Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only thing leveling effects is the items you find. so putting it at 25 will stop you from progressing and you will find the harder areas will eventually become harder and harder as you find you cannot level past 25.
So no there are no mods for something like that because of how morrowind is.
1. Pick a weaker race and gender like male wood elf. The lower the endurance the better.
2. Don't use trainers
3. Don't use medium/heavy armor so leveling endurance is much harder
4. Don't intentionally train up endurance to +5 it each level.
5. Pick a bad star sign that makes your character weaker or gives no real benefit
6. Don't use alchemy, if you must use potions, only use npc ones
7. Don't time skip so you can sell off everything to shops quickly
8. Don't use daedrik items, legendary items, or items that aren't legenday/daedrik but are that good.
9. Don't use spellcrafting or item enchanting. Only use what you can find or buy.
10. Don't use sneak attacks
11. Don't use booze
12. Don't learn mark/recall/intervention
13. Don't do enchanted item swapping to do things like summon a bone walker army and reduce your targets strength to zero so they can't move.
Play the game as if your a commoner, wearing commoner stuff. Like maybe your dressed like the vivic gandola people, using at best a silver dagger or short sword or something with no shield.
There are numerous table top RPGs that don't have explicit levels. There is no reason to have them except fear of change.
There's no reason not to have them either.
Actually if you investigate the leveled lists in the CS you'll find that they all top out around level 20, with only the high tier lockpicks and probes coming in at 25. The fact is that the game was balanced for a player to be around level 20-25 for end game content. A mod that enforces this cap combined with the other mods I have already would make the game much much better.
Right now for example the mods I have make the maximum attribute multiplier x2 I am considering a x1. What this does is make build choices matter beyond the start of the game. In morrowind all characters start diverse and end the same because of how leveling works and the lack of an effective level cap.
I play by plenty of "house rules" but that's not really the point of the thread, though I appreciate you trying to help.
This is not an early acces title where mechanics are open to discussion, the game is done lol. I'm not particularly interested in your philosphy of RPG progression in video games.
Not sure what CS stands for but The bloodmoon werewolf quest line had challenging parts even for my level 80 character, years and years ago on xbox original. Haven't done a full playthrough recently but I also remember tribunal sewers being pretty hard.
Yes I am asking for a specific mod and you are getting on a soapbox, it's not appreciated.
The construction set, the thing that lets you mod and edit the game. I played with it a bit but don't know how to create the sort of mod I want. What I mean is that all of the best loot drops are open to the player once they reach level 20. It is effectively considered end game from then on and the only thing that opens up past level 20 are some high tier picks and probes at 25. So the argument that a level cap of 20 or 25 would kill loot drops and progression is nonsense.
Bloodmoon/tribunal had some moments that were so challenging because of some bugs that were later fixed on the pc version.