ログイン
|
言語
български (ブルガリア語)
čeština(チェコ語)
Dansk (デンマーク語)
Nederlands (オランダ語)
English (英語)
Suomi (フィンランド語)
Français (フランス語)
Deutsch (ドイツ語)
Ελληνικά (ギリシャ語)
Magyar(ハンガリー語)
Italiano (イタリア語)
한국어 (韓国語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português (ポルトガル語)
Português-Brasil (ブラジルポルトガル語)
Română(ルーマニア語)
Русский (ロシア語)
简体中文 (簡体字中国語)
Español (スペイン語)
Svenska (スウェーデン語)
繁體中文 (繁体字中国語)
ไทย (タイ語)
Türkçe (トルコ語)
Українська (ウクライナ語)
Steam の翻訳にご協力ください
Keyboard controls are perfectly fine, I've just been using a 360 pad cause Im' used it to. (had to use a pad to play the demo at the time)
Basic keyboard controls are arrow keys to move. S to jump A to twirl D to dash and Space Bar to switch world. Though they are fully rebindable.
It is very good to know that this game can be played windowed. You know: there is a freeware software that allows to place a transparent overlay over a windowed game. This tool shows a circle with a lot of functions and these can be accessed just by moving the mouse over the function you need. The functions can be customized. so it's not a big deal to play jump'n'runs albeit that it requires a lot of training.
You wouldn't believe the amount of dedication people with handicapps are willing to invest just to be able to play a game.
It would be a huge step forward if steam made it a habit or even a prerequisite that developers at least present a rudimentary user's manual that shows controls and some facts like 'is there mouse support', 'is the game captioned', 'are there options for the colorblind', 'can the game be played in windowed mode' or 'are the controls customizable' and so on.
many disabled gamers just don't buy games, because they don't want to spend money for something they can't control. did you know that 30 million disabled citizens are living in the United States alone? That's a huge market! Of course that's what of them are gamers but let that be just 1% of them and it's still a number. 300.000 that's a lot of money to be made from us disabled gamers.
thanks for your interest and for your input.
Actually, I know where you're coming from. Several years ago I was in a traffic accident that crushed my right arm and caused nerve damage in my right hand. They had to put a big metal plate in my right arm from my shoulder to my elbow due to the bone damage, but the nerve damage is what I was concerned about. I lost use of my right hand, and I was told I may never get it back. There were a lot of things I couldn't do, and gaming was one of them. It was very frustrating. I tried talking to various companies (like Belkin) about controls for people with handicaps, and there was nothing. Specifically, I was hoping for a Nostromo that you could move like a mouse... but there was nothing like that. But in the end, I was very lucky. I started getting use of my hand back after about a year. My doctor jokingly nicknamed me "Wolverine" because of how fast I healed and the metal in my arm. =D
The reason why I am telling you this is to let you know that I wasn't trying to be callous in my response about your disability. I know how frustrating it can be. I was just trying to be realistic... in that I didn't think it would be possible to play the game with the OSK. I hope this tool works for you and you are able to enjoy this game with the rest of us. =)
See you around, Wolverine :-)
if that guy can play KOF with one hand much better than I can with two, there is hope.
there is also a modified wireless pad where you move it accordinly for directions.
http://www.youtube.com/watch?v=Hes3fygXP5g