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I think the point he was making is that the series is supposed to evolve over time, not stay the same. Over 7 years, we shouldn't be able to point to the latest game and say "this looks exactly the same" unless that second game is a remaster. Wilds isn't a remaster.
Semi-related, but Payday 3 had this same issue. You don't compare the launch state of the newest game to the launch state of a previous game, because all of the content for that game is already out. Meaning they can steal from it (and learn from it).
Resetting the series on every single entry is idiotic, that's why the vast majority of series, including this one pre-Wilds, don't ever do it. It makes the games stale.
In regards to the open world stuff, am I the only one here who did not really care much about exploring and rather prefer to fight the monster immediately?
That we should just copy and paste the monsters from World and Rise into Wilds instead of making new ones?
Had they continued updating World, it would've also gone stale.
Had they continued updating World, there could have been way more new monsters added.
If sub, then you shouldve played Frontier, better yet, play MH Online.
Pretty sure there's some ways to translate the game to English or whatever your preferred language is
Battleblock Theater, Dark Souls 2, Don't Starve Together, God Eater 2 and 3, Sonic Adventure 2, they all heavily recycle assets from existing projects. Because those projects already existed, so there's no excuse to launch a second game with LESS content. It's common sense, basic stuff that every game does.
If you notice, Wilds has a lot of recycled monsters. Because that's how that works.
Case in point. We're back to square one with a game that doesn't run very well on any system, but the fact that it's happened twice is somehow a reason for some people to defend the new game.
EDIT:
And to be clear, this isn't "instead of making new ones", it's "along with making new ones." And it doesn't only apply to monsters, it applies to every mechanic that was already in the previous two expansions.
I wouldn't mind them doing 2-3 expansions at least.
Wilds just doesn't represent this "huge leap" That'd you hope from a new generation.
Most of the content here could have just been in World.
Again, World isn't the start of the MH series, it was MH1/G, its the start of a revamped MH.
And they have reused assets from the previous games.
What "less content" are there when comparing base World to base Wilds are you talking about anyways?
Would you really prefer building upon a broken skeleton of a house, or destroying the house and rebuilding it from the ground up?
Check out all the games that have these expansions and then show me the revenue these companies get from these expansions
Like the ♥♥♥♥ in MH Wilds is not even more broken. It's gotten progressively easier.
The new houses they build are always even easier than the last one.
They don't care about long time fans. All the new features are only geared towards new players.
It's weird.
First off, can we just officially dispense with comparing a base game from 2025 to a base game from 2018? I'm losing my sanity trying to explain basic concepts.
That includes DLC content. Iceborne didn't magically cease to exist when they began developing Wilds.