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Anyway, that ball in the circle is a roulette wheel. If you sat there for 15 minutes I would encourage you to do something sooner in future gaming experiences to save yourself the frustration.
That is a common glitch which is pretty soul-destroying with New Vegas. From memory it's caused by the game trying to load a new area and simultaneously creating an auto-save, pretty common in the vanilla Strip area.
How I fixed it - there's a mod around on the Nexus that helps reduce the rate at which this happens (google it), I manual-saved a lot more often and (I think) disabled auto-saves, installed the expanded Freeside and Strip mods to reduce the amount of doors I had to go through when in those areas (the mods basically makes the entire Freeside area and Strip open space without the doors/walls everywhere).
When I was younger had had a computer a cave-man would laugh at, Half Life 2 took over 40 minutes to load a section. It is however amazing how productive you can be when you have a crap computer with long load times.
Anyway, as this is my second post on this topic and I haven't done anything useful, I will resort to my default and recommend New Vegas Anti Crash. For when those little loading problems just won't go away!
http://steamcommunity.com/app/22380/discussions/0/522730700736948013/
Fetch quests are unfortunately a staple of the RPG genre, as they give the player a reason to go to different areas and whatnot.
As for sprinting:
http://www.nexusmods.com/newvegas/mods/34943
I can think of a few reasons:
A lot of newcomers have probably played Skyrim which had it.
A lot of people also think of this game as a shooter first and RPG second, and sprinting has become standard in FPS games.
People simply like to get around quicker, and feel like they can with a sprint button, even if it isn't necessarily much faster.
Oh, wait, nowadays *every* AAA grade FPS is a cover-based shooter. Never mind.
You nailed it on the head. I actually can't think of a shooter I've played that's been released in the past few years that didn't have a sprint. Even the Shadow Warrior reboot had a sprint.
It has become hyper over-saturated by CoD imitators and I'm disappointed by the focus on multiplayer for shooters now. You don't really get SP experiences like Doom any more where you're plonked on a map and have to find the exit by actually exploring. It's all hyper-scripted corridor shooting. Which I don't mind sometimes, but ultimately Doom is the game I still replay, not Call of Duty.