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Good streaming, you will tear me apart when the time comes!
I noticed some problems with the build icon descriptions: Sometimes the text bubble is way too narrow, making it scale vertically. Also, some of the resource requirement icons seem wrong; the windmill requires 100 gold instead of metal ingots for example. When I try to build it, it reports the resources correctly, though.
try forcing other direct X version would help? (don't really know, but it seems like some of that maybe being the problem)
My current dxdiag log:
Time of this report: 7/17/2015, 15:05:17
Machine name: xxxxxxxxxxxxx
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150525-0603)
System Model: HP ProBook 450 G1
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 8192MB RAM
Available OS Memory: 8074MB RAM
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Card name: Intel(R) HD Graphics 4600
http://steamcommunity.com/sharedfiles/filedetails/?id=483288354
http://steamcommunity.com/app/224440/discussions/8/618460171323815517/
http://steamcommunity.com/sharedfiles/filedetails/?id=483405482
I took various screenshots with each setting. Screenshots set to "private", but Steam claims that developers and administrators can see them. My only screenshots are of this issue. Perhaps you can take a look and confirm that you can see the various screenshots. I captioned them to add some detail.
Please note that I am using an Intel HD 4600 graphics card, and I realzie the game description shows Intel HD 4000 cards are unsupported with known issues. I did, however, take a chance on this game, and it had been playing flawlessly prior to this experimental beta.
According to Unity, the issue with Intel chipsets was fixed, but clearly it isn't. Presumably you've updated your graphics card drivers?
Also, maybe try forcing opengl.
In the meantime, if OpenGL doesn't work, I suggest opting out of the experimental build, and turning off auto-updates for now so that you stay on Alpha 21. That way at least you'll be able to play the game until we receive a fix.