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Finding Ore?
Has anyone found a tried and true method to finding ore veins that doesn't involve exploiting the "dig stairs down" function?

I am trying to find copper to get my military outfitted and my workers geared up but so far I have only found a couple copper veins.
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Showing 1-13 of 13 comments
D3s_ToD3s Jun 16, 2013 @ 6:58am 
Branchmining perhaps?
Or just mine entire floors.
That does it too. And your Miners will become pretty effective
Ethonal Jun 16, 2013 @ 7:57am 
1) each map contains 2 carverns, one smaller and one massive, the smaller one appears at about -10 the deep one about -20, so if you scroll down to -10 and use the dig/or mine option and select as many squares as you can see if a cavern is present you will see some white squares, hiting a cavern will reveal the area around it alolwing you to see any coal/tin/copper, in general where there is one vein on that floor there is more, i dig long tunnels and cross section near my steps to explore

2)mass mining, most people use this for lower levels for rare ore like platiumum but it simple envoles picking a layer and mining every bit of dirt in sight

3)there is a gnomoria editor, ive not used it myself but i know it has a funtion where it will make a bit map of each layer and you can see where ore nodes are ()although this counts as cheating in my book)

4) just dig a spiral stair case down of tunnels about 3-5 squares long, this one again is more used to dig deep fast, and have lower travel time for gnomes heading/comming from a lower layer, but i normaly fine a fair few veins while im getting to the lower layers
Thanks for the tips guys. I think I'll try just stripping entire floors since that will make my miners more efficient.
pit-s Jun 18, 2013 @ 6:32am 
This is my pattern
O = Wall X = Floor

and so on

across the transition is a necessity of logistics

hope u can understand it - google translation xD
D3s_ToD3s Jun 18, 2013 @ 11:33am 
thats caled "Branch mining"
pit-s Jun 18, 2013 @ 11:43am 
Google-translatet answer:
and who could not do anything with the concept so far now has a visual representation to ;)
Conditioner Gordon Jun 19, 2013 @ 12:33pm 
That's how I always mined in minecraft :)

I've found that just carpet bombing the entire floor is working great, now I've got more copper than I can smelt and I'm working down toward more valuable metals.

Thanks for suggestions.
woodtyger Jun 20, 2013 @ 6:21am 
I've had trouble until I realized that ores seem to like mountains, but I seem to like fields. Go to the center of a big mountain and drill straight down, alternating left to right on the stairs. You'll probably cut through ores around 15 to 20 levels deep. Also, the 10x10 grid is great. Just dig tunnels like graph paper and put torches at each corner. But don't just create a graph, that takes too long. tunnel out and mark your torchspots with a 3x3 room. ores tend diagonal so you'll probably cut through a vein if you tunnel straight out.

If you do the 10x10, do a square on level 0 and make 4 drill-tunnels down. that way you're aligned. If you don't dig rooms out every floor, you won't use so many torches.
Aveline Feb 2, 2014 @ 10:37am 
Thanks a lot guys !!
lPaladinl Feb 2, 2014 @ 10:42am 
Originally posted by D3s_ToD3s:
thats caled "Branch mining"

Some people also call it Strip Mining. That is also my prefered Method of Mining, that doesn't involve trying to cheat with the few exploits available to detect where Ores are. I also tend to mine out majority of Floors.

I also don't know if Ethonal is correct about the Caves always being 1 large and 1 small. I've had plenty of Maps with different results, having more caverns than just 2.

I'd be kinda sad actually if the game is hardwired to only give 2 caverns. (Then again, that would also limit loss of Blocks.. but with Merchants that's a non-issue)
navorskatie Feb 3, 2014 @ 7:28am 
I dig in areas of 15x15, with 2 blocks in between (similar to the branch mining part, because you can see on either side of those 2 blocks with the adjacent 15x15 area.) The reason for this is that I will generally put a torch at the center of the 15x15 area, and the torch light will reach through to about 18x18 (even 20x20 with some dimming). This is so that the torch also lights up the entire 15x15 area plus the 2 blocks in between. In effect, then, I try to light up all the areas that I'm digging.

Mining entire levels can have a negetive effect on the pathfinding performance. Mining out entire levels creates an exponentially bigger amount of pathing possibilities.
A 15 by 15 square with a torch in the center works well, then overlay an 11x17 rectangle ontop of it, in both directions, making it look a little more round, now again overlay a 7x19 rectangle ontop of that mining area, both of these rectangles get centered on the torch in the middle by the way, turning your 15x15 square into a round shape lit perfectly by the torch. the most a torch will light is 17x17 square.
Use the END key to toggle darkness, highlighted by RED, this is possible monster spawn area (only matters BELOW -7).
I have a public graphic viewable on my profile of how to mine in 'circles' that don't kill the pathfinder.
THE EASIEST WAY to see where the ores are quickly, is to use the REPLACE WALL TOOL because you CANNOT REPLACE WALL WITH ORE IN IT, and you CANNOT replace void space (which you can verify with the MINE WALL tool). Don't let your gnomes actually REPLACE the wall, just see where you can find ore, with it, the squares will be red in ORE or GEM filled space, or open void (caves).
Dig stairs down checks on square at a time, replace wall sees them all!
Only mine out what you need, as it's not just dragging performance of the pathfinder that gets you, it's all that rock laying around until you sell it off will take FOREVER to reload the game.
Keep less than 1000 of any type of rock for best performance, you can always mine out more.
If you are already dealing with SKIPPING performance (frame drops erraticly), put stone and metal ore stockpiles (don't forget COAL) near the stonecutters/forges/carpenter/kiln.
Gnomes having to PATH into the mine for things down many levels will cause the SKIP.
The closer you put it the faster it goes. The closer that pile is the less it skips.
Having huge stockpiles of 1000+ of anything will also make the game lag - even with crates (2000 mushrooms is an example).
ALSO, if you detect a cave before-hand, DONT open it up until you are ready for battle.... especially early on as beetles can reproduce and get so numerous it can cut the frame rate by up to 50-80%.
Last edited by theystillspyillegally; Feb 3, 2014 @ 6:42pm
EvilNecroid Feb 22, 2016 @ 3:25am 
my worlds generate with 0 ores in them now can some1 help?
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Gnomoria > General Discussions > Topic Details
Date Posted: Jun 16, 2013 @ 6:14am
Posts: 13