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Gnomoria > General Discussions > Topic Details
Kiefy May 15, 2013 @ 9:53pm
so i have 45 gnomes, game now unplayable.

90% of the time i have atleast 30 gnomes chillin in the great hall the highest FPS i get is 3-5 is there going to be any optimization/ does anyone have any tips to redeuce/get rid of the lag?
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Showing 1-10 of 10 comments
Fishar May 16, 2013 @ 11:55am 
Start a new kingdom?
Kiefy May 16, 2013 @ 1:01pm 
Yeah ive already done that, but that feeling of accomplishment after you play the game on hard setting with mobs getting stronger, always pulls you back to play it.

Does not help that i was in the middle of building a gold temple.
tbear2520 May 16, 2013 @ 4:00pm 
You could send your weak gnomes out without armor/weapons to kill monsters. :)
moobler May 16, 2013 @ 4:49pm 
Does this happen all the time? My fps drops in the summer when multiple merchants drop by. A pathfinding bug causes them to drop me from 50-60 fps down to 5-10 when I get 5+ merchants.
Ethonal May 16, 2013 @ 6:10pm 
"chilling" gnomes isnt a good sign, if they arnt doing anything every ms they try and find a task to do, causing alot of strain on the game, so 30 gnomes trying to seach thousands of squares for something to do is kinda a strain try giving something for them all to do and see if that helps, one method could be giving them all farming and gathering any apple/starwberry/cotton left on the map (to see if that helps) other than that ive found that hovering near a butchers table that has more than 100 odd items stocked in it causing me to lag like mad

as to mooler you shouldnt realy need that many merchants, as they can buy infinate of your goodies the only advatage is you have a larger pool to buy items however past the 1st year i only sell to them (seeds ect), breaking them down should solve your issue
Last edited by Ethonal; May 16, 2013 @ 6:11pm
Kiefy May 17, 2013 @ 1:27pm 
The point your missing is, there isnt anything to do regarding hauling there is only a few building jobs and armoring jobs left, it would be nice if they added a 'idle' gnome job that does nothing but move around no scanning, and yeds i tried making a job with no parts to it that didnt work
Far-Seeker May 18, 2013 @ 5:44pm 
Build some training grounds (each can train one squad of 5 gnomes) then draft some or all of your idle gnomes and assign those squads to train. You could also just draft them and assign them either to guard posts or patrol routes, that also stops them from looking new tasks. However, even training unarmed increases both their Fighting and Dodge skills as well as the Fitness and Nimbleness Attributes. Later if you need more workers you just take the approriate gnomes out of their squad.
Cabbage Merchant May 18, 2013 @ 5:45pm 
set them all to work building a massive temple to the rock gods. or maybe a gnomastery. that should get rid of the idling
Kiefy May 19, 2013 @ 12:11am 

you genious
dwobwinkle May 22, 2013 @ 3:37pm 
Eh, I am having similar problems without any idling gnomes. Alpha games just aren't especially efficient in using processing power. Hopefully it's improved soon though.
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Gnomoria > General Discussions > Topic Details
Date Posted: May 15, 2013 @ 9:53pm
Posts: 10