tuco  [developer] Dec 10, 2012 @ 9:01am
1.01 Update Released
- keybinding fix (delete, enter, tab, empty)
- character animation system optimized for better performance
- buccaneer glider catapult optimized for better performance
- esc press when level loading complete fix
- main menu skill XP fields on some situations showing captain XP for defender and cannoneer
- minor nullcheck fixes
Last edited by tuco; Dec 10, 2012 @ 9:08am
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Showing 1-15 of 17 comments
HardeRR*ダンテ Dec 10, 2012 @ 9:09am 
Thanks for the changelog
weirdopuss Dec 10, 2012 @ 9:22am 
Thanks for Update! Keep it going. You're doing a great job! :D
MagicSloth Dec 10, 2012 @ 9:54am 
Needs moar server support.
Infinity Dec 10, 2012 @ 10:20am 
Needs a lobby and grappling hook
maxz Dec 10, 2012 @ 10:55am 
Originally posted by Omzdog:
Needs a lobby and grappling hook

"No" is all I can say to that. I don't see, why it would need a lobby (what would be the purpose of the lobby?). And I definitely don't want to see grappling hooks. Right now it takes at least some skill or luck to board an enemy ship. Its still relatively easy. If there were grappling hooks which one could aim at enemy ships, AirBuccaneers would turn from an air-combat game into a boarding game.
Zelf Dec 10, 2012 @ 11:06am 
Thanks for the patch and the great game.

Please fix the bug that causes you can't board other ships.
I have tried so many times to jump on other ships, but the rope always grabs onto the ship I was on, no matter the distance from it. (Although I think there is no need for grappling hook, I really think boarding is buggy.)

Is there a way to get more guerilla XP? If you manage to climb on an enemy ship, and you throw grenades, the hits are added to the defender points.

(I hope my English is understandable.)

Last edited by Zelf; Dec 10, 2012 @ 11:11am
tuco  [developer] Dec 10, 2012 @ 11:56am 
Guerrilla xp can be also received by dropping enemy ships while flying alone on a ship.But dropping enemy ships alone is hard, you have been warned!
Last edited by tuco; Dec 10, 2012 @ 12:00pm
Kaosin Dec 12, 2012 @ 10:37pm 
Any hope of getting rid of the horribly flawed mechanic where a player can steal the helm from another? Yes in some situations it may be necessary, but there are better ways to implement a mechanic to relieve a captain but the current system is prone to abuse.
tuco  [developer] Dec 13, 2012 @ 12:53am 
We are changing the pullrank to the next version so that:
- you can do it once per round
- cannot do it in kamikaze ship
Last edited by tuco; Dec 13, 2012 @ 12:53am
Xpander Dec 13, 2012 @ 7:04am 
sry for offtopic but how far are the linux/mac ports atm?
would like to buy the game also.
tuco  [developer] Dec 13, 2012 @ 7:34am 
We have a beta version for Mac, but it's visible for LudoCraft developers only at the moment.
Last edited by tuco; Dec 13, 2012 @ 7:35am
NaU.Uberjannie Dec 13, 2012 @ 2:31pm 
When is there a fix for the server memory leaks? It is impossible to play because it starts lagging like crazy.
tuco  [developer] Dec 14, 2012 @ 12:52am 
You mean it isn't lagging when you start but lags after you have played a while?

The ping to server is the most critical factor that affects the : playing on the Sydney server from Finland with a ping of 500ms can be a bit challenging but is playable for me.
Pacius [FIN] Dec 17, 2012 @ 1:50pm 
Any schedule for the Mac release yet? Would love to buy it as a christmas present. For myself.
Nivve Dec 18, 2012 @ 4:17am 
Thanks for the patch, my biggest gripe with the game, low framerate in certain maps, has been fixed almost completely now:)

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