Left 4 Dead 2 Beta

Left 4 Dead 2 Beta

Juubey 5. Mai 2013 um 2:52 Uhr
Fps Drops on Linux
Everything runs fine until the actual gameplay where it gets slow as hell. I've played it in Windows and it runs perfectly fine.

Gnome Ubuntu 13.04 with i3wm
Intel® Core™2 Duo CPU E7500 @ 2.93GHz × 2
GeForce 9600 GT/PCIe/SSE2
2,0 Gb Ram

I had the same issue with TF2 but I sort of fixed it by disabling the PowerMizer Monitor. It stil has some drops but it gets playable over time.

Anyone with the same problem?
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BeryJu 5. Mai 2013 um 3:24 Uhr 
Same here, allthough I have a Radeon Card.
Maximum details, 1080p, my FPS are cycling between ~100 and ~10. It's unplayable.
On Lower details, it also happens.
BeryJu 5. Mai 2013 um 5:30 Uhr 
no♥♥♥♥♥♥ we are just reporting
Juubey 5. Mai 2013 um 6:02 Uhr 
Like BerryJu said, I was reporting the issue and seeing if someone had a workaround fix or detail about it.
|Joffrey| 5. Mai 2013 um 6:47 Uhr 
I also have issues with the performance of the game. I guess I have a rather weak machine, but nevertheless, even when I decrease the resolution to 640x480 I experience outright lags. The FPS frequently drops from around 60 to around 5. This only happens for the fraction of a second.

My system:
Ubuntu 12.10
Dual Core/HD 4000 Graphics: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
same here this "stuttering".
I have Ubuntu 13.04, AMD HD6870 and Catalyst 13.4
Also with all details low I have some fps drop.
sokiskatA 5. Mai 2013 um 9:55 Uhr 
I have frequent fps drops, but it's definitely playable for me. Sometimes, I get a still frame for a fraction of a second before it goes normal again. I noticed that it was much smoother running in a window, but this is hardly a workaround.
I've also seen captions misbehaving.
I realize my platform is not officially supported, just sharing my experience on:
OpenSUSE 12.2 x64, Nvidia GTX 550Ti with 310.44 drivers.
BeryJu 5. Mai 2013 um 12:06 Uhr 
You get a better experience if you turn the Shader quality to low. Helped for me, now I can play Portal and L4D2 is kinda playable.
nou 死神 5. Mai 2013 um 12:29 Uhr 
My main suspect for shutter is texture transfer from RAM to VRAM. I have tested that driver dont't load textures and other resources onto video card unless it is used for drawing. So when you move to new location you get shutter as it must load it onto card. I got it more frequently at the begining of playing and after a while it is better as whole map is in video card memory.
Oddly enough, I don't get much lag. Sure, I will say when I was on Windows it was much smoother on max, but I can acheive a similar smoothness if I just lower a few settings like AA down to none, turn off v-sync, and lowerAF a bit. When I first start a campaign, it is jittery for the first 30 seconds, but it smooths out after a while. So I don't get these low FPS stuff like you're saying, sorry.
L1ntux 5. Mai 2013 um 13:04 Uhr 
NVIDIA User: Disable the Vsync in Nvidia-Settings. It brings more FPS and no drops.
/dev/null 5. Mai 2013 um 15:39 Uhr 
I'll be honest and I reported on this earlier in another thread. I experienced terrible micro stuttering (game would be perfect for 3-4 seconds then turn to♥♥♥♥♥♥for a second) and the fix for me is **disabling multicore rendering** **before** getting in a game.

Now, if this works for you, say something positive, otherwise say something anyway as I have other performance improvements in place we can delve into.
I get the stutter at first until I have been in an area for a while. I think nou is onto something.
Ursprünglich geschrieben von Lintux:
NVIDIA User: Disable the Vsync in Nvidia-Settings. It brings more FPS and no drops.
ATI user, acess the link for instrutions:
I'm using an Nvidia 560 ti with default settings and am getting very smooth gameplay, pretty much identical to Windows in fact. I did notice multicore rendering is disabled by default, I just left it that way.

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