Miasmata

Miasmata

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I love games on new/unique game engines
Its hard to describe but whenever i experience a new game engine for the first time its like rediscovering gaming all over again.

New game engines to me are like a new drug for my brain to chew on. I love it.

New games are always nice.. but experiencing a new game on a game engine you have never experienced before is a feeling i just can't really explain.

This is why i find gaming as the most captivating art form, my brain like.. eats graphics/setting and setting and converts them into dopamine/seratonin (my theory lol)

I honestly can tell 95% of the time if a game is using unreal engine because it looks and feels the same. Same with unity

Good job with this. Making an in-house game engine is the most difficult thing to do in game development
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Showing 1-3 of 3 comments
Psycho Oct 3, 2017 @ 1:52am 
That's probably why Miasmata feels so different to play compared to standard commercial engine games, unusual and just a little bit exotic. Unfortunately the tradeoff is some jankiness and some performance issues. Still, it's always worth returning to.
RandalMcdaniel Oct 3, 2017 @ 2:31am 
Originally posted by Psycho:
That's probably why Miasmata feels so different to play compared to standard commercial engine games, unusual and just a little bit exotic. Unfortunately the tradeoff is some jankiness and some performance issues. Still, it's always worth returning to.

i was experiencing stutters until i turned on vsync and now the game is buttery smooth and very consistent throughout
BenM64 Oct 3, 2017 @ 4:58am 
IonFx have always made their own home-made engines for all of their games; they said on their website that all their software is built from the ground up. Even back in Windows Mobile 2003, they used a "lightning-fast" IONs3 engine to make GeoRally 2005.

They even had the "ImmersionX2" engine that was going to be used in Into Outland…which was sadly cancelled in favour of Miasmata, which also uses their in-house MILO engine as you can tell.
I'm not sure what the Obulis series used…
…But all the same, I'm impressed that all the games, and more importantly their engines, were all written by two brothers; one designer and one programmer.
(As much as I wonder how they can handle such intensive tasks all by themselves, at least they won't have too many cooks spoiling the broth!)
Last edited by BenM64; Oct 25, 2017 @ 5:19pm
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Miasmata > General Discussions > Topic Details