Miasmata

Miasmata

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A recent email from Bob
So last night, I sent an email to Bob, asking if Miasmata's spiritual successor was still in development, since some people were getting worried that the new game might've taken the count by now.
My email pointed out that "some people on the Steam Discussions are getting concerned", how I wasn't sure if Miasmata's/Obulis's sales were enough to support him and Joe, and asking if they could share an update or two with us, etc. (I also suggested revisiting their old Pocket PC games, maybe remaking them for Android or desktop PC, but maybe I'd better discuss that elsewhere.)

Bob responded a lot more swiftly than I thought - fewer than 24 hours later. I was quite surprised and had a bit of a "whoa, Senpai noticed me" moment when I saw his reply.

It's definitely worth sharing (recieved: 22nd Jan 2018, 20:44):

Anyway, we are indeed alive and well and have been working hard on the new game. I'm becoming very confident we'll finally have something to reveal in 2018! Likely not a launch in 2018, but we should have lots to say and show about it.

We're actually in kind of a cool place in development. A lot of the core technical work is nearing the finish line, so we're in a very experimental period. Major gameplay elements are changing day by day as we discover what is fun and what isn't.

To share a few details: Tall, rocky, vertical terrains are a major focus, as I had mentioned before. Lots of caves and interesting explorable geologic features. We are considering releasing our world creation tool too. Gameplay has a heavy reliance on sandbox physics. Ropes and chains along with motorized objects will comprise a lot of the game's 'puzzles'. The game's theme is not set in stone, but the art assets are focused on 80s era technology, so that's probably not changing. The overall story and theme is still pretty fluid at this point. The game will take place on multiple islands, with escaping likely being among the final objectives.

Feel free to share any of these details with the community, and I'll swing by and say hi.

Thanks Again!
Bob
(I would've withheld the first two paragraphs for "surprise" reasons, but after such a long absence, the Community deserves to know everything it can.)

He also addressed my curiosity about…erm…that chock-full-of-potential-but-sadly-cancelled secret when you beat Miasmata, but although I'm eager to discuss it with pretty much anyone, maybe I should save it for another Discussion.
(I can also share my original email if anyone's interested.)

Personally, I'd suggest remaking GeoRally EX for PC as a stopgap, to give fans something to do whilst…uh… Actually, save that for later; Miasmata's successor is far too important.

Any thoughts so far? Does this revitalise anticipation for a successor? How's Joe getting on? (I loved his ImmersionX2 engine, BTW.)
Last edited by BenM64; Feb 14 @ 6:34pm
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Great, thanks for the update - I've been knee deep in other modding projects (3D Vision), but had been missing my time in Miasmata and wondering where they were up to :)

We are considering releasing our world creation tool too.
That would be awesome, and if Bob & Joe reads this I would say please do, even if it is not as polished as you might like - modders can achieve amazing feats even without any developer support, but that means duplicated effort - if we have access to the same tools as the developers it makes our lives so much easier, and it doesn't matter if those tools aren't well polished - we can make do. And even better if the modding tools source code is released as well :)
pawzisme Jan 25 @ 7:36am 
what good news! thankyou for the update.. :)
IonFx  [developer] Jan 25 @ 12:40pm 
Originally posted by DarkStarSword:
That would be awesome, and if Bob & Joe reads this I would say please do, even if it is not as polished as you might like - modders can achieve amazing feats even without any developer support, but that means duplicated effort

Agreed! I know we've chatted about some of this stuff over email, but Joe and I are both excited about the possibility of the new game growing beyond what we originally created. The way Joe has been designing the engine, there is really no distinction between the editing environment and the game itself. They're just different modes. :)

Originally posted by BenM64:
Personally, I'd suggest remaking GeoRally EX for PC
Oh, man! I've always wondered how many people actually played that game. It shipped as a pack-in with a few hundred thousand Dell Pocket PCs, so in theory a lot of people could have played it. Very few people ever contacted us about it and very little was written about it. It was in this weirdly innovative era just before the iPhone. I did all the 3d assets in this crude 3d modeling program Joe had written in the late 90s. We called it ObjEd, if I remember correctly. The Dark Ages before we discovered Blender and then Maya :)
BenM64 Jan 25 @ 1:52pm 
Originally posted by IonFx:
Oh, man! I've always wondered how many people actually played that game. It shipped as a pack-in with a few hundred thousand Dell Pocket PCs, so in theory a lot of people could have played it.
Actually, I was introduced to Miasmata via GeoRally EX. I got a second-hand Dell Axim X51v two or three years ago, with the driver disc…which just happened to contain GeoRally EX. I strayed onto IonFx's website - and in turn, found out about Miasmata - out of curiosity, if that makes sense.

Like I said in my subsequent email, I had tons of fun playing it, especially the Stunt Course at the end! If you remade it for PC via Steam (plus Workshop/Steam Cloud/Achievement/Friend List/Leaderboard support, etc.), tons more people will be able to enjoy it. Especially if they charge into that quarter-pipe in the Stunt Course and laugh themselves breathless over how high it flings the car. I did that all the time!
https://youtu.be/AoWeblPs8dc

I wonder where Overdrive: GeoRally 2 went… Apparently scrapped in favour of a different project. Thanks for the email, Bob!
Last edited by BenM64; Apr 26 @ 2:53pm
Psycho Jan 25 @ 7:00pm 
Great news, thanks for the update!

Also a combined map editor in the game sounds exciting allowing thr community to add more and or content. I can say that with other games that inlude this like Spinttires, this dramatically increases playability and community involvement.
Chriz Jan 30 @ 9:10am 
Awesome! Great to hear the team is doing well. Miasmata really was an extremely fulfilling gaming experience for me.
pips Feb 1 @ 5:59am 
Wow! Great news! Looking forward to reading more about it.
Sandow. Feb 28 @ 2:53am 
Excellent news ! I can't wait to see it done !

Let me join Darkstarsword in asking for the source code to help modders. While I understand not releasing it for your next game on the day it comes out, how about Miasmata ? I think there's still a few bugs that require the source code, and it'd be great for modding !

I'm looking forward to it !
Great news.. thanks for sharing!
Originally posted by BenM64:
that chock-full-of-potential-but-sadly-cancelled secret when you beat Miasmata
what would that be? I don't remember =/ I know that when you beat Miasmata, you leave the island but I don't remember if you survive or not(though I think it's the latter).
Last edited by candlefighter; Mar 31 @ 5:26pm
Originally posted by candlefighter:
Originally posted by BenM64:
that chock-full-of-potential-but-sadly-cancelled secret when you beat Miasmata
what would that be? I don't remember =/ I know that when you beat Miasmata, you leave the island but I don't remember if you survive or not(though I think it's the latter).
He's talking about the QR code.
BenM64 Apr 1 @ 5:58am 
Originally posted by DarkStarSword:
He's talking about the QR code.
…Or, specifically, the page it leads to. The one that details Bob and Joe's other Windows Mobile project, Into Outland, which was going to be a 3D Metroidvanian adventure game of sorts, but cancelled "so [they] can focus on [their] PC projects," Obulis and Miasmata.
(Why they didn't transfer Into Outland's development to the PC instead of cancelling it altogether is beyond me.)


(Using spoiler tags because the topic is apparently supposed to be kept as a post-completion secret.)

I mentioned to Bob how much potential Into Outland('s concept) still has, in case they're willing to resurrect it for Android, Steam, maybe even Windows 10 Mobile, etc., but he didn't seem willing:
I don't think we'll ever get back to Into Outland in any way. Too far removed now and I'm pretty sure Joe doesn't have the source code any more. But it was a fun game that we never finished, so I'm glad some people were able to appreciate it.

Fully understandable, but…y'know…it could have been the best game ever to grace Windows Mobile since GeoRally EX…but at least its cancellation led to Miasmata, which many people thoroughly enjoyed (myself included).
IMO, what they did manage with Into Outland does indeed show they had all the right ideas, and I reckon they could easily reuse their ideas for another 3D Metroidvanian game, this time on desktop PC. (Unless anyone knows of a similar game - Windows Mobile or not - in which portions of the world open up as the player learns new abilities/obtains new items/etc. The last PC game of that genre I ever played was Harry Potter and the Chamber of Secrets…)

Hope I'm not coming off as annoying for obsessing over this topic so much.
Thank you Bob&Joe for the lovely Miasmata <3
The tropical theme + the triangulation gameplay for discoreving/exploring <3

One of my best games ever played!!!
Originally posted by IonFx:

I still consider Miasmata one of the best indie games I've ever played. Really looking forward to what you guys come up with next.
Last edited by jefequeso; Apr 11 @ 3:26pm
Gua Jul 26 @ 12:11pm 
Originally posted by jefequeso:
Originally posted by IonFx:

I still consider Miasmata one of the best indie games I've ever played. Really looking forward to what you guys come up with next.
Same.
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Miasmata > General Discussions > Topic Details