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Enkay  [developer] Apr 17, 2015 @ 10:38am
POSTAL 2 1417 (P2) and 4444 (PL) patch notes
POSTAL 2 version 1417 is now live for all users. Additionally, those who purchase Paradise Lost will receive version 4444 for both Paradise Lost as well as POSTAL 2, unlocking some extra features in POSTAL 2!

Here is the list of fixes and new features for 1417:

  • This update will reset your configuration the same way the 2013 updates did. Your original configuration files are backed up as “Postal2.ini.old” and “User.ini.old” should you need to access them.
  • Full Gamepad Support!
  • XInput devices now supported
  • Icons now displayed instead of text for key/button presses
  • All menus can be navigated via controller
  • Complete revamp of input binding menus. Change nearly any joystick setting without needing to modify your ini file.
  • Fix for joystick input precision being linked directly to framerate
  • Allow binding of POV hat and 16 buttons (instead of 12 buttons and no POV hat)
  • Proper movement and look acceleration for gamepads
  • New pop-up weapon selector! Works with both keyboard/mouse and gamepad.
  • Bug tracker fixed. Crash dialog now includes more useful information.
  • Resolved the “FCollisionHash” crash-to-desktop that can occur when bodies and limbs pile up in-game
  • Addressed a crash that could occur during gameplay (KInitSkeletonKarma)
  • Addressed a crash that could occur between level transitions (UStaticMesh::Destroy)
  • Added a “Fullscreen Windowed” video display mode, which renders the game in a maximized borderless window.
  • The keyboard can now be used to navigate most in-game menus.
  • Aiming assistance added to game settings. Works for both mouse/keyboard or controller/joystick.
  • Game now starts in windowed mode by default at 1024x768
  • Video configuration menu now lists all available video modes (no more INI editing!)
  • Removed various multiplayer options from the single player version of the game
  • The secret menu option in the Options menu can now be unlocked by beating the game on Hestonworld instead of POSTAL difficulty.
  • Fixed a bug where exploding a bystander’s head while puking would spawn two puke streams
  • Player can no longer hit things on the other side of a wall with a melee weapon.
  • Weapon bob is now correctly linked to the player’s movement speed
  • Bystanders are now generally more responsive when asked to sign the petition.
  • Fixed a bug where the player could go on a Sledgehammer killing rampage without anyone batting an eye
  • Fixed a minor issue causing bystanders to not make snarky comments when someone is on fire
  • Player can now skip through the hater display on the map screen with Spacebar
  • Fixed a display glitch on the map screen that could cause the location arrow to display very tiny or very large if the player was using a low or high FOV setting
  • Fixed a display glitch that could cause the stats screen to render with unreadable font size
  • Fixed a bug where a thrown sledgehammer would despawn instead of rebounding off the thing it hits
  • Fixed a bug where a bystander’s weapon could get “stuck”, causing them to follow the player aggressively but never attack
  • Fixed a rare “1,000,000 iterations” crash that could happen in PersonController
  • Reduced the volume of the Glock burst fire mode.
  • Fixed a display glitch with the muzzle flashes for the Machinegun and hidden shotgun.
  • Skeletons (Halloween event) can no longer catch on fire.
  • Resolved an issue that could cause the player to receive damage during a cutscene.
  • Adjusted default settings for brightness, contrast, and gamma for more proper color balance in both fullscreen and windowed modes.
  • Removed ViewTeam from the default bindings.
  • Fixed a bug where the Glock occasionally would not animate when firing.
  • “Auto-Switch On Weapon Pickup” now defaults as disabled.
  • Expanded the bottom of the achievement menu so descriptions won’t cut off.
  • MP5 and Glock holder and select animations sped up to be more consistent with other weapons.

Players who purchase the Paradise Lost DLC will have their base POSTAL 2 game upgraded to 4444 with the following additional features (which will be rolled out to all players at a later date):

  • Improved footstep sounds based on the surface you are walking on
  • Improved bottle shattering effects
  • Added various new bystander interactions
  • Increased variety of bystander animations.
  • Additional crosshair icons added to configuration.
  • Various other miscellaneous improvements to gameplay

POSTed did not receive an update today. It will be upgraded to 4444 with dozens and dozens of additional features at a later date. You'll wonder how you ever got along with the old editor!

Linux and Mac users, stay tuned for both Paradise Lost and the long-awaited achievements and workshop patch.
Date Posted: Apr 17, 2015 @ 10:38am
Posts: 0