Master-Rank expansion for sure in 1-2 years, but the chances are high, the system demands will rise even more like it did in MH World-Iceborne.

Do not expect any changes to its current hardware hunger. Stability and crash improvements for sure, for these who experience them (that is not modding related), but no performance improvement for older generation hardware. That is a truth many have to face.
Wilds might be the first pc game that your storage power affects the whole game experience lmfao, others game be just loading slow but wilds everything become polygon
NeoX May 12 @ 1:23am 
Originally posted by Noel:
Originally posted by NeoX:

Well you won't like this...

But please keep in mind this game is/was core designed for console (PS5) with its targeted performence power.
For native 30 fps @ 1080P on medium settings, the following PS5 equal PC hardware is recommended:

CPU: Ryzen 5700X/5800X (Windows OS load adjusted)
GPU: RX6750XT 12 GB VRAM
RAM: 16GB (just for the game)
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

If you have more power, go for it. If less then well... You know...

What happens if you have a too slow NVMe/SSD can be seen here in this test:
https://steamcommunity.com/app/2246340/discussions/0/596272860832514646/

https://www.youtube.com/watch?v=E_lojXgXLLY

Capcom can/will not improve anything that is not horribly broken outside of the targeted performance. And this game does perform as they intended to.

Everyone should consider the current performance as the standard for this game. Do not expect it to get reworked for lower hardware as mentioned above. We will get a Master-Rank expansion for sure in 1-2 years, but the chances are high, the system demands will rise even more like it did in MH World-Iceborne.

Do not expect any changes to its current hardware hunger. Stability and crash improvements for sure, for these who experience them (that is not modding related), but no performance improvement for older generation hardware. That is a truth many have to face.
Wilds might be the first pc game that your storage power affects the whole game experience lmfao, others game be just loading slow but wilds everything become polygon

The games open world design, is massively designed on the speed of the PCIe 4.0 NVMe SSD with its DirectStorage feature.
PS5's PCIe 4.0 x 4 NVMe interface allows it to read uncompressed data at speeds of up to 5.5 GB/sec, and its powerful Kraken compression technology allows it to read compressed data at speeds of 9.9 GB/sec.

What happens if you have way slower storage-drive read-speeds, then the 5.5 GB/sec, is shown in the video.

The games performance in fps is not effected by the speed of the NVMe/SSD you have the game installed on. When the loading is done, all reach/settle on the same FPS. But the visual experience is! Depending on how much slower you are compared to the core-targeted 5.5GB/s readspeed, you will encounter visual issues like texture-load issues/delays, asset load issues/delays and even world load issues/delays.

WD_BLACK SN850X@PCIe 4.0 READ:7300MB/s WRITE:6600MB/s (Recommended)
No Issues

WD_BLACK SN750@PCIe 3.0 READ:3470MB/s WRITE:3000MB/s (Slight Issues)
- Texture Load Delays

SanDisc SSD Plus@SATA 3.0 READ: 535MB/s WRITE: 350MB/s (Heavy Issues)
- Texture Load Delays
- Asset Load Delays

WD_Black HDD@SATA 3.0 READ: 150MB/s WRITE: 150MB/s (Unplayable)
- Texture Load Delays
- Asset Load Delays
- World Load Delays & Issues

=> You may have noticed that in the test the slower drives have sometimes a slight higher framerate then the „perfect speed“ one. Thats is caused by the still to be loaded textures and asset,s that simply are still missing in the rendering process, what results in less things to render for the GPU and CPU. What increases the performance & fps. When you stand still and wait for everything to be loaded in, you have equal fps with all drives.
Dae May 12 @ 1:25am 
Check the still falling reviews.

Originally posted by NeoX:
Storage: PCIe 4.0 NVMe Speed + DirectStorage Support

Interesting, you changed your copy-paste response back to supported and not required, I wonder why? :bigjohn:
Last edited by Dae; May 12 @ 1:31am
Originally posted by NeoX:
Detailed information
I saw a lot of cope of people saying it'll get better over time insisting world was similar to this.

I'm unsure of the IB hardware demand when the 3700x and 2060s was effectively pretty good for 60 fps on 1080p

using the same gpu, it'd barely or maybe be good enough, if the entire game was fighting in that arena.

I'd also expect 1-2 oddly specific CPU or a GPU down the line due to patches breaking for a specific brand as occured in worlds if this is how their optimization is.

I still think they should optimize it.
Last edited by Inanegrain62; May 12 @ 1:36am
Laciel May 12 @ 1:35am 
Nothing was changed aside from direct storage patch which improved frametimes. The game still runs poorly and has low resolution textures all over the place.
Originally posted by Tits:
How is the performance now?
I've been holding off on buying this until some optimization patches got released.

It is great. The game got two improvements since release in form of patches.
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