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#1 - Versus Durham, North Carolina, USA, 910 miles apart, 109 average ping, 2 bars sometimes fluxuating to 1.
For me this connection felt delayed when he hosted, but he felt it was like offline. After a few rounds we switched to me hosting and it felt the same to me, but worse for him. We thought this might be host advantage, but when he rehosted again it was still perceived as laggy by us both. This connection was "playable" but didn't feel responsive.
EDIT: We think there might have been network congestion on his connection. After it was fixed, the game ran GREAT even at 1-2 bars fluxuating. HDs were all possible, 2 hit confirms, anti-airs on reaction, pardon my language but ♥♥♥♥♥♥♥♥♥! If this is 1-2 bars what's 4 bars like? DAAAAAAAAMN
#2 - Versus Indiana, USA, 112 average ping, fluxuating between 2 and 3 bars.
There was a little bit of hiccuping in these matches. Input delay was minimal aside from momentary hiccups. Some combos were dropped, but nothing too serious. The matches were still very playable.
#3 - Versus Minnesota, USA, 106 average ping, 2 bars.
This connection felt very smooth to me, but had a small amount of input delay. Certain tight links weren't possible without adjustments. I felt like it was too easy for me to hop on my opponent, but he said the input delay was minimal on his end. Very playable match.
My friend thinks he has input delay in windowed mode now. I don't have this but I'm suspecting it might be the cause of increased delay for many people... maybe somehow it's bleeding over into the netcode? v6 seemed much better than what we have now. I hope to see it reverted back to whatever was working then.
The increase in delay from what I observed appeared with v9's changes that dealt with excessive CPU usage. If I remember correctly CPU usage in practice mode offline wasn't over 60% while online it was 95% and reaching 100% constantly.