Project Eagle

Project Eagle

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iain  [developer] Nov 26, 2018 @ 4:51pm
Project Eagle FAQ
Is Project Eagle a game?

No, Project Eagle is an interactive art demo or diorama. It is not a game in the conventional sense. You can use your mouse and keyboard to explore Eagle Base, but are limited in your ability to interact with your environment in the way you would be able to in most conventional games. If you want to make a game of Project Eagle we challenge you to complete the “Life on Mars” Steam achievement by finding all five Martian colonist hidden in Eagle Base. They are to scale so are very small and very difficult to spot which makes this quite the challenging game of hide and seek.

Why are you releasing Project Eagle?

In the year and a half since Project Eagle was presented on stage at the 2017 D.I.C.E. Summit we have been contacted by countless fans and several educational institutions asking if they could see, experience, or use Project Eagle. Now that we have made it available for free on Steam the answers is Yes!

Why Now?

As a studio filled with self described space nerds we were super excited about NASA’s InSight lander (https://mars.nasa.gov/insight/). So this seemed like the perfect time to release Project Eagle.

How long did it take to develop Project Eagle?

After being contacted by NASA we started development of Project Eagle on January 18th, giving us just under a month to complete the project in time to get to D.I.C.E. Too add to the limited time frame the development process was also constrained by the development of our other projects so work primarily took place on evenings and weekends. So you if you come across any bugs or glitches, we apologise, but go easy on us because the crazy quick development process is likely the reason why.

Why didn’t BBI make a full game out of Project Eagle?

Because we have three other super exciting and super secret projects we are working on and there are already a bunch of awesome Mars based games available on Steam.

Known Issues

-The camera controls are tuned to maximize freedom of movement, however this means that you are able to clip through some terrain and buildings, and will sometime get caught on terrain well panning or zooming.

-You can activate and deactivate sensors mode while in the pause menu by hitting the spacebar.

-The “progress time of day forward” button in the UI bar along the bottom will sometimes malfunction. This can be remedied by hitting the “progress time of day backward” button.
There are numerous small visual issues with in game assets that are strictly a function of the short dev timeline of this project.

-Unfortunately optimization was not a priority during Project Eagle’s initial development as we never expected to release it to the general public. We have done our best to make it as widely accessible as possible by implementing three settings levels, however the minimum system requirements are still quite high and it may not run on all computers.
Last edited by iain; Nov 26, 2018 @ 4:52pm
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Showing 1-7 of 7 comments
HECU BERET Nov 28, 2018 @ 8:12pm 
could ya add aliens and soldiers so i could replay my all time favorite movie aliens by then sending in marines and nuking the place from orbit
pretty please?
Prophet_01 Nov 30, 2018 @ 8:23am 
It turned out to be a very nice demo : )

Nice job, especially considering it all happened within a month and as a side project. Reminded me quite a bit of Andy Weir's Artemis (in the best way possible!).

The level of detail is pretty cool. The underground view is pretty amazing, as it shows how much thought went into the layout and the individual structures. Thx for putting this up here!
Illimitus Dec 12, 2018 @ 7:26pm 
For real, NASA/JPL/SpaceX needs to have some kind of hyper realistic simulator so that they can get a firm grasp of all the logistical challenges of the mission. Often there is a slide in a presentation "and we'll grow food" without any nuts and bolts look at who when where why and how. It would be nice to have it multiplayer, haptic, and VR so that teams could train on it as well as the public enjoy it as edutainment. Would the total cost of development be under 1 billion dollars? It would be well worth it from a risk-management and total cost savings standpoint.
🔥Rezak🔥 Dec 22, 2018 @ 4:18am 
Russian language will be in the game?
HECU BERET Dec 28, 2018 @ 9:56pm 
any update on the aliens overruning the mars base just like doom?
iain  [developer] Jan 16 @ 11:32am 
Doom Eternal is schedule for release sometime in 2019 if that is what you are asking? ;)
haha, yeah thats a good point, but partaking vs watching
ya know?
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